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CrimsonVolver

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Posts posted by CrimsonVolver

  1. http://youtu.be/qjzpbPdJeVY

     

    Thanks to CrimsonVolver for this map!

    Guess what, Liam? I just updated the upper mid area in Vanguard tonight. DL from my fileshare, when you get a chance, and check it out. I also made a modification to the lower part of the man cannons that send you back to bases from the dome platform and fixed the lower man cannons. CV

     

    Oh, and you will be happy to know that I finished Small Pit, renamed Sactorium, and it is in the fileshare. I set up every gametype minus dominion (would not work out well). Extraction should be intense, and of course, Odball. CV

  2. Hey, if you have not checked out Liamevanspro's short fly through of Vanguard, please check it out, above. Also, I revised the upper middle and fixed the lower mancannon issue (where it would shoot you off into the dead of space randomly). I will upload the current version as soon as I get back on xbl tonight. CV

     

    Feedback is always appreciated.

  3. You should toss up a pic showing how the dome looks from the inside. That is the best looking part of the map in my opinion. Reminds me of something out of the movie The Dark Crystal.

     

     

    -O

    Thanks O. I will, I just was still doing some interrior decorating, so to speak, and did not have some current shots. I will do that today, asap.

     

    CrimsonVolver

     

    Oh, and opinions matter to me. Like all art, I want my work to be seen and appreciated. I think all forgers can relate. Thanks, again. CV

  4. Good ideas above. Also, I just have to say (again), as a Forger, I want the Forge to have some truly impressive upgrades--there have been several really good ideas proposed by myself and others over the years (going back to H3 when phased was still a glitch) that they can choose from. I think 343 needs to realize more than Bungie did that much of what brings players to Halo is the Custom Gaming.

     

    So, 1. the Forge needs some truly refreshing upgrades, and; 2 The Custom Games options need to be expanded to allow more innovative customization, and; 3. When I create a specific gametype within, say, Slayer, I would like to see that specific gametype show up in the Forge advanced options such as with spawns, objectives and objects. That is my two cents (again).

     

    CV

  5. Congratulations to all the winners and in the end the best maps did win. I have to admit that I'm a bit disappointed that my map Goldhunt wasn't among the list of winners or honorable mentions, but I guess I'll try again next time with a different, better map. I don't suppose someone has some feedback on what I could have done better? 

    My sentiments exactly, but we would not be forgers if we didn't think our map should have been up there somewhere. As you, I feel my map Cloven is above grade, but probably disqualified for a few reasons: ordinance layouts and it is a bit too big for 4v4--and would do better in a BTB contest. Still, you can't win everything, and like you said, be ready for the next contest (which is when?  Hint hint). If it is a BTB Infinity Slayer contest I already have something special.

     

    I am also still waiting for feedback, but I think it is safe to say they are doing this on a volunteer basis, and are all busy with personal lives, and have been promised that at some point before I die I will recieve feedback and constructive criticism (hint hint). Keep on forging! CV

    • Like 2
  6. Don't look at it on Netflix: watch it on Waypoint I think you can get it on there or maybe you have to pre-order the game...

    I will do that. It is not on Netflix anyhow. Looked this weekend, to my disappointment. Thanks Silent Wolf. CV

  7.  

    Gamer Tag: CrimsonVolver

    Name of Map: Vanguard on Impact, Halo 4

    Supported Gametypes: Team Banshee, Banshee KOTH, Oddball, All Slayer gametypes including ordinances, CTF, Regicide, Flood

    Customized Gametypes in Fileshare: Team Banshee, Banshee KOTH, Oddball on Vanguard

    (Suggest increasing sensor range to 25 for other gametypes that use radar)

     

    Player Count: 12-16

    Vehichles: Banshees (8)

     

    Description: This map has been in the works since December 2012; The concept for this map revolves around the idea that this was once a Covenant Forward base in the early years of the first wars. It was abandoned and taken over by UNSC forces. There is a dome-shaped platform in the center, and two bases linked by man cannons on opposing sides. The Vanguard dome is completely playable, even without Banshees. In these cases you can have 4v4 as long as players seek to engage each other, rather than camping out in the bases.

     

    The map within the dome is vertical, with man cannon lifts and ramped bridges leading from top to bottom, and a little investigating will find several unique and not-so-obvious pathways from the top to the bottom, particularly near the Red and Blue platforms inside the dome, where there are two (each) drop ins that take players to the lower hall.

     

    There are other Banshee-themed gametypes as well. KOTH is set up with the KOTH hills preset to lower gravity for jep packing players to launch into the hill and try to disable or hijack enemy banshees. Of course, this is also opportunities for banshee-driving players to get vehicle kills or splatters.

     

    SWAT plays well on here, no vehicles of course. I wish Oddball allowed players in vehicles to pick up the ball, but alas, not possible.

     

    As this map is in Impact, there are several skill jumps, esp to the center of the map, which means failed jumps can lead to a trip into the abyss, so be careful.

     

    I have spent literally hours upon hours inside this map, and at one point because of a glitch with the Forge I had to almost completely start over—but I am not unhappy with the end result.

     

    I have made dozens of maps over the years, going back to Halo 3 when merging objects was still just a glitch, so I hope you can tell by this map that I am an experienced forger, though admittedly most of my maps are simply enjoyed in Custom Games with friends, though I have submitted maps to contests like “Meet Your Maker,” and Forgetacular back with Reach. I am taking my forging a little bit more seriously these days, so you will be seeing more of my maps posted to this forge group as well as in other forge communities. I have two other maps that have the conceptual architecture finished, but need playtests, feedback, and refined weapon layouts and spawning.

     

    CrimsonVolver

     

    post-50426-0-13047500-1365383963_thumb.jpgpost-50426-0-61521100-1365383992_thumb.jpgpost-50426-0-59727000-1365384015_thumb.jpgpost-50426-0-07434600-1365384038_thumb.jpgpost-50426-0-97916500-1365384061_thumb.jpg

    • Like 1
  8. Gamer Tag: CrimsonVolver

    Name of Map: Vanguard on Impact, Halo 4

    Supported Gametypes: Team Banshee, Banshee KOTH, Oddball, All Slayer gametypes including ordinances, CTF, Regicide, Flood

    Customized Gametypes in Fileshare: Team Banshee, Banshee KOTH, Oddball on Vanguard

    (Suggest increasing sensor range to 25 for other gametypes that use radar)

     

    Player Count: 12-16

    Vehichles on map: 8 Banshees

     

    Description: This map has been in the works since December 2012; The concept for this map revolves around the idea that this was once a Covenant Forward base in the early years of the first wars. It was abandoned and taken over by UNSC forces. There is a dome-shaped platform in the center, and two bases linked by man cannons on opposing sides. The Vanguard dome is completely playable, even without Banshees. In these cases you can have 4v4 as long as players seek to engage each other, rather than camping out in the bases.

     

    The map within the dome is vertical, with man cannon lifts and ramped bridges leading from top to bottom, and a little investigating will find several unique and not-so-obvious pathways from the top to the bottom, particularly near the Red and Blue platforms inside the dome, where there are two (each) drop ins that take players to the lower hall.

     

    There are other Banshee-themed gametypes as well. KOTH is set up with the KOTH hills preset to lower gravity for jep packing players to launch into the hill and try to disable or hijack enemy banshees. Of course, this is also opportunities for banshee-driving players to get vehicle kills or splatters.

     

    SWAT plays well on here, no vehicles of course. I wish Oddball allowed players in vehicles to pick up the ball, but alas, not possible.

     

    As this map is in Impact, there are several skill jumps, esp to the center of the map, which means failed jumps can lead to a trip into the abyss, so be careful.

     

    I have spent literally hours upon hours inside this map, and at one point because of a glitch with the Forge I had to almost completely start over—but I am not unhappy with the end result.

     

    I have made dozens of maps over the years, going back to Halo 3 when merging objects was still just a glitch, so I hope you can tell by this map that I am an experienced forger, though admittedly most of my maps are simply enjoyed in Custom Games with friends, though I have submitted maps to contests like “Meet Your Maker,” and Forgetacular back with Reach. I am taking my forging a little bit more seriously these days, so you will be seeing more of my maps posted to this forge group as well as in other forge communities. I have two other maps that have the conceptual architecture finished, but need playtests, feedback, and refined weapon layouts and spawning.

     

    CrimsonVolver

     

    post-50426-0-31649300-1365368371_thumb.jpgpost-50426-0-69794600-1365368393_thumb.jpgpost-50426-0-01854500-1365368410_thumb.jpgpost-50426-0-91057300-1365368427_thumb.jpgpost-50426-0-06924000-1365368447_thumb.jpg

    • Like 2
  9. Hey folks,

     

    Now, before I get started, this is not a post where I rip 343i a new bunhole over stupid imaginary issues. I am a Halo fan, die hard, and I happen to really enjoy Halo 4. That said....

     

    I am also a forger, and therefore a custom gamer. (i.e I like to create custom multiple gametypes to go along with my maps.

     

    What I have noticed is that there is a whole swath of gametypes categorized underneath Slayer, but this is only half of the issue. The first half is this:

     

    When I create a new gametype, such as Team Banshee, my objects, spawning and other advanced options should read "Team Banshee," not Slayer.  The problem here is fundamental. If I create a very specific gametype, like team banshee, I would like to have the objects and spawns specifict that that custom gametype. So, for example, if I create "Team Banshee," I should see Team Banshee (rather than Slayer or any other gametype) appear in the sub texts. Right now if I create a map that needs some creative spawn placement or objects within slayer, than all slayer gametypes have that modification. 

     

    So, the problem arises when you create a custom Slayer gametype and need specific spawns and/or objects. This is crucial when creating custom variations of certain gametypes, like infinity. My example comes from a map I am making where I would love to have a custom slayer varient called Team Slayer, but have other Slayer varients that are not dictated by the settings for spawns fo objects that I set up within the gametype. I want to have Team Slayer, but also Infinity slayer and other slayer gametypes that are specifically different.

     

    So, my plead to 343 is, PLEASE MAKE IT TO WHERE CUSTOM GAMETYPES ARE TRULY CUSTOMIZED. Each gametype should be completely unique, in all ways. I hope this makes sense to some people.

     

    What are your thoughts?

     

    CV

  10. I will be hosting an open lobby for map testing/custom games tonight @ 9pm. All are welcome. Read rules below:

     

    Map testing is ordered by first come first serve. If you have more than one map, second map in second round. One map per person per testing round.

     

    When your map has been played pass party back to host (me, CrimsonVolver)

     

    After each test there will be a polite discussion of pros/cons, etc. Emphasis on polite.

     

    We want a full lobby. For small /medium maps extra players will be golden tourists and stay out of fight. In this case we can do multiple short games and take turns. If needed we can have someone host second lobby if more than 16 players.

     

    As a respect to others don't leave after your map is tested. And if you need to leave communicate to the group and try to help invite someone to fill spot.

     

     

     

    Respect the host. As the host I can ask for party leader at any reasonable time, esp to resolve conflicts.

     

    That's about it. Send me a msg on xbl. I will add friend and invite. Or just join.

     

    See you tonight! CrimsonVolver

  11. I could see us being Chief or some other UNSC personnel going to the Lekgolo planet, that definitely seems to be in the realm of possibility. Just saying playing as a hunter probably wouldn't be too great.

    I hear what you are saying. I agree. I think going to the Lekgolo home planet would be full of new and interesting possibilities.

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