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asooklall95

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    chaosindisguise

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  1. LMAO did you just say you need to be closer with it than you do with a shotgun? You couldn't be more wrong. Either you have not played this game that much or never went 1 on 1 with a shotgun vs a boltshot user.It is true they can't hold it all day long but they still have a good 3 seconds. Sometimes you can't help but get killed with it like when someone is crouching around the corner with stealth or when you chase someone who is one shot around the corner and you know what happens next.
  2. How about double team and they desperately need a squad slayer with 5/6 players on each team.
  3. Ever since halo 4 came out many people have said it is too much like COD or too nooby. I cannot disagree more. Ordinance drops are nothing like killstreaks in COD, you can't call in a helicopter or dogs that demolish everyone on the opposing team. It is also not a one shot one kill game with everyone gun like COD is. However there are some changes that can make the game much better. 1. The boltshot is way too OP.- It is a starting weapon and can kill in one shot from a farther range than the shotgun. It has 10 shots in a clip and when you charge it up and shoot it uses 5 shots, so that is half the clip. You still could charge it up for one more shot before reloading.I think that if you use a charged shot it should use the whole clip so that could prevent way too easy double kills. I am not sure but I think that if you have one shot remaining in your clip and you charge it up and shoot that can kill someone. Once again I am not sure about that but if that's true they should change it to where you need at least 5 shots in the clip to kill someone.No matter if you have 7 or 10 shots in the clip as long as you use a charged shot you should have to reload. Bottom line reduce the distance it can kill you from one shot, no starting weapon should be stronger than the shotgun. Instead of killing them from a ridiculously far range make it so it either takes off shields or takes or 3/4 of the shield. 2. Slowing down while getting shot when sprinting- I don't think this feature was in reach. I would like to get rid of the feature overall but if not I think you should only slow down if you are sprinting in the direction you are getting shot. It just doesn't make sense that you slow down when you are sprinting away from someone shooting you with an AR or storm rifle in the back. 3. Regicide- Many people do not like this new style of FFA and I am one of them. It just makes it harder for skilled players to win. Every time you are in the lead you have a bounty over your head, where everyone can see where you are at all times. That is just ridiculous. It gets really annoying when you have 3 point bounty and EVERYONE in the game is going really hard to kill you. Winning does not require that much skill because you do not have to get a lot of kills. I remember a match where I had 28 kills and someone else won with 19 kills. How is it my fault that I was in the lead the whole game so I could get regicides for extra points. The only solution I can think of is to bring back classic rumble pit or lone wolves. What happened to the good old days in FFA when you used to die and quickly navigate through the player locations to find out where the leader of the game was. 4.The Carbine takes way too long to reload.- I know you are saying just put on dexterity but you really need to use ammo with this gun. It is very weak when compared to the BR/DMR. I believe it takes 9 shots to kill and it is unlikely that you will hit all 9 shots so it will take anywhere from 10-11 shots to kill someone. This weapon is at such a disadvantage when compared to the other rifles, the least you could do is make the reload slightly faster. You could say not to use the weapon but I got the commendations for the BR and DMR already and I am at 5/7 for carbine master. 5. Jetpack runs out slightly too fast- Like everyone I also get annoyed by jetpack users from time ti time but it can be deadly if used correctly. Every time I attempt to use I run out of fuel in like 4 seconds that is way too fast IMO. The reach jetpack was perfect, in fact it was my most used armor ability. It should return to the way it was in reach, if not at least make it so you stay in the for like 6-7 seconds before running out of fuel. 6. Lagging kill cam- This is very frustrating and makes you even more mad when you really want to find out how you died. I can't really think of a solution other than to make it not a lag. Those are my main problems with this game that I can think of right now, I'm sure there are more but can't remember ATM. Before you call me a noob or say that I am trying to ruin the game I have been playing since halo 1. In fact I was a level 38 on halo 2, level 50 in 3 different playlists in halo 3, and was an eclipse in halo reach. If you have any problems with any of these solutions feel free to comment on them or post your own problem/solutions.
  4. Everyone should read this post before they go on about yet another rant about the game.
  5. Check your xbox live messages. I got it in there earlier.
  6. Did you really ask what everyone's problem with bloom was? Did you even play reach? It added a luck factor because the bloom was so random at times. You're trying to tell me Halo 2 and 3 didn't take skill because you could spam the BR. If you have a fast trigger finger you should be rewarded but if not you can make it up by strafing. Yes strafing does still work. I only played one multiplayer game so far and I could easily still out DMR-BR people if I strafe.
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