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Caboose The Ace

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Posts posted by Caboose The Ace

  1. That's my problem with Warzone, if you're a new player how are you expected to do well or enjoy it? Warzone relies on the random number slot machine that you can either out money into or just play multiplayer (skill is irrelevant). You don't earn you just get. It's pointless. Today's games you don't have to do certain things I.e. ten headshots, 10 wins, so on earn things, you just play and you get.

     

     

    Want to a tank in warzone? Either throw money st the system or play until you randomly get it. Super fun!!

     

     

    Warzone isn't fun to me because weapons you spawn with initially are useless, and it requires power weapons and vehicles that you get by spending actual money or just playing an arbitrary amount of games until you randomly get it.

     

     

    So yeah, pay to play and pay to win essentially, or play an arbitrary about of games until you get what you need randomly.

     

    Couldent agree more, Fishy, your making a good point but you cant defend warzone.

    Its not pay to win in the traditional sense obviously but if your a new player and you have not got anything and all your hoping on is RNG to give you something decent that you can actually use because everything everyone else has is God tier. Then no wonder you'd be a little annoyed.

     

    Its easy after a year of playing to sit back on your high horse and say "just wait" but that's because it was all fair back when you were unlocking because everyone else was too but now its been a year warzone is basically pay to win for new players and your not even guaranteed anything for your money that could help you win, just a chance.

    • Like 2
  2. Another race of boring enemies? I don't see how Prometheans are boring. They have an interesting origin and they're much more interesting than the Covenant, the real boring guys who haven't changed since Halo CE.

     

    How exactly is making Cortana evil (when they're not really) a bad thing? It's a good line to follow. All races resisting Cortana will join together to fight it. Elites and Humans will fight together once more. AIs will fight back using our tech. It's going to be chaos, and that's something that could be great if used right.

     

    And for this "false advertising", no. It advertised a Locke vs Chief fight, we got that. It advertised a "Hunt for Truth". Get it? The ads were purposely misleading (ONI propaganda) so YOU would Hunt the Truth just as Chief and Lock were. Chief looked for answers and Lock hunted for the reason why Chief left. Do we get that in game? Yes! They never lied once even in the first trailer. Guardians? Yes. Cortana? Yes. Cracked Chief visor? Yes.

     

    We got everything, you missed the point.

     

    The origins are intresting sure but there quite stale and boring to fight and genreally become bullet sponges.

    Its bad because it completle undermines a lot of Halo 4 and everything that was set up there and all the EU matrial.

    So the whole thing about Chief being dead wasn't a lie? Nah and the whole thing about it being ONI propoganda is desperate backbeddling, simple as.

  3. Don't worry they already did. They made Halo 4 and 5, Halo is finished. (This isnt even me being saracstic here.)  They could add loadout weapons again, take our features from Forge that have always been there, mess up the art style to make it more cartoony. Replace the Covenant with another race of boring enemy's. Mess up the story by making Cortana evil and leading a marketing campaign that lied to us. Making certain game modes have micro transactions etc.

     

    I think you see my point. They've already done so.

  4.  

    Bi-weekly reviews with Fishy:

     

    Volume 1 - Titanfall 2 (Campaign Only)

     

     

     

    stnrSFY.gif

     

     

    Starting something new for myself, game reviews. Tried it before, but now I'm actually going to go into it.

    Most of these will feature new games, or Classics. Some of them you know, some of them you don't.

    But that's the point right? See a peak of interest of something, and it just might make you consider.

     

    Anyways, I am grading this game on a few things. The best score is 10/10 on a subject,

    and a final score of will be given at the very end.

     

     

     

    Titanfall 2 Released on October 28th, 2016.

    Produced by Respawn Entertainment, published by Electronic Arts.

    Titanfall 2 is a futuristic, Sci-Fi, First-Person shooter.

     

     

    Story: 9/10

     

    The story starts out as you (Jack Cooper) deployed on the field with your boss, shortly after deployment your team is slaughtered and you're wounded. Your boss' helps you out, and shortly after the drugs kick in, he meets his fate and the main antagonists appear. Soon after, you become a Pilot-in-training and are forced to take on the world by yourself with assistance of BT-7274, whom is now the Titan under your control and still adapting to human attributes.

     

    Throughout the story, you accomplish many hard tasks, forcing you to be constantly moving. Staying still will only get you killed. Luckily, BT will be there to assist you as much as he can and you'll be grateful when he does. 

     

    The only thing that would have gave this a 10/10, is if the bosses had more of a backstory than what little you heard. Instead of just you being there and they so happened to be there as well.

     

    Replay Value: 4/10

     

    Although as great as the campaign is, the replay value isn't really high. It's one of those games where when you beat it, it's like. "Now what?" It's breathtaking, and may be something highly considerable to play later on for a nostalgic feeling, but more than likely you're just going to discuss it among friends/others and talk about what you thought about it. 

     

    Achievements don't help with replayability either, as if you're playing Master on your first playthrough, you're most likely nabbing every single achievement in the Campaign. Even if you're playing on Regular difficulty, you're just going to be missing the super easy multiplayer achievements and the campaign-difficulty completion one's.

     

    Graphics: 9/10

     

    Not the best graphics out there, but they do look really good for what you're getting in a Futuristic Sci-Fi shooter. I personally think Battlefield 1 has better graphics, but has smoother surfaces. Whereas Titanfall 2 has acceptable graphics, but unique textures. Also, almost every single building is diverse, as well as are every room. Copy and pastes are annoying, but acceptable at times as long as it's harder to notice, but this game just went with a huge "No, we're not doing that." Which was great, it really made the Campaign stand-out.

     

    Combat: 3/10

     

    Although it's rather easy for some players like myself, I do find it infurating at times where you have no idea what you're doing or what the gun you just picked up does. The only tips you get, is when you respawn. Even then it's only one tip, everything else is pretty much trial and error. For example, the CAR's description is "Low Recoil SMG" okay, what does that mean? It's a steady gun, that's about it. Yet it requires death to just respawn and read a few tips to be like "Huh, I wish I knew that before I used it." Because wall-running with it make it a really good gun, but nobody would have knew that if it didn't require a tip to tell you.

    Combat-scenarios are great and exciting to see, but if every player has to learn how to use a new gun they picked up, then where's that going to get them in trying something new? It's not.

     

     

    Final Score: 25/40

    Percentage: 63%

    Recommendation: Likely

     

     

    I forgot this was campaign only so when I saw the combat score I was about to go into full nerd rage mode but then remembered multiplayer wasn't included. And although I think the score could be buffed up and your being too harsh I can see your points. Good review, I liked it and keep it up.

  5. I would accept this if you owned an Xbox One or Halo 5 at all. I don't understand how environments are cool looking but look awful.

     

    As for layouts and art design, please elaborate.

     

    I do own an Xbox One and Halo 5, well sort of. Its shared with a friend. I have played the Halo 5 campaign though and dabbled in multiplayer.

     

    So what I mean by the game looked good but looked bad is this.

     

    Graphically the game looked great. Obviously. Its the newest Halo game it has to be and anyone who disputes this doesn't know the what there on about. Its got the highest polygon count of any Halo game.   

     

    But yet I've heard people argue that the Halo 3 Scorpion looks better than the Halo 5 Scorpion. But how could this be?

     

    Its because Halo 3, well not be as good graphically as Halo 5 arguably has a better art design. I personally think Halo 3 has more realistic and gritty and Halo 5 more cartoony in how the world looks. And so I think Halo 3 looks better but it doesn't actually. If that makes sense.

     

    Don't know if I've explained it but i'll wait for your response to find out I guess.

  6. Have you ever been so drunk that you were kinda blacked out, but you saw yourself like 3rd person but couldn't control yourself?

     

     

     

    What is the longest you have ever watched anime in one setting?

     

    No I've always seen myself in the first person funnily enough, what's with all these drunk truths give me something else. Another truth.

  7. I want it go back to have more of it's roots, but also advance. Like what happened from Halo 2 to 3. It's the same game, but 3 has new things like forge, theater, file share, and stuff like that.

     

    The game play needs to be what Halo is, which isn't what Halo 5 is. But I mean more tools for the community, new game types(while keeping the old) new creative ways to do forge and custom games. More freedom in what we can do with forge, or even release mod tools which would be awesome.

     

    That's what I mean. When Halo 3 had forge, theater, and fileshsre, that was revolutionary and new to Halo, and that in itself doesn't make it bad. Halo 3 ODST had firefight, which I'd something that was new to halo at the time which is awesome. I want new things in that vain.

     

    Something that Halo needs, which it is behind times in is a mode to fight spartan bots on custom games, that could a simple new addition to Halo which could add a lot of new and cool custom game and forge options, without removing the identity of Halo.

    Yeah now you've explained it I can actually agree with that. Good point. Advance but not in a way that changes things if that makes sense.

    • Like 1
  8. That's what I mean I want it to be on PlayStation and PC, what are you disagreeing with?

    "Halo is a good game, I think if it retains more of it's identity, remains more unique, but also advance in gaming and shooters as a whole, than it can start to be on top again."

     

    This I just don't think Halo has a market anymore. Especially if it tries to do all this. Halo changing with the times hasn't worked at all. Halo 5 proves this. Halo really needs to go back to relative basics I think to survive.

    • Like 1
  9. I was just seeing what he thought, probing him more for discussion.

     

    Halo is a good game, I think if it retains more of it's identity, remains more unique, but also advance in gaming and shooters as a whole, than it can start to be on top again.

     

    I do want to start to not just be on Xbox, it should be on PC and PS as well.

     

    I disagree. Unless it goes multiconsole theres no hope and Halo will die. Halo 5 had the poorest sales numbers of any game since Halo CE. There is simply no market for Halo anymore with it just being on Xbox.

  10. Very little, the story and general gameplay was beyond awful. The only good thing was that the game looked good and the enviroments were cool looking. Thats it. And by enivoments I dont mean the art design or anything like that or level layout. No, there still awful. Overall excluding Spartan Strike and stuff like that this is the worst Halo campign ever, of all time.

    • Like 1
  11. I dare you to go on halo waypoint and post on the Halo 5 forum and say "Halo 5 is my favorite game becauase of the deep story and great writing. The art style is great, and the music is my favorite in the series. I actually like how it was released, and I think it was a good idea to not have splitscreen or forge at launch. I much prefer the new rocket launcher over the old one. And because of Halo 5 Spartan Locke is my favorite character in Halo."

     

    Before you do, tell me your waypoint name.

     

    I'll do truth.

     

    I can't all my accounts are banned. Can you give me a new one instead.

  12. You said everything to make it a complete and a good Halo, but part of what I'm talking is also making it top dog again, doing all of that will make it sell better than 5, but probably not better than other shooters like COD or Battlefield.

     

    Well isn't that basically paradoxical. He gave his answer didn't he and it was a good one so I don't see how that couldn't have a chance. Unless your Bethesda you don't make millions by making bad games.

     

    Though actually I don't think Halo can ever be top of the world again. With everything else that's out there now and all the competition. Halo's going to be stuck as a B list franchise on the Xbox that's never going to be going anywhere. Personally I think the only way to save is for it to go full third party.

  13. This soundtrack, composed by Tom Salta, is the most underrated in the series. This soundtrack is also the best sound track post reach.

    What Tom Salta does is respects the original trilogy's music, while using elements of the soundtracks in 4 and 5 as well, and it is really good. It is the most compelling sound track I have heard in Halo ever since 343i took up the Halo mantle.

    I am not saying the sound tracks in Halo 4 and 5 are bad, they are good, but I feel there should be a mix of the old from the Halo trilogy and the new.

    Tom Salta is a musical genius, who did well with the Halo SA and S soundtrack, and the soundtracks deserve much more praise.

    This is all my opinion, so what do you think?

     

    I can agree but only if you listen to the soundtrack standalone. As its not implmented well in the game for you to fully appreciate it until you can hear the full version standalone. 

    • Like 1
  14. But then again you factored them out. This isn't pick and choose.

     

    Starkiller base still needs suns to charge before it can fire. Plenty of time for an assault to punch through and repeat the movie.

     

    Force Storms would be a problem but the Guardians could have the potential to appear and police the planet of their origin.

     

    I don't think taking Forerunner and Flood out would help too much. Nobody can shoot straight anyway and the same with the shields applies to ground warfare. How difficult would it be to drop an Elite or Spartan shield?

     

    Oh no I wasn't trying to factor them out I was just making a point of how without them I don't think the Halo Universe stands a chance.

    I've been thinking about this and I've come to my conclusion.

     

    The Star War Universe would come out on top.

    Why?

     

    1 The Star Wars Universe is much bigger and has a much bigger population meaning their armies would be much bigger and it would be harder to control territory if you were the Halo Universe. Halo has billions, Star Wars has quadrillions.

    2 Star Wars has expendable yet competent robots meaning if the flood are taken into account they can be dealt with.

    3 Superweapons, Star Wars has two Death Star's, the Star Forge (the Star Forge can create entire fleets of ships and legions of robotic troops in miniutes) Starkiller base. The Malevolence which can disable an entire fleet. The Galaxy Gun, the Dark Reaper etc. I could go on but lets say Star Wars has a lot.

    4 Force Users, against the Covenant and Forunners people with a lightsaber would have the advantage apart from the UNSC because bullets would be too small to deflect. Still there's nothing quite in the Halo Universe that can compete combatively against Force Users and some of the insane Force Powers. Like the Thought Bomb, Battle Meditation or Force Storm.

    5 On ground and space I'd say its quite matched. Apart from when the UNSC is involved because I doubt they can do that much with the weapons they have. Or Jedi, since there basically leagues above any solider in the Halo Universe.

     

    This is quite brief but you get the point. Star Wars would win because the Halo Universe would be fighting a war of attrition they can't win against enemy's with much more destructive potential and insane amounts of troops and ships they cant hope to muster.

     

    This is only a rough idea as I need some detail on how this would play out but I think it makes sense.

     

    EDIT: Oh and Star Wars has one big advantage I forgot to mention. Grand Admiral Thrawn :)

    • Like 1
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