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  1. Source-TheVerge Microsoft is updating a number of its Windows 8 apps this week and the company is now starting to push some Xbox-related changes. The games app, built into Windows 8, is being updated to include Xbox Live messaging support with toast notifications. Microsoft has also tweaked the user interface slightly, with the home screen displaying the most recently played game along with the relevant achievements. Access to related downloadable content, game trailers, and screenshots has also been improved. On the Xbox SmartGlass side, Microsoft started pushing out updates to the application earlier this week. Devices will now stay awake when SmartGlass is in use with some stability and connection improvements. Microsoft has also updated its controller layout with an Xbox guide button to help navigate the Xbox UI more easily. Both updates are rolling out to Windows 8 and Windows RT devices in the Windows Store this week. View full article
  2. Source-UsaToday Electronic Arts and studio DICE have released an eye-popping, 17-minute video featuring action from the first-person shooter Battlefield 4. The video titled "Fishing in Baku" focuses on the single-player campaign, starting out with a squad of soldiers trapped inside a sinking car before flashing back to kick off combat near a factory. "As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they'll talk about for days," says Patrick Soderlund, executive vice president of EA Games Label, in a statement. "That's the beauty of Battlefield."
  3. Source-UsaToday Electronic Arts and studio DICE have released an eye-popping, 17-minute video featuring action from the first-person shooter Battlefield 4. The video titled "Fishing in Baku" focuses on the single-player campaign, starting out with a squad of soldiers trapped inside a sinking car before flashing back to kick off combat near a factory. "As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they'll talk about for days," says Patrick Soderlund, executive vice president of EA Games Label, in a statement. "That's the beauty of Battlefield." View full article
  4. Remember guys and galls keep suggesting.
  5. http://www.youtube.com/watch?feature=player_embedded&v=OSmlrPcXumc Source-indiegogo "It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." - PC Gamer "I just had a major nerdgasm" - Markus Persson, Notch, Creator of Minecraft "The idea being, you create your own insane Starship Troopers moments." - Kotaku "It lets you build blocky structures, just like Minecraft does, but instead of coating them in low-resolution textures, it makes them look incredible." - Wired UK " This morning I received an email telling me that the first playable build of StarForge was available. [...] Six and a half minutes later I was wondering how to put my excitement into words. Thirty seconds after that I decided to forget words and just share the bloody video. Watch." - Rock Paper Shotgun "The most ambitious Indie game in history" - Gamer MC "Is so remarkably ambitious that I can't begin to describe what I (and so far many others) like about its concepts" - Inside Gaming Daily "I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid "StarForge remixes Minecraft with sci-fi shooting reminiscent of Halo." - IGN "StarForge is an ambitious 3d action game..." - Derek Yu, TIG Source, Creator of Spelunky "...it’s another reminder that indie games are the best." - games.on.net "Shut up and take my money" - Ncrpts, Poster from Reddit StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet. StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet. We plan to release Starforge for Windows and Mac (with possible Linux support after Unity 4 is released). Procedural Weapons - Infinite weapon possibilities await. Do you fancy a 3 barreled chaingun, with a chainsaw bayonet, and a flame thrower attached for good measure? No matter how many chests you loot, you will never run into the same weapon twice. Weapons are also fully destructible, so another player can try to strategically rip off your gun barrels. Eventually we want to allow the player to build their own weapons as well. Procedural Infinite Voxel Terrain and Space - Dig an endless tunnel, fly out to the far reaches of space, and come back again. There are no set boundaries in StarForge, and the planet will procedurally generate each time you start a new game. Hide out in endless forests or harvest them. Mine to your heart's content and discover the different biomes. Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, underground bases, trenches and much more. We are also working on making it all fully destructible, so you can shoot a rocket and blow a hole in the wall. Each material has its own defense and weight settings as well. You can also enter "Engineering Mode" and properly see the stress points on your building while your building it. Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in realtime. Build orbital stations, launch rockets, and explore the vastness of space. Then jump down and fall back to the surface and start digging down to the core of the planet. Physics Sandbox - We are designing every object in the world to be fully dynamic. Watch as your bridges fall when you remove a support pillar, or your buildings collapse under their own weight and stress. Snap trees in half by launching your vehicle on them. Construction, vehicles, players, ropes, objects, everything is physically simulated. Do whatever you want and enjoy what happens. Physics Movement - Our movement model is designed closely around the real biomechanics of biped locomotion; it can simulate jumping, running, climbing, wall jumping, wall running, crawling and pretty much any other behavior all without the use of any state driven code. The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system. Loot, Level Up, and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive. We will be implementing a perm death system, so you will have to be careful. Every decision matters. As you gain experience you will level up and be able to choose and use new abilities that are unique to each Hero in the game. Customizable Characters - We plan on allowing you to cloth and armor your character and change his or her appearance. You are unique and your character should be too. Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle and a real time atmosphere. Creatures will also behave in a realistic matter, scavenge for food and return to their hives at different times of day. Other refugees will gather to build villages, wars will erupt, and there will be the option to help out your fellow man in their quests. Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, it will be placed on a palette. These pallets can then be put on transport trucks and shipped to your own warehouses to later be used for crafting. This will keep multiplayer games interesting as players will be forced to build road networks, warehouses, and transport trucks. Plus, they will have to protect it all from players acting as pirates or rival clans. You can also become a trader and try to find merchants to buy your goods at a high price. Vehicles, Flight, Turrets, Furniture, Fences, ect. - We plan to support a lot of different content. So you can decorate your house, make your fort tough, or build an airstrip and fly a plane to your cloud base. Multiplayer & SinglePlayer - We will have both modes playable in the game. Enjoy emergant gameplay where you land on the planet, meet other players and NPC survivors, build villages and go to war. Play whatever role you want, become a Solidier, Pirate, Thief, Architect, Miner, Trader, or just hideaway as a hermit. It's your world and you can do whatever you want in it. Fort Wars & Fort Defense - If your the competitive type, you'll feel at home in Fort Wars, a game mode where two teams duke it out in their quest to destroy the opposing team's "vat". If you're feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures. Here is what the money is used for: "Survival: Rent, food, and internet to keep 3 developers working full-time for a year. Hosting: Server hosting costs money, especially ones with alot of speed and bandwidth. Your money will help keep our main servers going, plus, allow us to provide some dedicated servers for the multiplayer. Software: Help us afford the essential software needed for pushing this game forward. Multiplayer: We plan to make a robust multiplayer experience. One that supports Clans, Server Listings, Rankings, Stats, and Leader Boards. We also hope to one day allow persistent gameplay across servers but this is only possible with your support. Single Player: In order to do a proper single player game you need good A.I and lore. We have extremely innovative ideas on improving A.I beyond what you have seen in traditional games, and good things take time to develop. Music & Audio: We will hire LoudCore to compose a full fledged soundtrack to the game. We'll experiment with Holophony, a 3D audio technique producing the illusion of full surround sound while wearing headphones. On top of this high quality SFX would really help boost the audio to the next level. Art: Were looking to purchase some high quality creatures, characters, and weapons from some great 3D art talents we've got lined up. We want you to be able to feel the StarForge universe. Polish: We generally don't like releasing anything unless it has undergone a lot of polish. So your money will also go to making everything the best it can be. We've decided to use IndieGoGo because we feel we can only innovate without barriers by remaining independent. We enjoy communicating directly with you and we love all your ideas for the game. This is what makes developing games so special to us, it's fun, it's innovative, we get to share with you, and we feel the need to create. Our vision for StarForge is innovation and fun, and by contributing to our campaign you will empower that idea and make this happen." View full article
  6. http://www.youtube.com/watch?feature=player_embedded&v=OSmlrPcXumc Source-indiegogo "It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." - PC Gamer "I just had a major nerdgasm" - Markus Persson, Notch, Creator of Minecraft "The idea being, you create your own insane Starship Troopers moments." - Kotaku "It lets you build blocky structures, just like Minecraft does, but instead of coating them in low-resolution textures, it makes them look incredible." - Wired UK " This morning I received an email telling me that the first playable build of StarForge was available. [...] Six and a half minutes later I was wondering how to put my excitement into words. Thirty seconds after that I decided to forget words and just share the bloody video. Watch." - Rock Paper Shotgun "The most ambitious Indie game in history" - Gamer MC "Is so remarkably ambitious that I can't begin to describe what I (and so far many others) like about its concepts" - Inside Gaming Daily "I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid "StarForge remixes Minecraft with sci-fi shooting reminiscent of Halo." - IGN "StarForge is an ambitious 3d action game..." - Derek Yu, TIG Source, Creator of Spelunky "...it’s another reminder that indie games are the best." - games.on.net "Shut up and take my money" - Ncrpts, Poster from Reddit StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet. StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet. We plan to release Starforge for Windows and Mac (with possible Linux support after Unity 4 is released). Procedural Weapons - Infinite weapon possibilities await. Do you fancy a 3 barreled chaingun, with a chainsaw bayonet, and a flame thrower attached for good measure? No matter how many chests you loot, you will never run into the same weapon twice. Weapons are also fully destructible, so another player can try to strategically rip off your gun barrels. Eventually we want to allow the player to build their own weapons as well. Procedural Infinite Voxel Terrain and Space - Dig an endless tunnel, fly out to the far reaches of space, and come back again. There are no set boundaries in StarForge, and the planet will procedurally generate each time you start a new game. Hide out in endless forests or harvest them. Mine to your heart's content and discover the different biomes. Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, underground bases, trenches and much more. We are also working on making it all fully destructible, so you can shoot a rocket and blow a hole in the wall. Each material has its own defense and weight settings as well. You can also enter "Engineering Mode" and properly see the stress points on your building while your building it. Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in realtime. Build orbital stations, launch rockets, and explore the vastness of space. Then jump down and fall back to the surface and start digging down to the core of the planet. Physics Sandbox - We are designing every object in the world to be fully dynamic. Watch as your bridges fall when you remove a support pillar, or your buildings collapse under their own weight and stress. Snap trees in half by launching your vehicle on them. Construction, vehicles, players, ropes, objects, everything is physically simulated. Do whatever you want and enjoy what happens. Physics Movement - Our movement model is designed closely around the real biomechanics of biped locomotion; it can simulate jumping, running, climbing, wall jumping, wall running, crawling and pretty much any other behavior all without the use of any state driven code. The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system. Loot, Level Up, and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive. We will be implementing a perm death system, so you will have to be careful. Every decision matters. As you gain experience you will level up and be able to choose and use new abilities that are unique to each Hero in the game. Customizable Characters - We plan on allowing you to cloth and armor your character and change his or her appearance. You are unique and your character should be too. Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle and a real time atmosphere. Creatures will also behave in a realistic matter, scavenge for food and return to their hives at different times of day. Other refugees will gather to build villages, wars will erupt, and there will be the option to help out your fellow man in their quests. Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, it will be placed on a palette. These pallets can then be put on transport trucks and shipped to your own warehouses to later be used for crafting. This will keep multiplayer games interesting as players will be forced to build road networks, warehouses, and transport trucks. Plus, they will have to protect it all from players acting as pirates or rival clans. You can also become a trader and try to find merchants to buy your goods at a high price. Vehicles, Flight, Turrets, Furniture, Fences, ect. - We plan to support a lot of different content. So you can decorate your house, make your fort tough, or build an airstrip and fly a plane to your cloud base. Multiplayer & SinglePlayer - We will have both modes playable in the game. Enjoy emergant gameplay where you land on the planet, meet other players and NPC survivors, build villages and go to war. Play whatever role you want, become a Solidier, Pirate, Thief, Architect, Miner, Trader, or just hideaway as a hermit. It's your world and you can do whatever you want in it. Fort Wars & Fort Defense - If your the competitive type, you'll feel at home in Fort Wars, a game mode where two teams duke it out in their quest to destroy the opposing team's "vat". If you're feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures. Here is what the money is used for: "Survival: Rent, food, and internet to keep 3 developers working full-time for a year. Hosting: Server hosting costs money, especially ones with alot of speed and bandwidth. Your money will help keep our main servers going, plus, allow us to provide some dedicated servers for the multiplayer. Software: Help us afford the essential software needed for pushing this game forward. Multiplayer: We plan to make a robust multiplayer experience. One that supports Clans, Server Listings, Rankings, Stats, and Leader Boards. We also hope to one day allow persistent gameplay across servers but this is only possible with your support. Single Player: In order to do a proper single player game you need good A.I and lore. We have extremely innovative ideas on improving A.I beyond what you have seen in traditional games, and good things take time to develop. Music & Audio: We will hire LoudCore to compose a full fledged soundtrack to the game. We'll experiment with Holophony, a 3D audio technique producing the illusion of full surround sound while wearing headphones. On top of this high quality SFX would really help boost the audio to the next level. Art: Were looking to purchase some high quality creatures, characters, and weapons from some great 3D art talents we've got lined up. We want you to be able to feel the StarForge universe. Polish: We generally don't like releasing anything unless it has undergone a lot of polish. So your money will also go to making everything the best it can be. We've decided to use IndieGoGo because we feel we can only innovate without barriers by remaining independent. We enjoy communicating directly with you and we love all your ideas for the game. This is what makes developing games so special to us, it's fun, it's innovative, we get to share with you, and we feel the need to create. Our vision for StarForge is innovation and fun, and by contributing to our campaign you will empower that idea and make this happen."
  7. I think people should see this if you were born before 1990.

  8. Source-Polygon The latest trailer for the Xbox 360 edition of Minecraft shows off the features players can expect in the game's ninth title update, which was expected to hit this March at its earliest. Title Update 9 is a long-awaited patch that finally lets users access "The End," an area where the player can battle the EnderDragon and reams of Endermen. No official release date is set in stone; however, 4J Studios says it is on its way, as the studio is "almost there with bug fixing." The patch was initially slated for February 2013. Title Update 9 will be free to download when it launches. View full article
  9. Source-Polygon The latest trailer for the Xbox 360 edition of Minecraft shows off the features players can expect in the game's ninth title update, which was expected to hit this March at its earliest. Title Update 9 is a long-awaited patch that finally lets users access "The End," an area where the player can battle the EnderDragon and reams of Endermen. No official release date is set in stone; however, 4J Studios says it is on its way, as the studio is "almost there with bug fixing." The patch was initially slated for February 2013. Title Update 9 will be free to download when it launches.
  10. Source-MTV Spring is here (sorta), and Microsoft has decided to celebrate by offering a slew of games at 50% off during the xbox live Spring Sale 2013, which starts on March 26th and continues until April 1st. Spring is here (sorta), and Microsoft has decided to celebrate by offering a slew of games at 50% off during the xbox live Spring Sale 2013, which starts on March 26th and continues until April 1st. There are a couple exceptions to the 50% off trend, with Assassin's Creed III, FIFA Soccer 13, Hitman Absolution and Midnight Club: LA only getting a 33% price reduction. The Walking Dead Episode 1, on the other hand, will be available completely free during the sale. Check out the full list below, or head over to Major Nelson's blog for all the details. On April 1st, after this sale is officially over, a new set of deals will be available for that one day only. Hopefully, there are more arcade titles to choose from then, rather than all of the DLC we're seeing here.
  11. Source-NBC The Xbox Live accounts of some "high-profile" Microsoft employees have been hacked, and the company says it is "actively working with law enforcement" to disable the attack and "prevent its future use." In a statement to NBC News Wednesday, Microsoft said it is "aware that a group of attackers" is using "social engineering techniques to compromise the accounts of a handful of high-profile Xbox Live accounts held by current and former Microsoft employees." The attacks may be tied to those that done recently to well-known security writer and researcher Brian Krebs, who was a victim himself last Thursday. His KrebsOnSecurity blog suffered a denial-of-service attack, followed by a harrowing, real-life visit from police, with guns drawn, who had been told someone called 911 and reported that "Russians had broken into the home and shot my wife," Krebs wrote. "The cop that took the report from me after the incident said someone had called 911 using a Caller ID number that matched my mobile phone number; the caller claimed to be me," Krebs wrote in describing the nightmare. (The practice of such a terrible "joke" is known as "SWATing."). There was more. Last weekend, Krebs said he received an email from "a person who claimed to have direct knowledge of the attacks (perhaps because he, too, was involved)," Krebs wrote on his blog Monday. "This individual said those who attacked my site were a group of young online video game enthusiasts who were upset that earlier in the week I’d written about ssndob.ru, a site that sells access to peoples’ credit files, Social Security numbers and other sensitive information." According to this source, the hackers in this case belong to a four-man Xbox live gamer team that calls itself "Team Hype,"which until this past weekend had posted a number of videos to their own youtube.com channel... According to the anonymous source, Team Hype consists of hackers who use the nicknames "Trojan" "Shadow," "Convict," and "Phobia." The source said the group used SSNs from ssndob.ru to hijack "gamertags," online personas tied to Xbox Live game accounts. In this case, specifically from Microsoft employees who work on the Xbox Live gaming platform. Some of the group members then sell those accounts to other Xbox Live players. Krebs said the source wrote: "They hack/social engineer Gamertags off Microsoft employees by using SSNs ... I didn’t DDoS your site and I didn’t SWAT you, Phobia has been telling everyone he did. The method he released he said he gets SSNs, then calls phone companies and redirects the number and than gets xbox phone support to call number and confirm. I heard he got mad that you released the site he uses. Also Trojan told a buddie of mines ‘fear’ (on AIM) something about a dead body in your closet about your swat." As far as those Social Security numbers, a Microsoft spokesperson told NBC News that it does "not collect or use Social Security numbers in its services." But, the spokeperson said, "The attackers who obtained Social Security numbers "may be using it to social engineer other companies that do rely on this personal data for authentication." View full article
  12. Source-NBC The Xbox Live accounts of some "high-profile" Microsoft employees have been hacked, and the company says it is "actively working with law enforcement" to disable the attack and "prevent its future use." In a statement to NBC News Wednesday, Microsoft said it is "aware that a group of attackers" is using "social engineering techniques to compromise the accounts of a handful of high-profile Xbox Live accounts held by current and former Microsoft employees." The attacks may be tied to those that done recently to well-known security writer and researcher Brian Krebs, who was a victim himself last Thursday. His KrebsOnSecurity blog suffered a denial-of-service attack, followed by a harrowing, real-life visit from police, with guns drawn, who had been told someone called 911 and reported that "Russians had broken into the home and shot my wife," Krebs wrote. "The cop that took the report from me after the incident said someone had called 911 using a Caller ID number that matched my mobile phone number; the caller claimed to be me," Krebs wrote in describing the nightmare. (The practice of such a terrible "joke" is known as "SWATing."). There was more. Last weekend, Krebs said he received an email from "a person who claimed to have direct knowledge of the attacks (perhaps because he, too, was involved)," Krebs wrote on his blog Monday. "This individual said those who attacked my site were a group of young online video game enthusiasts who were upset that earlier in the week I’d written about ssndob.ru, a site that sells access to peoples’ credit files, Social Security numbers and other sensitive information." According to this source, the hackers in this case belong to a four-man Xbox live gamer team that calls itself "Team Hype,"which until this past weekend had posted a number of videos to their own youtube.com channel... According to the anonymous source, Team Hype consists of hackers who use the nicknames "Trojan" "Shadow," "Convict," and "Phobia." The source said the group used SSNs from ssndob.ru to hijack "gamertags," online personas tied to Xbox Live game accounts. In this case, specifically from Microsoft employees who work on the Xbox Live gaming platform. Some of the group members then sell those accounts to other Xbox Live players. Krebs said the source wrote: "They hack/social engineer Gamertags off Microsoft employees by using SSNs ... I didn’t DDoS your site and I didn’t SWAT you, Phobia has been telling everyone he did. The method he released he said he gets SSNs, then calls phone companies and redirects the number and than gets xbox phone support to call number and confirm. I heard he got mad that you released the site he uses. Also Trojan told a buddie of mines ‘fear’ (on AIM) something about a dead body in your closet about your swat." As far as those Social Security numbers, a Microsoft spokesperson told NBC News that it does "not collect or use Social Security numbers in its services." But, the spokeperson said, "The attackers who obtained Social Security numbers "may be using it to social engineer other companies that do rely on this personal data for authentication."
  13. I will see you some other time twin. You taught me many important game designing skills. Thank you Friend.
  14. SeanM666 Bane Halo Halo Forger D38-Boss Ragic Monk12 Christian Spark918 Elite343i Skummigummiubbe Dino Harbringer SniperLord 860 Dysp Losalee Fox Mcloud SpartanKil message Hotdog8818 to start up the racing contest

  15. Source-Lil Dog White Noise Online is a game very related to slender mam. The original game White Noise was single player until they created White Noise Online. White Noise is only 1$ (80mcpts). The game is 2nd top favorite for trials and most popular,and it is about to wipe castle miners z out of its place. Also it has a variety of characters to choose from,and it can have up to 4 people online. At the end when you collect all 8 tape recorders or get killed, it will tell you How many times you screamed Where you traveled through out the forest How many tape Recorders you found and many more! The game starts off with you going through the forest with a flashlight looking for tape recorders. After you find the first one you will be chased or stalked by this thing that will creep you out. Once you get 3 or more tape recorders your flashlight blinks constantly. When you collect enough tape recorders you can buy different characters. I suggest This Game 10 of 10 For People Who Love Slender Man. View full article
  16. Source-Lil Dog White Noise Online is a game very related to slender mam. The original game White Noise was single player until they created White Noise Online. White Noise is only 1$ (80mcpts). The game is 2nd top favorite for trials and most popular,and it is about to wipe castle miners z out of its place. Also it has a variety of characters to choose from,and it can have up to 4 people online. At the end when you collect all 8 tape recorders or get killed, it will tell you How many times you screamed Where you traveled through out the forest How many tape Recorders you found and many more! The game starts off with you going through the forest with a flashlight looking for tape recorders. After you find the first one you will be chased or stalked by this thing that will creep you out. Once you get 3 or more tape recorders your flashlight blinks constantly. When you collect enough tape recorders you can buy different characters. I suggest This Game 10 of 10 For People Who Love Slender Man.
  17. Source-Engadget Minecraft Xbox 360 Edition gets a disc-based version, hits retail April 30th. Minecraft has already been plenty successful on the Xbox 360 as a downloadable game (and on other platforms, of course), but there will soon be another way for players to find their way into the world-building environment. Microsoft announced today that Minecraft: Xbox 360 Edition will be available as a disc-based game at all the usual US retail outlets on April 30th, where it'll set you back $19.99. The game will be otherwise identical to the downloadable version, and come complete with all the features and content that will be included in the forthcoming ninth update to the game. Gamers in Australia, Hong Kong, India, New Zealand, Singapore and Taiwan will have to wait a bit longer to get it, though, with release dates in those countries set for early June (other countries haven't been specified).
  18. Source-Engadget Minecraft Xbox 360 Edition gets a disc-based version, hits retail April 30th. Minecraft has already been plenty successful on the Xbox 360 as a downloadable game (and on other platforms, of course), but there will soon be another way for players to find their way into the world-building environment. Microsoft announced today that Minecraft: Xbox 360 Edition will be available as a disc-based game at all the usual US retail outlets on April 30th, where it'll set you back $19.99. The game will be otherwise identical to the downloadable version, and come complete with all the features and content that will be included in the forthcoming ninth update to the game. Gamers in Australia, Hong Kong, India, New Zealand, Singapore and Taiwan will have to wait a bit longer to get it, though, with release dates in those countries set for early June (other countries haven't been specified). View full article
  19. Source-IGN Objective-based multiplayer, large-scale maps, and vehicular combat return to Halo 4 in the Castle Map Pack, available for free for Map Pass holders on April 8, or for 800 Microsoft Points ($10) for others. Castle's trio of maps, developed by Certain Affinity, will find their way into Big Team Objective, Dominion, and Slayer game types, as well as introduce its own 6v6 playlist. You can see how the Mantis, Mongoose, and Banshee play out in the new maps in its debut trailer below, and then check out the official descriptions for Daybreak, Outcast, and Perdition below. Daybreak Two UNSC bases oppose each other in this large asymmetrical map. Teams must split focus between attacking the enemy base while playing close defense to their own. Claim your team’s sniper rifle to cover the central Man Cannon, or grab a Warthog to push through the side channels and flank the enemy base. The Rocket Launcher and Banshee both spawn in positions diagonal to the starting bases; claiming their firepower early is crucial to land the first flag cap or take an early lead in kills. Outcast Controlling vehicle paths is critical in this circular map set in a desert environment. Outcast features frequent Mantis vs. Wraith battles, so teams must keep their drivers informed with constant communication to get the drop on enemy vehicles. While driving the Mantis, you can target fusion coils in tunnels to flush out camping opponents directly into your rain of fire, or cover your flag runner’s dash to a friendly Warthog. If you find yourself without a vehicle, race to the secondary bases to secure a power weapon or drop on enemies for a game-changing hijack. Perdition Blending long sightlines, vehicles, and close-quarters combat, Perdition caters to nearly any gameplay style. Wheelmen and gunners will be right at home in this urban environment as a well-placed Warthog can lock down a quarter of the map, securing valuable ordnances for the team. Learning the interior routes is essential to both escaping danger and finishing off ranged kills. Be sure to look for the Gravity Hammer in Power Station 3 – an ideal revenge weapon against a pesky sniper or a big surprise for an enemy Warthog. Castle is the final map pack associated with the Halo 4 Map Pass. View full article
  20. Source-IGN Objective-based multiplayer, large-scale maps, and vehicular combat return to Halo 4 in the Castle Map Pack, available for free for Map Pass holders on April 8, or for 800 Microsoft Points ($10) for others. Castle's trio of maps, developed by Certain Affinity, will find their way into Big Team Objective, Dominion, and Slayer game types, as well as introduce its own 6v6 playlist. You can see how the Mantis, Mongoose, and Banshee play out in the new maps in its debut trailer below, and then check out the official descriptions for Daybreak, Outcast, and Perdition below. Daybreak Two UNSC bases oppose each other in this large asymmetrical map. Teams must split focus between attacking the enemy base while playing close defense to their own. Claim your team’s sniper rifle to cover the central Man Cannon, or grab a Warthog to push through the side channels and flank the enemy base. The Rocket Launcher and Banshee both spawn in positions diagonal to the starting bases; claiming their firepower early is crucial to land the first flag cap or take an early lead in kills. Outcast Controlling vehicle paths is critical in this circular map set in a desert environment. Outcast features frequent Mantis vs. Wraith battles, so teams must keep their drivers informed with constant communication to get the drop on enemy vehicles. While driving the Mantis, you can target fusion coils in tunnels to flush out camping opponents directly into your rain of fire, or cover your flag runner’s dash to a friendly Warthog. If you find yourself without a vehicle, race to the secondary bases to secure a power weapon or drop on enemies for a game-changing hijack. Perdition Blending long sightlines, vehicles, and close-quarters combat, Perdition caters to nearly any gameplay style. Wheelmen and gunners will be right at home in this urban environment as a well-placed Warthog can lock down a quarter of the map, securing valuable ordnances for the team. Learning the interior routes is essential to both escaping danger and finishing off ranged kills. Be sure to look for the Gravity Hammer in Power Station 3 – an ideal revenge weapon against a pesky sniper or a big surprise for an enemy Warthog. Castle is the final map pack associated with the Halo 4 Map Pass.
  21. You need to get back on schedule, and your brain is telling you to get back on track. 1. Buy a alarm clock. 2. set it to 8:00 am 3. You should go to bed at the same time everynight 4.Once your brain gets right on track get rid of the alarm clock and bed time. and if your having trouble going to sleep start drinking water,and do a night jog. If this seems to much than find something that can bored you at night.
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