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VinWarrior

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Posts posted by VinWarrior

  1. post-26953-0-39622300-1436188962_thumb.jpg


     


    Hello ladies and gentlemen, if you didn't already know by the thousands of reminders in the shoutbox, IT'S MAH BERTHDEY. So, I figured the best way to celebrate would be to write a review to please your eyes and brain. So sit back, relax, and let's dive into the box office dinosaur known as Jurassic World! There will be minor spoilers, but if you haven't seen the movie, don't worry too much. You're not going into this for the story, you and I both know that. No, you're going to see Jurassic World for two things: Nostalgia, and DINO WARS. 


     


    post-26953-0-58442600-1436188967_thumb.jpg


     


    So, let's talk about the film's story a bit, since we're on the subject. The film begins following the tale of two brothers going to visit their aunt, who helps run the new and improved park. Chris Pratt plays a raptor trainer who is probably the best part of this movie, but that might just be because he's Chris bloody Pratt. Basically, the park has begun to dip in ratings, so they decide it'd be a fantastic idea to genetically engineer a new dinosaur, made up of many species. Of course, this backfires, and we have our plot. Now, is the plot believable? Not in any way. Is it fun to watch? Absolutely. It entertains me to watch dinosaurs chew into people and just cause chaos. Not every film needs to be an art-house philosophical journey. Not discounting the greatness of those films, however. Jurassic World's plot basically works for what they are trying to convey. 


     


    post-26953-0-29306500-1436188960_thumb.jpg


     


    So, how is the action and CGI? To me, a lot of the CGI work was very well done and the animatronics were a nice touch. The fighting is what tops this movie off though, it's so cheesy and fun to watch dinosaurs fight dinosaurs, dinosaurs fight humans, etc. I'm going to mention one action scene here, but don't worry, no real spoilers. Eventually, they chase down this genetically engineered dinosaur to a pterodactyl enclosure WITH A HELICOPTER AND A MACHINE GUN. They just rip through the dinosaur but it manages to break into the enclosure and the pterodactyls SWARM the helicopters, like getting stuck in the rotors and all that jazz. You watch as the helicopter EXPLODES and it's just beauty. The next scene after is even better, but I won't spoil it for you. 


     


    post-26953-0-56962500-1436188958_thumb.jpg


     


    Acting and directing, you say? Well, it's really a mixed bag. I mean, you have fantastic actors like Chris Pratt and Bryce Dallas Howard who light up the screen with their passion and you can truly see they ENJOY the role. But then you've got Vincent D'onofrio and the two brothers who feel SO PHONED IN it's truly disappointing. Again, I don't expect Whiplash or Dawn of the Planet of the Apes level acting, but come the hell on. Directing is fine, I'm not really a critic in this area, I wouldn't know too well.


     


    So what was my overall opinion on Jurassic World? I felt that it was a criminally underrated pop-corn flick that will be extreme fun to watch every now and then. It's a better Jurassic Park than Lost World and III, that's for sure. Chris Pratt and the movie's action are really where it shines it's brightest, and it's dinosaurs are certainly a delight to watch on screen. I think this movie can really been a great time for some friends who just wanna go see a fun film about dinosaurs tearing up a park. And the last 30+ minutes are some of the best movie moments I've ever seen. It's certainly not going to win an Oscar for best film, but as far as action movies go, it's a killer time.


     


    For my movie ratings, I use an F-A+ system, F being the worst, and A+ being the best, and anything inbetween being, y'know, inbetween. I give Jurassic World an:


     


    B+


    • Like 2
  2. Yang... Where shall I begin?

     

    You play Destiny with me sometimes, and we talk about Destiny sometimes, and we talk about your stalkers sometimes, and then we eat our cake and go home.

     

    Congrats on being MoM for mah birthday month. Hope you enjoy your time in the pink!

     

    P.S. Flawless players suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck!

    • Like 1
  3. From Software's fabled RPG series Dark Souls has shipped over 8.5 million combined copies worldwide!

     

    The recent gaming press conferences known as E3 revealed a wealth of new titles returning to favorite franchises, one of those being Dark Souls III. This announcement also sparked some great news, that the series has shipped over 8.5 million copies combining their three titles, as reported by GameInformer.com. The original game Dark Souls and Artorias of the Abyss came in at nearly 6 million in total. Dark Souls II totaled at a little over 2 million, and it's current generation port only came in with about 600K ships. All of these net a little over 8.5 million copies for the series. This was all revealed during a formal conference in Japan by From Software. The company is also responsible for the recent PS4 exclusive title Bloodborne. 

     

    post-26953-0-60033700-1435764516_thumb.png

     

    All images and information sourced from GameInformer and From Software studios.


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    • Like 2
  4. I've had a particular interesting in journalism for quite a reasonable amount of time now, and I've always seen the games journalism area as a destination of interest in my future career goals. Lately though, it seems this form of journalism is riddled with corruption and scandals, so I wanted to ask you, is it worth it to pursue a career in professional gaming journalism, or should I look to alternative paths in this wide array of branches? 

  5. It seems that Sony has no current plans to follow in Xbox's footsteps with a backwards compatibility update to their current gen console.

     

    Microsoft made a daring move this E3 with the announcement that over the next few years Xbox 360 titles will become playable on the Xbox One, and most expected their competitor Sony to do the same. Apparently not, as reported by GameSpot.com, Sony has no plans for a system of backwards compatibility on the PS4. They commented on the announcement, saying it must have been, "challenging" to pull it off. They said that their current system of compatibility, the PlayStationNOW subscription service, will stay in effect. "Backward compatibility is hard," Sony executive Shuhei Yoshida explained. "I won't say we'll never do it, but it's not an easy thing to do. If it was easy we would have done that." Shuhei also stated that Sony wanted to focus on building new experiences rather than holding on to older ones. 

     

    post-26953-0-54735500-1434863372_thumb.jpg

     

    All information and images sourced from GameSpot and Sony.

     

     



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    • Like 7
  6. Will you be a faithful peon to the Covenant Order or a daring Heretic oppressor? 


     


    post-26953-0-96643300-1434784461.png


     


    Hello everyone, Edward Kenway here and today I am bringing you all an event that will change your life. On July 3rd, at 3pm EST (8pm GMT or 12pm PST) you will choose your side and fight to the death in Covenant and Heretic themed arenas on Halo: The Master Chief Collection. Spartans and Elites are both welcome to join their desired teams. Sign up, pick a side, and prepare to march to war! 


     


    (Please bring your own weapon, neither the Covenant Order nor the Heretic Rebellion have the resources to supply everyone. You may bring snacks.)


    • Like 1
  7. Mike Colter, the previous voice and face of Agent Locke, will no longer be providing his vocal skills for the role, but will retain the image.

     

    Most people were not impressed with Agent Locke's voice in the Halo 2: Anniversary cutscenes, and it seems 343 Industries took notice of this, and have removed him from a vocal role. This comes from Ike Amadi's Twitter.com and his IMDB.com page, where he has confirmed that he will be doing the voice for Agent Locke, but Mike Colter will still be the physical representation. Rooster Teeth also allegedly live streamed an interview with Ike Amadi, where he talked about his new role. While 343 themselves have not been vocal on the change, multiple sources such as the ones above have confirmed that the famed video game voice actor will be taking Mike's place. Ike Amadi is known for his roles as Javik in Mass Effect 3 and miscellaneous roles in other games such as Call of Duty: Advanced Warfare. 

     

    post-26953-0-45049500-1434698997_thumb.png

    post-26953-0-27664700-1434698865.jpg

     

    All images and information are sourced from IMDB and Twitter, as well as Rooster Teeth.

     



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    • Like 2
  8. Electronic Arts has dashed most hope for a possible remaster or reboot of the Mass Effect Trilogy on current generation systems.

     

    Since the release of the current generation of consoles, Mass Effect fans have been eager for a Trilogy port or remaster, but it seems Electronic Arts is not as keen on the idea. IGN.com reports that EA's Patrick Söderlund was interviewed by Game Informer and he told them that a remaster is not likely. He does confirm that Electronic Arts has examined the requests and knows about the desire for a port. "I won't lie and say we haven't looked at it. But for us, it's about weighing where we spend our resources. Is it better for them to be working on a completely new IP, which you know BioWare is, or should they be remastering a Mass Effect?" Patrick said, confirming that it would not be happening. He backed this up by stating how he wants to remember games as they were originally when he goes back to play them, rather than an upscale or remaster. This news comes in light of the recent Mass Effect: Andromeda announcement at EA's E3 Conference, the game is slated for release sometime in Holiday 2016.

     

    post-26953-0-53698800-1434570644_thumb.png

     

    All information and pictures are sourced from Bioware and Electronic Arts.



    This post has been promoted to an article
  9. The official Xbox E3 2015 conference has given us a wealth of new details to get excited about for Halo 5: Guardians! Let's dive right in.

     

    E3 2015 began with a bang as Bonnie Ross, a member of 343 Industries, walked on stage and set up the Halo 5 Story Trailer reveal, found on

    . The trailer shows Chief hunting something down, as Locke and his team prepare to take him on, receiving begrudging help from the Arbiter and his faction. Buck and Locke speak about the Master Chief and the price that comes with hunting him down, as they are all led to one specific location, to find Chief, the Covenant, and the Guardians. The gameplay footage showed off a new weapon, similar to the Plasma Launcher from Halo Reach, but more compact, as well as team gameplay in action. It also showed just how ruthless Fireteam Osiris is in their efforts to track the Chief down, only being stopped by a large Promethean figure who tells them they are not allowed to enter, unlike the Chief, before the demo ends.

     

    View attachment: h5singleplayer.png

     

    Multiplayer is shown off in a brand new BTB style mode called Warzone. This will take place on extremely large maps with 12 v 12 players, along with numerous NPCs. The game seems to begin with you and your team being dropped off in multiple Pelicans unto the battlefield as you fight with an array of weapons and vehicles. The game footage also hints at allied NPCs with marine chatter and red hunters possibly aligned to red team. Along with this, the Mantis seems to be back in action, very similar to it's precursor self. Along with the Mantis, a new Promethean air vehicle was demonstrated, possibly being player driven. The trailer can be seen on Xbox's

    channel, and is playable at E3.

     

    View attachment: h5warzone.png

     

    All information and images are sourced from 343 Industries and Microsoft, shown at E3 2015.


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  10. The official Xbox E3 2015 conference has given us a wealth of new details to get excited about for Halo 5: Guardians! Let's dive right in.

     

    E3 2015 began with a bang as Bonnie Ross, a member of 343 Industries, walked on stage and set up the Halo 5 Story Trailer reveal, found on YouTube.com. The trailer shows Chief hunting something down, as Locke and his team prepare to take him on, receiving begrudging help from the Arbiter and his faction. Buck and Locke speak about the Master Chief and the price that comes with hunting him down, as they are all led to one specific location, to find Chief, the Covenant, and the Guardians. The gameplay footage showed off a new weapon, similar to the Plasma Launcher from Halo Reach, but more compact called the Plasma Caster, as well as team gameplay in action. It also showed just how ruthless Fireteam Osiris is in their efforts to track the Chief down, only being stopped by a large Promethean figure who tells them they are not allowed to enter, unlike the Chief, before the demo ends.

     

    post-26953-0-29429700-1434394546_thumb.jpg

     

    Multiplayer is shown off in a brand new BTB style mode called Warzone. This will take place on extremely large maps with 12 v 12 players, along with numerous NPCs. The game seems to begin with you and your team being dropped off in multiple Pelicans unto the battlefield as you fight with an array of weapons and vehicles. The game footage also hints at allied NPCs with marine chatter and red hunters possibly aligned to red team. Along with this, the Mantis seems to be back in action, very similar to it's precursor self. Along with the Mantis, a new Promethean air vehicle was demonstrated, possibly being player driven. The trailer can be seen on Xbox's YouTube.com channel, and is playable at E3.

     

    post-26953-0-32757900-1434394696_thumb.png

     

    All information and images are sourced from 343 Industries and Microsoft, shown at E3 2015.


    This post has been promoted to an article

    • Like 6
  11. -Classification [signature]
    -Format [PNG]
    -Size [Default]
    -Style [The same as my current sig really)
    -Color Scheme [black, Green, Silver] *
    -Images http://img3.wikia.nocookie.net/__cb20150610231533/halo/images/e/e1/H5G_Gameinformer_Preview-FireteamOsiris.png(Cut out just the far right Spartan, the ODST looking one. Cut just above the Gameinformer part) 

    -Background  [Transparent]
    -Text[Hayley Kenway] *
    -Text Font  [The same font as my current sig, in the same style, but light blue]
    -Additional Effects [free reign, up to you]
    -Positions (See style for how I want it to look)

     
  12. Bethesda seems to have accidentally revealed it's new Dishonored project during a test stream in preparation for E3 2015.

     

    When it launched in 2012, the new Bethesda and Arkane Studios project Dishonored was hailed as a fantastic mixture of Assassin's Creed's core gameplay and a beautifully dark world full of mystery and shadows. If like myself, you were a fan of that world, you'll be excited to hear that Dishonored 2 seems to be happening, as shown in Bethesda's E3 test stream done today. Sourced from GameSpot.com, during the stream, the words 'Dishonored' and 'Harvey' were picked up by the microphone, Harvey being in reference to the first game's co-director Harvey Smith. Smith has been confirmed to be working with Arkane again on another project, but the exact nature is unknown, which leads this all to circle together as confirming a new Dishonored. Bethesda spoke out about the test run on Twitter, saying the run had gone just as planned, which could be a red herring. Until tomorrow, nothing is certain, but it seems Dishonored will be making an appearance at E3. The audio of the slip-up can currently be found on YouTube.com.

     

    post-26953-0-77443900-1434241029.jpg

     

    All information and pictures sourced from GameSpot and the official Bethesda twitter and Bethesda themselves.


    This post has been promoted to an article

    • Like 2
  13. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians!

     

    Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure.

     

    View attachment: H5-Guardians-Fathom-Surprises.jpg

     

    Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach.

     

    View attachment: Noble.png

     

    Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo.

     

    View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png

     

    All images and information are sourced from Ready Up Live.


    View full article

  14. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians!

     

    Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure.

     

    post-26953-0-08413900-1434170248_thumb.jpg

     

    Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach.

     

    post-26953-0-83253200-1434170337_thumb.png

     

    Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo.

     

    post-26953-0-79843500-1434170364.pngpost-26953-0-90165100-1434170373.pngpost-26953-0-68124000-1434170382.pngpost-26953-0-25341700-1434170438.png

     

    All images and information are sourced from Ready Up Live.

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