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SixWaysToSunday

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Posts posted by SixWaysToSunday

  1. I agree too. This needs to be built in along with jumping to every spartan, but I really don't want armor abilities to come back because if I see a dude sprinting at me then go into armor lock, i'll probably have a heart attack. I hated the armor abilities in reach just because of armor lock and I hope the system doesn't return in halo 4.

     

    Yeah I dont like armor abilities and dont want them to return in Halo4. The idea here is if sprint is going to be included, to do it right and make the game more fun.

  2. Erm...I still dont like your 3rd point. Everyone would still do it.

    Sprint is meant to be defensive. Or at least passive.

    This is one of those things I am never going to see in your light.

     

    Your right, sprint is designed to be a defensive ability, atleast in other games. The problem is, other games dont have shields or a long time-to-kill like Halo and thats why sprint needs to change. You dont see players sprinting across the open in CoD and only noobs do it in BF3, yet that occurs all day long Reach and kinda ruins the feel of a shooter: "why am I shooting at you if Im not going to kill you?"

    So Im proposing to make sprint an offensive ability, were someone cant sprint across a map without you sprinting after their ass to get the kill.

  3. SixWaysToSunday, I am amazed. I couldn't agree more with you. Everything you said makes perfect sense. Today I was on matchmaking and I was up against a team who were all in the same party. Every time I shot one guy, he would sprint away and then his friend would come out of nowhere and kill me. It made me so frustrated and angry. I think SixWaysToSunday deserves the "Well Spoken" Award.

     

    :D why thank you! I was hoping people would agree with me and MAYBE get the attention fo 343i.

  4. I'm not so sure on this one. I'm up in the air about it. I can see where you're coming from, but at the same time, I can see where people are going to say that a 900lb spartan shouldn't be able to sprint endlessly. BF3 is designed around a lot of vehicle play, especially on the larger maps. If you don't get into a vehicle, you're kinda screwed. So, to counter that, you add in an unlimited sprint feature, and now somebody that doesn't get into a vehicle can get to an area quicker, but still be late to the party. I liked that feature, but at the same time, wondered why my normal human could sprint endlessly across 500 meters and not be winded, and then immediately sprint again if he wanted to.

     

    If you want a universal tie-in, consider this. Halo4 MM is based on Spartan IVs, some of whom were designed as fetuses to be perfect soldiers. They are the pinnacle of "super solider," better than Spartan IIs on every level AND they have new armor even more advanced than the MJOLNIR worn by out favorite protagonist. They have been trained since birth to be deadly weapons and all power suits like the MJOLNIR is powered by fusion cores that make moving the armor like moving feathers. So combining the extreme conditioning they have along with stim-pack from the suits, I expect them to be able to sprint many miles while keeping great accuracy.

     

    On a gameplay note, I think its unbalanced that someone who wins a firefight is basically screwed if they have to fight again in a few seconds. Atleast in previous halos it was possible to back down, but in Reach you can disengage without the dude sprinting at you and finding you.

     

     

    I kind of like this approach, and it makes sense if your crosshairs expand while running instead of going away completely, because let's face it, if you're running you are going to be less accurate. However, if one player is sprinting and the other isn't, the non-sprinting player has an advantage on accuracy. And we'd need a lot more control over how we sprint than we currently do.

     

    I totally agree, we should be able to sprint in all directions to fully utilize the ability.

     

    Im amazed people are actually agreeing with me lol and just ignore chicken343, its his problem if hes not going to be constructive.

  5. Ive been busy for awhile and unable to post at all while this idea has been percolating in my head.

     

    So it appears that sprint is back in Halo4 and theres been a general outcry in the waypoint forums (not sure if it was here as well) and I rather agree with them. Sprint was not a halo mechanic and it really changed the game in a negative fashion. BUT instead of just complaining about it I think theres a way to make sprint "halo" and really make it a core part of the series.

     

    First off, I dont understand WHY we need sprinting. Its main function is to allow people to move around a map faster, but in the previous halo games I never found myself wanting to be somewhere faster, the movement speed seemed perfect in relation to the map and spawns.

     

    Second, the way Reach did sprint is completely wrong IMO. That game map sprint a defensive ability, and even worse only gave it to some players. A two-fold negative effect that slows down the game and effectively breaks maps.

     

    So to make sprint "halo":

     

    >Sprint is given to ALL PLAYERS as an inherent spartan trait. Like jumping.

    >Sprint is unlimited.

    >>You can shoot while sprinting.<<

     

    Now I can see what your all thinking: "WHOA WHOA WHOA, BACK IT UP SIXWAYS UNLIMITED SPRINT IS OP AND BEING ABLE TO SHOOT??? WRONG! IT'LL BREAK HALO! GTFO!" And I can see where your coming from. SO:

     

    1. Everyone needs to be able to sprint. You simply cannot create maps for both sprinting and non-sprinting players. Reach shows this as power positions, map control, and just basic 1v1s are ruined by sprinting away.

     

    2. Limited sprint is gaming break for Halo. Period. "No Sixways your just a stupid bad player!" No, thats not looking at the scenarios correctly. What happens when you have a firefight with the enemy team? Your clip is low, your shields are low (if not gone), and your AA is depleted. This creates an off balance where new players to the fight, or respawning enemies have every advantage on you. You cant straight up battle them, you cant sprint into retreat, and you sometimes dont have enough ammo in the clip to even finish them off. This means your really screwed and all you can do is toss grenades to maybe weaken their shields to clean them up. Not alot of choices.

    Unlimited sprint changes this and takes one of those disadvantages away. Now you can always have the option to back down from fights you dont feel confident about. Also, its incredibly frustrating to get a far spawn from the action and have to walk back cuz your sprint ran out (something I encounter everytime I play hemorrhage). After playing alot of BF3, not being able to move at high speeds really slows the game down and makes dying seem a far worse penalty.

     

    3. Sprint in Reach is a defensive ability. Defensive abilities in gaming should be extremely limited because they slow down the game in every instance. But being able to shoot while sprinting actually gives players an incentive to be aggressive, which stimulates gameplay and causes players to put their skills and abilities on the line. This changes sprint from being an ability used to run away or get to a power weapon into an weapon for storming the enemies base, which is what most game mechanics SHOULD do.

    >"But that unbalances the game, why would anybody NOT be sprinting?" Very true! So to balance out sprinting and normal walking, the crosshairs should expand so your shot becomes more inaccurate while sprinting. I DO NOT MEAN BLOOM! This creates a good trade off between the 2 forms of transportation; for long shots walking is the better idea as accuracy is needed, for close range battles, both opponents should be sprinting and strafing to outskill the other.

     

     

    Thats my pitch! If your still reading please comment about why this is such a horrible, horrendous idea so I can defend myself :D I truly feel that Halo doesnt really need sprint in the first place, but if its going to be in the game it needs to be fitted for the demands of halo.

  6. Dual weild is awesome. but i think it should be less accurate than one weapon. because in reality it would be... even for a spartan.

     

    Thats how I feel, duel wielding would hurt your accuracy, so a SMG is still powerful while a duel SMG would rip up closer enemies. A good trade-off IMO.

  7. so rather than the glitches what if 343 added a small thing on purpose as a little way to a little bit faster

     

    like adding in a click noise everytime you reloaded so that you could reload faster if you pressed reload durring the click noise but if you messed up then the gun jammed for an extra second or two

     

    or made it so that you could fire the br/dmr twice as soon but only durring a small window and if you missed this small window you had to reload and unjam the gun which would add a high risk high reward aspect to taking advantage of these mechanics. plus this would also stop people from spamming the trigger and make more of an emphasis on timing their shots

     

    What your talking about is more like the active reload mechanic from Gears of War. To tell the truth I like Halo as a simple game so Im not a big fan of adding button combos, to me that would make much more sense in a sequel to Reach (a gameplay sequel not a storyline one).

    • Like 2
  8. Twinreaper button combos were completely allowed in MLG, the pros absolutely loved them and any old pro from back then says they want them back. As some verbal proof; the only reason Walshy, one of the most famous pros, ever made the circuit or became so well known was because he could pull off the combos perfectly. Thats one reason why Walshy wasnt nearly as good at Halo3 and never played at the pro level for Reach.

     

    If you want more evidence, go to twitch.com on a Reach stream and ask the chat room. That should be enough to confirm this.

  9. I agree with both your points, but mainly 343i bringing back the "party-up", option. I have made a ton of good friends and teamates with that system. I'm not really sure what you mean by "perma-mute", I don't think I've ever seen something like that. Does it mean if you talk too much you just get muted and other players can't hear you?

     

    Thanks,

    -MaGIIXz

     

     

    In Reach when you are muted a certain amount of times, you become automatically muted in every lobby. So nobody can hear you and theres nothing you can do about it. However, players can still turn that mute off to listen to you (kinda like giving you the benefit of the doubt). Its one of the more hidden mechanics of the game which youve encountered without realizing it.

     

    What happens is, players without mics or players who just want some quiet mute the people using their mics, which eventually translates into a perma-mute for those mic users. So essentially your mic becomes worthless for no real fault of your own. And that makes people not want to use their mics, which is part of why Reach feels so dead IMO.

     

    Hope that helps!

    • Like 1
  10. Just want to say this really quick and see if people agree with me:

     

    > Perma-mute should NOT be in Halo4.

    > The Party-up option should RETURN in Halo4.

     

    These 2 mechanics have opposite affects on a game. The party-up option makes people want to play together and get to know each other. When I started playing Halo3 I immediately friended 4 guys because I ranked up with them all night. So in my experiences, party-up makes players be more social or atleast use their mics.

    However, perma-mute has the opposite and negative effect. Instead of giving players a reason to communicate, it tends to punish players who talk alot. I played Reach for a few days by myself and I had a 1 day perma-mute already (I was not cursing or verbally attacking people) and that makes me never turn my mic on in MM. For some reason that 1 day perma-mute killed my enthusiasm in Reach. Thats why I think barely anybody uses their mic in Reach, they got a taste of the perma-mute and it stopped them from just talking.

     

    Its late when Im writing this so Im sorry if its alittle convoluted, but the point Im trying to get at: Party-up makes people want to play the game because they can meet others and have fun, perma-mute dissuades mics and socializing because you can lose the ability to communicate for really no reason.

     

    So yeah.

    • Like 2
  11. whats BxR? i have know idea *feels left out*

     

    It was a glitch in Halo2 were pressing the buttons "B" "X" and "R" in that order gave you an advantage. There are a few others that did different things, but since I havent played Halo2 multiplayer I wouldnt know =/

  12. O and also thank u for taking out bleed through it just helped noobs who assault rifled till half shield then meleed it was way to noob powerful

     

    Just so you know, thats how halo3 was designed to play. Most people would argue that its better to have the AR+Melee than the double melee as this is a FPS and not a FPM.

  13. I do not agree with this part of your post. Yes the contract was true but that does not however mean that bungie did not try to create a good game. Halo ODST seemed to be missing a lot of things in the live options. However bungie tried to create a completely new and from my opinion an amazing story.

    Reach was also not just a requirement for bungie but it was their "swan song" according to many of the bungie employees. Bungie really put a ton of effort into reach because it would be the last time to create a game for the best video game series ever.

     

    I wasnt trying to talk about ODST as I havent played it, but saying Bungie did their best in reach is really not true. If they had put so much effort into it, Im certain AAs would be completely different, bloom would have been atleast 85%, sprint would be different or gone, movement speed wouldnt have changed, they would have made more maps, and ranks probably would have been in the game in some form. There is a long long list of mechanics and changes that are simply not fun and if they had listened or maybe tested better they would have realized that.

     

    /end rant

  14. I would love CoD if they would put love and effort into it! Its such a good idea and can really create great scenarios that are fun to play. But because IW are cash cows and treyarch doesnt get enough time CoD is much much worse than it really should be. Since I see its potential of being one of the best games ever, I hate whats being done to it. And Ive got HUGE beef with IW, they can choke and die for all I care.

     

    Halos not as popular because, well, Reach wasnt a good game. Bungie didnt really care about what they created, vanilla reach is very bland and frustrating. They were actually forced to make ODST and Reach because of a deal they signed with Microsoft, otherwise they had planned to finish with halo3.

    I think Halo's strength is simplicity. Sometimes I dont want to take the time to customize my weapons like other games, I just want to search into MM and see who has the best accuracy or strafe. If halo4 can keep that sense of simplicity then it will successful again (god I wish so!).

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