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SixWaysToSunday

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Posts posted by SixWaysToSunday

  1. well if you want my opinion then.... xP

     

    The idea is great! Someone said having a difference between a press and push is actually a great way of being strategical. Its actually used in Gears3, with running and sprinting. I hope 343i sees this and makes a game based on your idea. But please, not part of Halo or H4.

     

    Offense:

    The push back isnt effective against anything, maybe splatters. But good players will just avoid splatters anyway. Radar jamming is a useful tool, but it would promote camping again. If you hide in a flag area, and use jammer whenever an enemy runs into your area, they will have no idea where you are and you can easily get the first shots.

     

    Defense:

    Cloaking or cammo CANNOT be part of AAs. It makes camping easy, especially if the other team doesnt know theres an invisible person around. But invincibility must return. Instead it should do 2 things, it should only last 1 second, so it takes skill to use. And it must use up all of your shields, so if your shields are consumed you cant use it. This stop the annoying armorlocking people do now and makes surviving a rocket or splatter a fair tradeoff.

     

    Mobility:

    This is unbalanced vs any other combo. Evade and sprinting is useful in EVERY fight. From dodging tanks, to DMR battles, to getting the sniper first. Either it must be inherent to every player, or not included at all.

     

    Aerial:

    Long jump sounds like a great addition. People who fail will know it was solely their fault, and it would hilarious to watch people sail off and die against a wall. "Fails of the Weak here I come!" I personally love jet packs, but I dont think it should be an AA. That or it must be implimented in a different fashion.

     

    Not trying to shoot down your ideas here man, just want to refine it. Im trying to think of what abilities, in halo or not, that would make great and balanced abilities. And its always easier to shot down ideas that come up with them.

  2. Also, I'd like to know why you think it is a bad mechanic. It keeps people from being able to just mindlessly pull the trigger and hope for a kill. Yes it may add a chance for someone to hit when they shouldn't, but at the same time it adds a chance for them to miss if they don't control their firing well enough. Without the spread, everyone can just pull the trigger and not have to worry about properly timing their shots. With bloom you have to control your shots AND keep a good aim if you want a clean kill and to conserve ammo. You only have to keep good aim without it. I personally like that people can't just fire away without worry and hope to get a kill. I like that you need to learn to control your firing in order to keep the most accurate shot possible.

     

    Okay, bullet spread HAS always been in Halo games. But an expanding redicule or "bloom" was introduced in reach. The fact is, people steal kills from you. Its frustrating and happens every game. I leave with a feeling of being cheated, that I did the work while my teammate gets the reward.

     

    Ive been trying to put this into words for the last few days but its hard to pinpoint exactly why i dont like bloom. Its like, I cant trust my gun. If i want to make a difference in the game, there is no weapon that I can rely on. I dont know if im doing something wrong when I lose a DMR fight, or if the random generator screwed me out of it. There have been times, when I clearly out played an enemy, got the first shots on him, and then he proceeds to kill me. It is soooo frustrating and makes me never want to play the game again.

    I think thats what reach felt like to alot of people. Theres no reliable way to kill people on every map. Not the pistol, AR, DMR, needlerifle, plasma pistol, repeater, or even the needler. Any mechanic that delivers that feeling to gamers needs to die. Or at the very least change.

     

    Its funny that you mention trigger spamming, since I see that more in Reach than Halo3. People tried to land every single shot. In reach most people fire as fast as possible, even to their detriment. Especially at the MLG level. Go watch them play at the national championship on MLG TV, nobody paces their shots. They actually removed bloom since everyone hated it so much. Actually, they only people who ive found who like bloom, are on this forum. Not youtube, RL, in chats, the game, or people ive met online.

     

    I also find it strange that you think the better marksman benefits from bloom. In Halo3, i could never out BR a level 50 (true 50). But it reach, I can get a lucky bloom spread and kill him. To me thats totally unfair, since he is clearly a better shot than me. Another reason why its a bad mechanic.

  3. Not until the next xbox comes out and most people transfer to it. Thats why H2 went down, because they shutdown ALL original xbox servers. There are actually binding contracts that state game servers cannot be taken down individually. Thats why any 360 game you go back too will still have its servers up.

    Otherwise, H3 would have been taken down a long time ago due to the expenses of maintaining servers. Even with how popular it still is.

  4. I feel as if Mobility is unbalanced. Being able to evade and sprint means you can have more map presences and spawn trap since you can get there faster than the other groupings. Also, it has no downside as the others do. What are you sacrificing for that amazing burst of speed? The first shot?

    But I find aerial to be flat out funny with its "killer jump!"

    I think your on to something with this combination, it feels halo to me. But I think the combinations need more work, right now they dont feel like the right parings or which aspect has been correctly chosen.

    • Like 1
  5. Assassinations need to come back. It drives players to play smart and try to flank opponents instead of stupidly running into gunfire. What needs to be done is give an option to turn off, for the people in this forum and for Pros. But most people like it, since it adds much needed flair to the game.

    And you dont need a knife to kill people, MC can easily do actions that are just as cool without needing some 2 inch steel.

    What should also happen is unlocking new assassinations, since reachs became stale after watching them over and over again.

    • Like 1
  6. Premade for competitive, Forge for casual. Really. There arent any amazing competitive forge maps, but things like the flushing toliet or Speed halo clearly outclass anything a company can create for fun. So for me: 1 large map with paste-able backdrop for forge, especially if terrain is given as objects. And the rest premade.

  7. I would like 3 ways to progress in Halo4:

    -leveling: gaining experience by doing anything. Reach's system for casual gamers. Private - General (or whatever top is). Campaign, firefight, matchmaking, and forge can add to this. HOWEVER, armor is only unlock via challenges, like halo3. This way you earn your armor, instead of buying it like its a store (always thought that was stupid).

    -ranking: 1-50 (or 1-100) symbol of skill by winning competitive games. Obviously for competitive players, Halo2+3 had it right and they loved it. Having a number represent how good you are really means something. Should it be copies of either Halo2 or 3? I dont know.

    -rating: F-S playlist skill. Raise your rating by winning games in the competitive playlists. This was is halo3 and should be brought back.

     

    The point is to quickly and concisely say what kind of player you are based on these 3 factors. You can see the difference between a 20 general and a 20 sergeant. And if you look at slayer, you can see the difference between a 30 colonel C and a 30 Captain C. Its fast, its easy, and its trendy. Even easy to put in a signature.

  8. I like alot of these abilities, I think it would be fun to play with them. But I dont think it would be a halo game. It should take place sometime in the Halo universe, maybe as ODST using new technology or forerunners battling the flood. But if you called this halo based on spartans, people will get angry and leave again.

  9. What I really want is the feel of Halo back. Reach is too....different. To me, thats bad because I expected the famous halo feel. And I think thats why most people left, Reach does not deliver the Halo feel they had come to love.

    I mentioned halo4 to a chatroom of BF3 fans and all of them were almost crying at how much they loved halo3. Then i mentioned Reach and it quickly turned to hatred. They want the old, amazing feeling back. They want Halo to destroy CoD, and even become better than BF. People still love halo, and 343i needs to create halo4 from the core of what everyone loved in Halo1-3.

     

    Sorry to the fans who like Reach, but your in the minority here. So my question is, would you be angry or happy if Halo4 acted like Reach never existed, and built on Halo3? Because I think thats what the majority of gamers want.

  10. I tried to make a list that would keep the core of halo from the original trilogy. No transport vehicles, or destructible environments, or armor changing abilities. The point of halo is for everyone to have an equal base to compete from, thats why loadouts, AAs, and bloom are such a bad idea. Alot of people left because Reach did not have this fair competitive base, often times you were at an insurmountable disadvantage because you didnt have the right AA or you didnt have the right weapon. So I feel that would should go back to Halo3 which everyone loved in halo4. Then 343i can mess with it in Halo5.

    Otherwise you risk changing the series into a copy of CoD or Battlefield.

     

    And Brave King you want to rewrite your list, it repeats itself and is sometimes reaaaaaally confusing.

  11. I cant tell if theyre Jtag hacking, but getting out of map like that is cheating in my book. They should be warned or something, and the map should be patched. The fact is, you guys arent very good, and theyre complete ****** bags.

    Also, hacking isnt as a big deal since theyre no ranks.

  12. Halo 4 Super Wishlist

     

    I have a massive wishlist that cant fit into others threads. Im new to the forums but I love halo and have played it for awhile. Sorry if its not organized very well, but it is alot and none of it is crazy stuff that would stop Halo from being Halo.

     

    1. Social and Competitive playlist separation- There are 2 main types of players, those who want to be the best and play to win, and those who play for fun. Separating them is extremely important, as the 2 types dont like playing with each other. Tryhards dislike casual players who mess around instead of winning. Causal players dont understand why the tryhards want to win so badly.

     

    2. Ranking and leveling- There needs to be 3 forms of progression:

    --1st. An experienced based leveling, like Reach's credit system. You gain experience points for doing anything; kills, assists, flag caps, bomb defuses, etc. This is mainly to show how long you have been playing, while good players will level up fast at the beginning, by midways levels will begin to even out. This is also for casual players, to have something to show for playing.

    --2nd. A performance based ranking, a form of the H2 and H3 1-50 ranking system. This is for competitive players, where your level can only be increased by winning in the competitive playlists. It is an overall player ranking were only the best players can reach the top levels by defeating others.

    --3rd. A rating for how good you are at any given playlist. This is only in competitive playlists but should not be a copy of the 1-50 ranking system. Instead I feel like it should be a S through F rating. By winning you can increase your playlist ranking until you reach the rate S or whatever the best is.

    The point of having 3 forms of progression are to show what kind of player you are. If someone asks, what your stats for slayer are, you can reply 40 General B and they would know how long youve played for, how good you are overall, and how good you are at the playlist. So you can also see the difference between a 20 Colonel B and a 20 seargent B.

     

    3. High level of armor customization- Every part of the spartan and elite should be customizable. From the gauntlets, to your backpack, to the guns. The more variation, the more your spartan feels like you. Also, do not bunch up armor pieces, like how the Artificial Arm comes with other chest pieces. If you dont like the chest pieces, your forced to wear them to get the arm. A good "armor piece" would be to remove the armor itself.

    Also, create some form of specific weapon customization. Like different models, different camos, etchings on the gun, etc. To add even more flair. So weapons you spawn with have these personal changes to them (only ascetic).

     

    4. Customization based on ability- Armor pieces should be unlocked based on achievements/challenges/ accomplishments. Like getting 10 sniper kills in a game unlocks the recon helmet. This way, your armor shows off your personal accomplishments, and you have to work for the armor you want to obtain. The way Reach works now, armor only shows off your leveling, which everyone knows already. Quite stupid really. AND its rather random to when you unlock armor, pieces are randomly scatter through levels which creates discrimination for low level pieces that look just as good as later pieces.

    But now your armor can show off how good you are with having to check your stats. Some games are entirely based off customizing and showing off your avatar, having this option will bring alot of people back to Halo. And earning pieces makes them feel more valuable.

     

    5. Casual and Competitive Firefight- Casual firefights are fun and can cause nothing but laughter! But people also love testing how good they are against tough AIs, like in CoD:BO Zombies. That is a huge part of why CoD has done so well, and Halo has the same potential. Please make 2 playlist for firefight, one in Social thats fun, and one in competitive that starts easy and scales to be tougher and tougher.

     

    6. New gamemodes- New gamemode need full support, like invasion. And if you have the time, new modes are always appreciated and helps to keep the game fresh.

     

    7. No bloom- Bloom was not a part of the original halos and rewards randomness. 9/10 players hate it and its partly responsible for Reach falling from grace. Really, there is almost no argument for it. It feels like bungie wanted to include CoD mechanics since Mw2 had become so popular, and it screwed up Reach. Everyone has had times were bloom has screwed them out of a kill. Its a bad mechanic.

     

    8. No armor abilities- AAs could have been brilliant, but in reach they failed. At this time, the majority of players want Halo3 or halo2 back, and dont ever want to see armor abilities again. If they are brought back, they could be viewed as contaminating Halo4. Maybe they could return in Halo5 or Halo6, but Halo4 CANNOT have them.

     

    9. Power-ups- Having camo and overshield strategically placed added a great amount of depth and strategy to the game. Turning them into armor abilities (armor lock and camo) gave every person that power, which unbalanced the game. And also created campers.

     

    10. Expanded Forge (MUST HAVE COLOR!)- I dont use forge much so I dont know what the forging community would like. In reach, forge is literally almost perfect! The only thing needed is color. Which I bet everyone has said atleast once.

     

    11. Spectator mode ingame- There must be either 1 or 2 slots for spectators for each game. This is mainly for competitive tourneys and MLG. Also, players could possible select to be a spectator to watch how others play and learn from them. But the main focus is for competitive play.

    Please check how Gears of War 3 did it, with available cameras on all players AND an amazing ghost cam. The ghost cam is what is most needed, to make viewing halo more like viewing sports instead of watching a single player.

     

    12. Upgraded ingame scoreboard- Please update the scoreboards so they show more than just kills and deaths. They should show: kills, deaths, assists (in slayer), flag caps, flag returns, bomb plants, bomb defuses, rank, level, rating, number of infections, if your in a vehicle, if your dead, etc. The idea is it gives important information which good players can use to change their playstyle. Such as seeing one person doing all the objective work on the other team, then you can make the decision about what to do to stop him. A good example from CoD:BO:

    http://gyazo.com/37c...08d43272aea.png

    http://i51.tinypic.com/oksscp.jpg

     

    13. Upgraded killfeed- Also, please update the killfeed. Halo has the WORST killfeed in gaming right now! The players dont need lines of text scrolling across a screen, and we dont need everything to appear in the same place. So, symbols should be used instead. Being specific and concise is best, so different symbols should be used for assassinations, backsmacks, and melees. This way, if someone is running around with a power weapon, all the good players will know. Here are a couple of examples:

    http://dumbwire.com/...96-killfeed.jpg

    http://cdn1.gamepro..../206674-1-1.jpg

    http://i4.ytimg.com/...o/hqdefault.jpg

    Another important part of this is displaying important information and medals in its own space. So earning sprees and rapid kills are now displayed via the highlighted medal to all players. This is really helpful for teammates, to know if someones is doing very well, and for the other team, to know if someone on the other team is becoming a huge problem. Also, rapid kill medals should not be displayed until you run out of time to continue the line of medals. This way, good players cannot abuse the feed and hide from players when one person has a triple and is looking for the overkill. Showing these medals makes players want to obtain them and show off how good they are. Also, do not show easy medals such as lasers, melees, headshots, etc.

     

    14. Penalty for leaving- There needs to be a penalty for leaving. Barely any game in reach keeps all players until the end, especially in BTB. So there should be a weak penalty for every time you leave or dashboard out, like losing EXP. Or there should be a heavy penalty for quiting multiple times a day/week, like 3 leaves in a day deranks you.

     

    15. Forge playlist- This is the most important addition. Forge is a wonderful tool that is close to copying PC modding. Having the community constantly adding to the game will ensure that it has a long wonderful life time. HaloCE is still used for this on computer 10 years later, imagine Halo4 lasting that long with the current games coming out. The best way to do that is to have 2 social playlists:

    --1st. Maps and Gametypes are submitted by community members, 1 per person. The best are chosen and are featured for 1-2 weeks in this playlist. Players get to vote whether they liked the map or the gametype. Limits should be made for what is acceptable to submit. If this gets popular there might need to be a screening process so employees arent overwhelmed by the submissions. Or whoever looks at the submissions.

    --2nd. A 'Golden Games" playlist that has favorites from the tester playlist.

     

    16. Return of assassinations- assassinations add a fun flair to the game that inspires people to try and outsmart and flank their opponents. But a few things need to be changed:

    --1. Assassinations should have an ability to be turned off in the controller/setting menu. Pros find it very frustrating.

    --2. Assassinations should have new versions that unlock like other armor pieces. They should be equipable, but only have a certain amount of slots so players must choose which of their favorites they want to use.

    --3. If you can choose which assassinations to use, please make some faster or slower than others. Right now the speed of some seem very slow, and people have different tastes. Some just want to get it done, others want to embarrass the other player.

     

    17. Clean campaign- Just, no silent sniper missions please. They are over used, and Spartans are not fun to play when theyre suppose to be "quiet." Half the fun of the Halo games is getting to destroy gigantic weapons and space stations because you can.

     

    18. Community website- Please make waypoint or some website the center of EVERYTHING halo. For noobs, casuals, forgers, pub stompers, montagers, GB players, semi-pros, and MLG pros. Because CoD has that right now, and is a central reason why its become so popular. I might just be stupid and it already exists and I havent found it yet.

     

    19. Skulls- They are awesome. Halo CEA seems to have the best blend, although some of them make legendary less of a challenge.

     

    20. Beta- having a Beta gets the game out there and helps to fix many glitches. Reach is almost free of issues that plague other games because of the Beta, and it also got alot of new people to buy it. When the game came out 1million people were online, that publicity is crazy.

     

    21. 343i support- Please please please give Halo4 crazy support! The difference between game quality is obvious when the developer supports what they made. If bungie had given full support to Reach, it would have turned out much better than it has. HaloCEA is a great remake and shows that you guys can do work. Please continue to do your best to make Halo4 the King of FPS again.

     

    22. MLG Pros support- These guys base their lives on your game, most have been playing since HaloCE. Go to them for help on map designs, so that they are balanced and can be used in the competitive scene. The Hang 'Em High remake could really have used this help, since its spawns are horrible and one-sided.

     

    23. No map pack achievements- I find it frustrating and a cheap business idea. The point of an achievement is to say "I did this!" and most DLC achievements are crap.

     

    24. Return of Theater- Halos theater is perfect, just want it to return in all of its glory.

     

    25. Muting- The perma mute option is strange. Sometimes i just mute everyone because I want quiet, not because theyre doing anything wrong.

     

    26. Weekly Challenges- The idea behind them is good, but it doesnt reflect players ability. Instead, a reward system for doing things online would be better, like the BF3 ribbon and medal reward system. This could be even linked into the armory, by getting a reward or a certain amount of rewards you can unlock armor. As long as players strive to do more than get kills in the game, the reward system works.

     

    27. Movement speed- Please bring this back up to the original Halos. Reach is just too slow.

     

    28. Noob support- There must be support for new players. CoD:BO combat training was amazing, either there must be something in game or community built to help. Otherwise new players will leave when they get constantly destroyed.

     

    29. Matchmaking and story universe tie in- It would be awesome if there was a universe tie in for why were fighting each other in matchmaking. Check out how Assassins Creed did it for their mulitplayer.

     

    30. Living dead/zombies- This is one of the favorite playlists on Reach and it has gotten almost no love. Please make sure its supported in Halo4.

     

    31. RoosterTeeth- These guys are amazing. If you worked closer with them, Halo4 will become the best game of 2012 or whenever its released. They have all kinds of innovative ideas, and their Red vs Blue series carries alot of weight with the community. They also work their butts off. One HUGE thing:

    --> Red vs Blue Firefight voices. Really, this would be amazing.<--

     

    32. Player Card- Allowing customization of the player card is also cool. It allows more flair and more personalization that everyone loves in games. Also, players stats cannot be hidden like they are in Reach. People want to scout lobbys, please have the rank, level, and playlist rank for the current playlist on the player card or their ribbon on the board when scrolling through people. Its frustrating how the only way to see how good people are is in commendations, and thats hidden by like 3 menus.

     

    33. Assists- Assist medals should only be rewarded for doing 50% or more damage without getting the kill. But you should get experience equal to the amount of damage you did. So if you get 10 exp per kill, and you do 30%, you get 3 exp but no medal. This is another aspect from BF3 and it feels like you dont get cheated when a teammate gets the kill.

     

     

    A few things to 343i, please make the game as good as possible. Even if that means delaying the game, do it. Only idiots dont understand that delaying a game a day makes it last a week longer. This list comes from my time on Reach, my close friends who have been playing far longer than me, MLG pros, and other community members. Incorporating ANY of these ideas will drastically improve Halo, and doing them all will boost Halo back to the legendary level it was at before.

    I hope someone from 343i eventually reads this.

     

    Oh, and one cool idea, Nutshots. This should be possible and have an obtainable medal. Because, its awesome and comparing how many nutshots you have with friends would be crazy.

    http://www.blogcdn.c...shotmarch25.jpg

     

    Sorry if I've broken any rules on the server or if my grammar is bad.

    Thanks for reading <3

     

    -SixWaysToSunday

    • Like 1
  13. An improved killfeed. We dont need sentences telling us every little thing, like revenge kills, sprees, or other medals. Instead we should have symbols that convey the same mean, are quick to read and comprehend, and give info rather than hide it.

     

    Like CoD:BO

    http://callofdutybla...t-kill-feed.jpg

     

    Its a bad image, but the kill feed gives the same info reach does faster and with more style. Its also not clutter up with multiple sentences for one kill. Thats the main problem, 1 kill has so much information other important info disappears.

     

    Also Combat Arms:

    http://cdn1.gamepro..../206674-1-1.jpg

    http://i630.photobuc...bat-Arms_84.jpg

    http://mmofallout.fi...bat-arms_05.jpg

     

    Because if somebody gets sniped, hacked by a sword, holed by a shotty, multiple headshots, blown up by rockets, assasinated or more I want to know.

     

    Also, important medals should have their own feed. Rapid kill medals, spree medals, and other fantastic medals should be placed here. No headshots, beatdowns, assists, lasers or other easy medals, but ones that require skill and should be respected. They should have a dedicated space that lights up just enough so players not in combat immediately realize it.

    For rapid kills there should be a time delay, like 5 seconds after the last medal has timed out, so enemy players dont read the feed and hide to discontinue the count. That would suck. So if you got an overkill, your killtact wouldnt hide on you.

     

     

    Umm, one other thing. There should be a nutshot medal. Just saying. Because its awesome. Of all the stats I would compare with my friends, this would be my favorite.

    http://i31.tinypic.com/ifo0o9.jpg

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