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Esorath

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Everything posted by Esorath

  1. Plasma Pistol/DMR is just down right annoying. Remember when it was called the noob combo? That's because it is - but this isn't about the people who ***** on the Plasma Pistol, its about the sword. Teamwork is what has been required so far, but good teamwork also solves rockets, snipers, shotguns, and those were limited down to one full clip. Why? Because in the right hands just has too many kills written on them. They become over powered and dominating. To a point where it ruins the skill of the game. And I see that being where the sword is headed very soon. On Asylum, I used to rush opponents sniper while my partner rushed ours. But now its where I have to rush sword so it doesn't become the huge problem that it always is. I end up trying to just hold onto the sword and not let the other team have it. But is just obnoxious. In the end, its my opinion. But I feel I have given it enough logical statements that should end with the removal or replacement of the sword. If I was in the design meeting for double team, I would tell them the same stuff. http://www.bungie.net/stats/reach/careerstats/weapons.aspx?player=Esorath&vc=3&pf=133 thanks for listening
  2. I'm pretty sure that all the changes like armor lock - camo - sword block etc will be integrated into all the playlists
  3. bump because of the removal of sword block - we have a new problem the sword is going to be a giant ***** - at least 10 kills - almost half the kills that doubles requires and no way to block it
  4. can't stand the cage but hell i can give it a shot i guess Esorath - Steven
  5. I know this isn't really Halo Reach - BUT - Here are the multiplayer map videos that are coming to reach from Halo Anniversary! http://www.gametrailers.com/video/pax-2011-halo-anniversary/720026 I noticed the Battle Canyon and Solitary Maps with elites and Spartans on same teams along the gametype zero bloom slayer looking forward to this
  6. You've got some good ideas here that I like. I completly agree that reach could be sooo much more competitive than it is now. The map building ability along with gametype customization needs to be tweaked and tuned and I don't see that happening at this moment from the developers. Whether they like it like it is or they feel it's fine I don't know. But Reach has the potential to have such competitive spirit to it with such things as the Sprint. I think hologram, sprint, and evade, whether they are on the map or base load outs would be fine for competitive play. Making smaller, more team based strategy maps (much like Zealot is) is what Reach needs along with some tweaks to gametypes. thanks for the post and the new maps to try out.
  7. I liked a lot of this. Mostly instead of it being what happened to elites, it should be what happened to invasion. Elites I feel where left with only the advantage of having evade and the health respawning. I am not even sure if the elites are given evade solely anymore either. But yes, to all of this. Also Elite playlist please. Elite Objective please. Playlist where it doesn't matter if you default character is spartan or elite.
  8. the chance of getting a sword block is minimal - the chance of getting a sword block and then head shot is more minimal the chance of getting a sword block, and getting a headshot before he switches and does so is even more minimal it's still overpowered it should be removed
  9. Guess not alot of people feel the same about this
  10. Ok, So I am new here at 343 but not quite new to the Halo series we all enjoy. But I have a gripe with the playlist Double Team. I play doubles with a good friend and have had a blast in there. Ultimate team work and strategy are involved and to me that is fun. What is not fun is the Energy Sword. That G-D Energy Sword. It is so unbalanced in every Doubles Map that it is nearly ruining Doubles for me. Let me tell you though, I have no problem with the sword itself. But when there is only two other people on the map and only going to 25, it is unbalanced as anything else. This is because there is no way to limit the ammo of the sword like they did for rockets/shotgun/grenade launcher etc. If one uses every swipe of the sword, this = 10 kills which is nearly half of the kills necessary to win. If one happens to get a sword block but has the unfortunate part of having his shield and health drained entirely to the point of being one shot. Also, besides 10 kills with actual swipes, the ability to make them one shot with a swipe makes it more powerful. So, that is my opinion on the matter. The sword has ruined many a game that took skill to get ahead. I say replace the sword with either grenade launcher or maybe evade AA or Camo pick up. Please, Please, Please take out the sword on Double Team. Either take it out completely or replace it with something else. Thanks, Eso
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