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blahblahblah

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    juggernaughtyy1

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  1. I think i've tried that before and weapon pickup isn't an option for trait zones. It was a long time ago, though, so maybe they changed that in an update.
  2. Thanks, I actually saw this after posting my gametype. They're pretty different remakes, but I think he also released a new version recently that's closer.
  3. Hey Oakley, thanks for the feature! I also wanted to point out that you do a really great job of interpreting the details. All of the things you say while you're breaking the map down are the exact thoughts that went through my head when I was making it (although the "pantry" was supposed to be a refrigerator), and the same goes for some of my other maps that you've done. You're pretty good at this commentating thing, it's almost like you've been doing it for a while. Anyway, thanks again!
  4. Gamertag: Juggernaughyy1 Map name: Weapon People (Not the most creative name ever) Description: This is a purely aesthetic map in which I built two statues out of nothing but weapons and armor abilities. One is about the same size as a spartan, and the other is larger (it wasn't based off of anything in particular). Unlike my other submissions, which were things you could build in a competitive map, these serve no other function than to look pretty.
  5. Gamertag: Juggernaughtyy1 Map: Sector Z (remake from N64 version) Gametype: Super Smash Bros. or Team Super Smash Bros. (The team version actually isn't any different aside from the fact that teams are turned on) Description: I've recreated Super Smash Bros. 64 and tried to stay as true to the original game as possible (although I used a little from other games in the series too). I made five loadouts that represent Samus, Pikachu, Link, Mario, and Fox. I remade Sector Z from the original game and used gravity volumes to prevent players from jumping off either side in order to retain the 2-D gameplay. There are random ordnances that are like item drops for scattershots (flame flowers), beam rifles (ray gun), energy swords (beam sword), overshield (heart), speed boost (bunny ears), pulse grenades (smart bombs), and of course, hammers. Jump height is increased (mainly so that players can make the jump from the lower section of the ship). Damage resistance is very high, but shields don't recharge, which resembles the damage percentage system in the original game. I've set it up for 2-4 players. The pictures below show the map and some gameplay of Link vs. Samus.
  6. I noticed the endless room effect too, but i don't know if they gave us enough green screens to make a whole map. The colorblind idea is really cool though. I like it.
  7. thanks guys! and there's no rush, don't worry
  8. Gamer tag: Juggernaughtyy1 Map name: Apartment (http://www.halowaypoint.com/en-us/players/juggernaughtyy1/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=3ad6e7a1-3e21-4846-8177-e7517b8f676f) Description: This is pretty small apartment consisting of a bathroom, a living room/ kitchen, and a bedroom. It uses a lot of weapons and armor abilities as aesthetic pieces, but i did my best to make sure that you can't pick any of them up. I pretty much built all of this just so I could show off the shower, but I still put a lot of detail into all of it.
  9. Thanks guys! and for the most part they're pretty cheap. The ones with more detail like the jet are kind of pricey, but you could replace some of the more expensive items like the man cannons on the first plane to make it cheaper
  10. Gamertag: Juggernaughtyy1 Map name: Air Vehicles (on fileshare) Description: I know you guys just did a vehicle map a week ago, but i made two different planes, two different helicopters, two airborne drones, and a gondola (I know that's not exactly an air vehicle but i figured i'd include it anyway).
  11. hm... that would be smart, wouldn't it... thanks!
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