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Alberio

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    Alberio Craft

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  1. Exactly! This would enhance our experience in 'Reach' quite a bit, and would also bring more people back to playing the 'Invasion' game modes. And if people didn't want to play with custom colors, it would be as easy as having two different 'Invasion' playlists that could be simply called, "Invasion Standard" & "Invasion War". Because let's face it, the custom colors would definitely make it feel more like a truly intimidating war between species.
  2. The idea of having more of a stealth element within this game truly does have a huge appeal to people who are both professional and/or hardcore gamers. Especially due to the fact that it adds a ton more strategy for us during objective style game modes. This being said, there is also the contrast to where those who are wearing more vibrant colors (or colors that don't match the surroundings) will have a much more intimidating feel, as they come barreling down the corridors or across the fields, since they seem as if they don't have the need to camoflague themselves. Which also gives those players a slight leadership element. Those who are using the more vibrant colors would also be somewhat intimidating, as those who wish to attack the vivid colored enemy would have to think about if his opponent might have an ally lying in wait for an ambush.
  3. To be 100% honest. I was not a Halo fan until "Halo 3: ODST" was released, due to how the game felt. However, I completely disagree with those saying that 343 Industries has ruined Reach. Yes, the zero bloom does make it to where it's a lot like Halo 2 & 3, however I've been playing on as many modes as I can, and the zero bloom does not apply to all TU maps. From what I have noticed this 'zero bloom' just seems to apply to the ones that have the letters 'ZB' in the game mode. Which honestly makes the complaining about zero bloom being in everything seem a bit idiotic (if you don't like it, don't play the ZB modes). The only problem I have with the TU is the sword block obvoiusly, but it's not that big of a deal, since it's not completely gone. It's just much more difficult to pull off the correct timing, and I can live with that...Though I am getting ready to call the BS card when I keep getting killed by swords, despite obtaining a 'bulltrue' medal. Anyhow, this is just how I feel about the topic. The option for you take my views into account is now completely up to you.
  4. I understand that, but the big problem against that arguement is that in the Infection playlist everyone uses their own color unless zombified, yet we're still able to tell the difference purly from the sword's unique look. I know that may not seem like much to counter your statement, however what I'm trying to get at is the fact that, just like how the zombies look different from the survivors due to one small unique detail, the Elites look quite different from the Spartans, due to the nature of their amors (Spartans = Bulky; Elites = Smooth) and the shapes of their bodies (ex: Elites are quite taller than spartans, and are almost always hunched over).
  5. Ok, I know this is me just being nit-picky, but I'm seriously wondering why we're forced into the red and blue team colors in any invasion mode. I mean, it's not that hard to tell who's on what team with it being Spartans vs Elites. So, why force the colors? Now, to state this in advance, I know that some of you will say that that's the only way that the game can register teams. However this is not true in the least, for when we play Firefight matchmaking it puts us into red team, however our colors remain our own. The same can be said for standard Firefight, where we are able to separate into both red & blue teams. All the while retaining our own colors. This said, I would like to propose that 343 Industries attempt to make it to where we keep our custom colors during Invasion matches. It shouldn't be that difficult to update the coding to do such, as I have just made clear that it has already been done in the Firefight modes, and could be easily distributed via: Title Update. Thank you all for taking the time to read this, -Alberio Craft- [EDIT #1] As stated by 'Kill the King': This is a good point, but the big problem against that arguement is that in the Infection playlist everyone uses their own color unless zombified, yet we're still able to tell the difference purly from the sword's unique look. I know that may not seem like much to counter your statement, however what I'm trying to get at is the fact that, just like how the zombies look different from the survivors due to one small unique detail, the Elites look quite different from the Spartans, due to the nature of their amors (Spartans = Bulky; Elites = Smooth) and the shapes of their bodies (ex: Elites are quite taller than spartans, and are almost always hunched over). [EDIT #2] To back up this claim even more, here is a quote from 'RedStarRocket91': The idea of having more of a stealth element within this game truly does have a huge appeal to people who are both professional and/or hardcore gamers. Especially due to the fact that it adds a ton more strategy for us during objective style game modes. This being said, there is also the contrast to where those who are wearing more vibrant colors (or colors that don't match the surroundings) will have a much more intimidating feel, as they come barreling down the corridors or across the fields, since they seem as if they don't have the need to camoflague themselves. Which also gives those players a slight leadership element. Those who are using the more vibrant colors would also be somewhat intimidating, as those who wish to attack the vivid colored enemy would have to think about if his opponent might have an ally lying in wait for an ambush. [EDIT #3] Now that all of these points have been both thought of and considered, I feel that it is safe to say that the original set-up for 'Invasion' with its forced Red and Blue colors is still a good way to help beginners. However, there has also been evidence which has been shown here to prove that we can determine who the enemy is without needing our colors forced upon us. This being said, I change my decision on changing 'Invasion' to not having forced colors. However, I also have not changed my mind. What I'm trying to get at here, is that it would be very wise of 343 Industries to listen to their fans for both sides of this argument, and split 'Invasion' into two types. "Standard Invasion" could easily be understood as the common Red vs Blue scenario, and then there could be "Invasion Plus" or some name like that, for those of us who wish to play Invasion with our own custom colors, and are tired of having our hands held while trying to fight. I have also posted this thread on the Halo Waypoint forums, with a poll. Make sure to go there as well, and place a vote to let 343 Industries hear your voice on the matter! http://halo.xbox.com/Forums/yaf_postst64147_Why-be-forced-to-have-different-team-colors-in--invasion.aspx
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