Hi everyone, Spartan here with site poll #72.
Last week we talked about what you whether you wanted to see Fireteam Osiris in Halo 6 or not. The consensus appeared to be that they should be involved, but with set conditions such as less screen-time or more character development. Some great suggestions were made. Click here to view the last poll, #71.
Do you want to get rid of fluid movement?
A sorta hot topic in the Halo community is whether player fluidity should be increased or decreased. Something I remember noticing after Halo 4 dropped was the pace of multiplayer games. Things were quicker and you were in a much more dynamic atmosphere compared to prior games. Many people, however, believe that fluid movement should be removed from future Halo games.
When I say 'fluid movement', I'm referring to features such as sprint and clamber. Halo 4 made sprint permanent, and Halo 5 introduced many more permanent abilities. Of course in lore, Spartans don't actually just float in the air before deciding where to ground-pound like in H5 multiplayer, but instead it's a quicker action as seen in the Osiris trailer for Halo 5. These things make sense, because technology is far superior in the late 2550s and you are in GEN2 armour. When it comes to the gameplay though, not everything reflects lore, so removing these features wouldn't be a big deal. Many claim that this isn't real Halo, unlike Halos CE, 2 and 3 where there was limited Spartan mobility. They want to void these new abilities.
Bungie experimented with armour abilities, one being sprint, in Halo: Reach. This let 343 decide what to do in Halo 4, and I guess you can say they were also experimenting by making it the first game to feature permanent sprint. They then repeated this with Halo 5 and added more fluid movement. Some love it, others not so much. I personally believe they will keep it because of the impact it has on multiplayer. Halo has been focussed a lot on competitive gameplay recently, and this is a way of flexing what the games allow players to do by showing more complex programming. Call me a conspiracy theorist, but Halo's return to competitive play with the World Championship is most likely a scheme by Microsoft for more money, and they won't wanna drop it anytime soon.
Are you for or against fluid movement?
Looking forward to hearing your thoughts,