Boo Li Posted April 7, 2015 Report Share Posted April 7, 2015 Who here likes perl? What parts of halo do you think are programmed in perl? Link to comment Share on other sites More sharing options...
Sikslik7 Posted April 7, 2015 Report Share Posted April 7, 2015 PERL isn't used for Halo. Maya is. Link to comment Share on other sites More sharing options...
Boo Li Posted April 7, 2015 Author Report Share Posted April 7, 2015 PERL isn't used for Halo. Maya is. usually you can use multiple languages to program a single game!? Link to comment Share on other sites More sharing options...
Sikslik7 Posted April 7, 2015 Report Share Posted April 7, 2015 Maya is used exclusively for the games. They may use other programming for modeling, video capture and rendering to translate into the engine, but the game itself is Maya. Link to comment Share on other sites More sharing options...
Boo Li Posted April 7, 2015 Author Report Share Posted April 7, 2015 Maya is used exclusively for the games. They may use other programming for modeling, video capture and rendering to translate into the engine, but the game itself is Maya. oh yea I forgot "Halo" 1 like XBOX "ONE" was the introduction of the MAYA Engine! 1965 Mayas/?\ Link to comment Share on other sites More sharing options...
BATMAN Posted April 7, 2015 Report Share Posted April 7, 2015 Maya is used exclusively for the games. They may use other programming for modeling, video capture and rendering to translate into the engine, but the game itself is Maya. Maya? Perl? I have no idea what this means.. I mean, the quoted post I understand (isn't it something about consistency is supposed to be easier on the hardware?), but the rest of this may as well be another language.. Link to comment Share on other sites More sharing options...
Twinreaper Posted April 7, 2015 Report Share Posted April 7, 2015 Sooo much fail in this topic. lmao 1. Maya is NOT an engine, it's a 3d modeling tool used to create the render_model, bsp, collision and physics models for Halo. Maya is NOT used exclusively as they also use 3ds max. 2. PERL is no the language they used to program the Blam! engine. Blam! consists of components created in C++, D3D, Havok and their own proprietary scripting engine called Megalo. 3. You need to stop smoking crack. 1 Link to comment Share on other sites More sharing options...
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