Kills_Alone Posted June 15, 2014 Report Share Posted June 15, 2014 PRESENTS Cairo Station ODP Campaign Mod by Kills Alone of the H2MT Crew Released - February 20th, 2014 YouTube Video Preview ABOUT ===== In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable. Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies. Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps. Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings. -Entity (H2x) was used to study the original map in its unmodified XBox incarnation. http://www.h2mt.org/tools/2_XBox/Entity/ https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=2 -The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation. http://www.h2mt.org/tools/2_Vista/H2EK_Unlocked/H2MT_H2EK_Unlocked_-_Enhanced_Edition.exe ALTERATIONS =========== -Some Marines are now ODST -Some Marines have human heads -Most Marines have various helmets & clothing -NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be -Player starts with a BR & Shotgun, full ammo -Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles -Various Banshee have been added -Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings & the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next INSTALL ======= 1) Before copying the file to your Halo 2\maps default maps directory you must backup the original. 2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what it is at a later date. 3) Copy the new file to the same location then start Halo 2 Vista. 4) Select Cairo Station from the Campaign selection screen. TOOLS ===== -Ambiguous Alpha v2.5 - for Third Person/Still Cam http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Alpha_2.5.exe -Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Beta_1.0_Pre-Release.exe -Assembly 1.0.4817.30869 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Assembly/Assembly_1.0.4817.30869.exe -Gravemind v1.6B - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Gravemind/Gravemind_1.6B.exe -H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam http://www.h2mt.org/tools/2_Vista/MOD/Blu_Trainer/Blu_Trainer_K2.exe -HUD Removal - remove HUD and on-screen text http://www.h2mt.org/tools/2_Vista/MOD/HUD/HUD_Removal/ -Mr. Mohawk v1.2 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Mr._Mohawk/Mr._Mohawk.exe DOWNLOAD ========= H2MT Cairo Station ODP Campaign Mod SPPF Only Version ~4.22KBs compressed (~1.63MBs extracted) notes.txt scr 1-55: ai squads and end of game all set up 86 set to banshee masterchief.bipd CHANGE COLORS (Dark Green SP Spartan) Primary weight - 1 color lower bound - r:0 g:0 b:0 - Black color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray Secondary weight - 1 color lower bound - r:0.501961 g:0.501961 b:0.501961 color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray FoV Camera Field of View: was 1.22173, set to 1.55173 Much less melee Biped Shoulder issues at: 1.32173 01b_spacestation.scr -Set player start to have 4 human grenades -Set player start to have BR & Shotty BR Rounds Loaded: 36 Rounds Total: 144 Shotty Rounds Loaded: 12 Rounds Total: 48 AI Squads: 34 - 116 (117) Name: bay1_hum_floor_mar Then Starting Locations: 1 - 4 (5) Character: 7 (objects\characters\marine\ai\marine_wounded.char) Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST) Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress) brute.char/.bipd -Set Brute from Prophet team to Covenant jackal.char/.bipd -Set Jackal from Prophet team to Covenant CHARACTERS: -Set marine_johnson - BRUTE -Set marine_wounded - JACKAL CHARACTER EXAMPLE JACKAL (.char) char: ai\generic bipd: objects\characters\jackal\jackal (null) styl: objects\characters\elite\ai\elite_specops (null) Variation Permutation: standard *Set Char Stats, if left blank it relys on second char or generic Char Stats. CHARACTER EXAMPLE BRUTE (.char) char: ai\generic OR objects\characters\elite\ai\elite? bipd: objects\characters\brute\brute (null) styl: objects\characters\elite\ai\elite (null) Variation Permutation: minor_bth - lowest rank, no armour, besides face helmet sometimes minor_crl major_bth - looks good major_crl captain_bth - red flag captain_crl honor_guard_bth - red flag and outfit with large helmet honor_guard_crl default - Tartarus? CHARACTER EXAMPLE HUNTER (.char) char: ai\generic bipd: objects\characters\hunter\hunter (null) styl: objects\characters\elite\ai\elite (null) Variation Permutation: base ---------- Longsword scnr AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571 set Y to around -22.17941 and test too much X causes crash fix driver string and passenger strings? fix boost speed more? move hog turret marker a little forward, just a tad remove flip bansehee string? should take no damage add to view distance when in camera mode placement ---------- CHARACTERS 0 - 19 (20) char - 0 - objects\characters\elite\ai\elite char - 1 - objects\characters\grunt\ai\grunt char - 2 - objects\characters\marine\ai\marine char - 3 - objects\characters\marine\ai\marine_johnson - BRUTE 3&5 char - 4 - objects\characters\bugger\ai\bugger char - 5 - objects\characters\marine\ai\marine_female char - 6 - objects\characters\marine\ai\marine_odst char - 7 - objects\characters\marine\ai\marine_wounded - JACKAL 7&3or4 char - 8 - objects\characters\miranda\ai\miranda char - 9 - objects\characters\elite\ai\elite_ranger char - 10 - objects\characters\elite\ai\elite_specops char - 11 - objects\characters\grunt\ai\grunt_heavy char - 12 - objects\characters\elite\ai\elite_stealth char - 13 - objects\characters\cortana\ai\cortana char - 14 - objects\characters\marine\ai\marine_dress char - 15 - objects\characters\elite\ai\elite_zealot char - 16 - objects\characters\elite\ai\elite_ultra char - 17 - objects\characters\grunt\ai\grunt_ultra - HUNTER? char - 18 - objects\characters\elite\ai\elite_major char - 19 - objects\characters\marine\ai\marine_johnson_dress ---------- WEAPONS 0 - 10 (11) 0 - weap - objects\weapons\rifle\battle_rifle\battle_rifle 1 - weap - objects\weapons\rifle\smg\smg 2 - weap - objects\weapons\pistol\magnum\magnum 3 - weap - objects\weapons\pistol\plasma_pistol\plasma_pistol 4 - weap - objects\weapons\pistol\needler\needler 5 - weap - objects\weapons\rifle\plasma_rifle\plasma_rifle 6 - weap - objects\weapons\fixed\h_turret_mp\item\h_turret_mp_item 7 - weap - objects\weapons\fixed\plasma_cannon\item\c_turret_mp_item 8 - weap - objects\weapons\rifle\shotgun\shotgun 9 - weap - objects\weapons\melee\energy_blade\energy_blade 10 - weap - objects\weapons\multiplayer\ball\head_sp 3 Link to comment Share on other sites More sharing options...
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