Squeak Posted September 14, 2013 Report Share Posted September 14, 2013 Triumph By DBD Squeak and Chronmeister BETA :Slayer -- KoTH -- Extraction (WIP) -- Oddball (WIP) -- 1 Flag (WIP) Download Link : HERE ________________________________________________________________________________________________________________________________________________________ Triumph is something a little different from what most people see me forge, an asymmetrical map. It is inspired by Damnation from CE. The best player count for this map right now is 4v4 with a 3v3 minimum and probably a 5v5 maximum. The map might seem big at first but that is mostly due to the elevation on it. Testing KoTH, I learned that it was made for this map, there is so much awesome dancefloor and it can lead to some fun firefights. Screenshots: Weapons & Locations Primary weapons BR x 4 -- two in each base Carbine x 1 -- In red cubby LR x 1 -- On purple walkway DMR x 2 -- one near each initial spawn AR x 1 -- In purple dishes Secondary weapons Plasma pistol x 1 -- Near purple windows Needler x 1 -- Near lower teleporter Grenades Frag x 4 -- two near each base Plasma x 2 -- near purple windows Pulse x 2 -- on purple walkways Power Weapons Rockets (176s) -- On purple bridge OS (86s) -- On purple ledge Jetpack (56s) -- under purple bridge ________________________________________________________________________________________________________________________________________________________ Thanks DarkGoldNova Tanner Toxic Zandril S312 1 Link to comment Share on other sites More sharing options...
Squeak Posted September 17, 2013 Author Report Share Posted September 17, 2013 Thanks Zandril for the overview! I am going to be editing the map soon just need to get my game back from a friends house. Link to comment Share on other sites More sharing options...
Squeak Posted September 22, 2013 Author Report Share Posted September 22, 2013 β 1.02DL LINK UPDATED Structure Changed up some aesthetics so there was no z-fighting Red corner was changed so that it wasn't just a 4x4 tall corner, it is now more open. Also, I added a rock 2 to the red corner to add a LoS blocker from red walkway ramp. The LoS blocker from red to purple walkway was changed a little bit. Blue rock jump up was changed to a slide jump to make it easier to see from jetpack Lowered gravity lift by 3 units Pictures Objective Added oddball (Purple walkway --> Jetpack --> Blue spawn --> Red corner) Added extraction (Purple walkway --> Red Corner --> Bottom purple --> Blue spawn) Edited KoTH (Purple Walkway --> Teleporter Hall --> Purple dropdown --> Red corner --> Blue spawn) Weapons Moved carbine to be right where stickys spawn Added a damage boost random drop in red corner Future Updates Making a seperate Unity + version of the map with different weapons FFA spawns More gametypes (Any suggestions?) Link to comment Share on other sites More sharing options...
Chronmeister Posted September 23, 2013 Report Share Posted September 23, 2013 Do we have the budget to extend that cover piece at pic one (of update post) by adding two more? I mean to merge one to reach the bend at the ramp and the other to extend from this corner to the 1x4 we added. All of this would top off at the height of the railing we have between the 1x4's. I think this would look better bc it would cover up the transition and it would also force players onto that elevated path instead of making them want to jump down to the floor below. Link to comment Share on other sites More sharing options...
Squeak Posted September 23, 2013 Author Report Share Posted September 23, 2013 Do we have the budget to extend that cover piece at pic one (of update post) by adding two more? I mean to merge one to reach the bend at the ramp and the other to extend from this corner to the 1x4 we added. All of this would top off at the height of the railing we have between the 1x4's. I think this would look better bc it would cover up the transition and it would also force players onto that elevated path instead of making them want to jump down to the floor below. I could probably find money somewhere. Link to comment Share on other sites More sharing options...
Zandril Posted September 23, 2013 Report Share Posted September 23, 2013 I could probably find money somewhere. Story of my life... Link to comment Share on other sites More sharing options...
Squeak Posted September 23, 2013 Author Report Share Posted September 23, 2013 Story of my life... Yeah, it can get really hard. I could always delete some aesthetics but I don't really want to. Link to comment Share on other sites More sharing options...
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