Squeak Posted August 14, 2013 Report Share Posted August 14, 2013 Vanguard by DBD Squeak and DarkGoldNova Slayer - KoTH - CTF - Extraction - Lockdown - Ricochet Vanguard is a symmetrical 4-base map with some aspects from Sanctuary. Power weapons :Overshield - 2 minsRailgun - 2 minsSniper - 2 mins (1 clip)Jet pack - 30 secs (no ordinance) Other weapons :BR x 6LR x 2Carbine X 1Plasma pistol X 2Assault rifle X 2Needler X 1Boltshot X 1 Grenades :Plasma X 2Frag X 4Pulse X 2 Screenshots : Note: Some of these pictures are from an older version of the map. Thanks : The Fated Fire (Biggest thanks )EshkiiChronmeister DOWNLOAD LINK 1 Link to comment Share on other sites More sharing options...
AIGamerGirl Posted August 14, 2013 Report Share Posted August 14, 2013 I like it. Aesthetically pleasing. Keep up the good work. Link to comment Share on other sites More sharing options...
Squeak Posted August 14, 2013 Author Report Share Posted August 14, 2013 I like it. Aesthetically pleasing. Keep up the good work. Thanks this map has come a long way. The "alpha" version of this map does not even compare 1 Link to comment Share on other sites More sharing options...
AIGamerGirl Posted August 14, 2013 Report Share Posted August 14, 2013 Thanks this map has come a long way. The "alpha" version of this map does not even compare It makes me feel good knowing you put that much work into it. Link to comment Share on other sites More sharing options...
Squeak Posted August 14, 2013 Author Report Share Posted August 14, 2013 It makes me feel good knowing you put that much work into it. Im still working on kinks to the map so if you ever want to work / test on it with me message me @ DBD Squeak. Link to comment Share on other sites More sharing options...
Chronmeister Posted August 18, 2013 Report Share Posted August 18, 2013 This map works well for Extraction and KOTH. I still think you need to work on red and blue bases. The way you have yellow elevated would be a good example of how high I think the ground floor of these bases need to be raised. From there, maybe make a better connection between floors 1 and 2 with an interior ramp and lastly, make the jump to these bases from center easier. You have some really cool areas of the map along with some questionable ones. If you make every area of the map special, then of course the whole map will be something great. I think this one has potential so I hope you spend more time on it. Link to comment Share on other sites More sharing options...
Squeak Posted September 2, 2013 Author Report Share Posted September 2, 2013 Update V1.02 Gametypes added & gameplay changes : Ricochet added (Pruple bridge -- Yellow -- Bottom rocks) Changed hill and extractions to be a 5-plot game (HILL : Green -- Top rocks -- Top blue -- Yellow -- Top Red l Extraction : Green -- Top rocks -- Yellow -- Top Blue -- Top Red) CTF Fixes (Can't take flag from under base, respawn zones work) Respawn zones (Now only in CTF, Slayer, and Ricochet) Changed the spawning so FFA can be played. Structure : Removed all inclines off of the top middle structure Added bridges with jumps up to them Changed yellow tunnel pieces Added flag box Changed windows under bases to walls Weapons : Moved sniper to yellow antenna, made it an ordinance drop Placed carbines under bridges Moved plasma pistol inside of the bases behind the flag Made all grenades on normal so you can't run into them Link to comment Share on other sites More sharing options...
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