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The LightRifle After The Title Update (read it, please)


InTheFade23

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After fully mastering all rifles, other than the LR, I've moved into using it. While scoping at long range, the gun is average. It doesn't have very much stopping power, as compared to other guns, and opponents easily get away. The rate of fire improvement helps a tad while scoped, but the scoped part isn't truly the issue.

While not scoped, after the recent title update, I might as well simply lay the LR down and have the enemies assassinate me or simply blow my brains out. No fun is to be had with this weapon without scoping and at close range. It takes five shot bursts to kill someone, not scoping, compared to the new and improved four shot burst from the BR. In essense, it is 100%, completely useless. I now lose duels with all guns and very rarely get a successful kill. Going up against ANY weapon at close range, keep in mind that the main issue is that this is all while not scoping in, it is basically inevitable that one will lose a duel. DMR, BR, AR, Carbine, Suppressor, and even the storm rifle, one will lose if they are using the LR.

Having a k/d of 1.64 after mastering the Carbine and moving onto the LR, being +7,000 kills, I'm now +6800 just from using the gun for about ten hours. It's absolutely ridiculous.

I know that not many people use the LR, but take a stab at it and try out it. If its just me, which I highly doubt, then disregard this post. Fully use it, though. Make a load out based around it, and use it for a solid sit down of gameplay. See what you think. Thanks for reading.

TLDR: The LR is garbage when not scoped in and also needs to be made a four shot burst kill so that it can actually compete with the BR or any weapon for that matter.

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So you want to make the light rifle another PrePatch DMR? The light rifle is built for long range combat and should be used for only that. If I were anyone, I wouldn't use the light rifle on load outs unless it's big team battle. Otherwise, it will ruin your load out unless you use firepower and make a BR your secondary. Its a good weapon, but its not all-purpose like the DMR. Also one pro tip, after two-shots connect from the scoped version of the weapon, you can use the non-scoped part and get a 4 shot.

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Not at all, I want to it to be able to compete with other weapons at close range. It's not just a ranged weapon, it's supposed to be the best of both worlds, but it's not. It's as you said, it's a good ranged, or scoped, weapon. The maps, generally, are all very small or have many nooks and crannys that enemies can get away through, even at long range, the weapon doesn't do very much due to a lack of stopping power. The gun is a great idea, but I feel that it needs a bit more tweaking. Use it so much that its just unreasonable and you'll see what I mean. It simply doesn't perform or compete as the other 3 scoped rifles do.

TLDR: The LR just needs a bit more tweaking.

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the gun designed to be dominant at longer ranges. Its weakness is in close range situations; it is not meant to be the ideal weapon for any situation. Being able to use the weapon well depends on your knowledge of its strengths and weaknesses, and being able to utilize them to your advantage. Learn to navigate and control areas on maps that will give you some space between you and your opponent so the weapon can be used to its full potential. In my light rifle class, i always use a magnum as the secondary because of its great ROF and versatility in many combat situations. I can almost use it like a primary weapon, so I  pull it whenever the light rifle is not suitable for a situation. Or just use the boltshot for when an enemy gets too close, but that will be considered very "noobish" of you. 

 

It is not the rifle that needs the improvement, it is your play style that needs an adaptation 

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Although I do see your point on using points of the map to my advantage, you gave me advice to use the boltshot and therefore you're opinion is invalid. Perhaps it is a combo of both my lack of skill with the gun and its lack of adequate usage at close range, but I still refuse to accept that it is all my fault and has nothing to do with the gun. I see what you mean with the magnum as well, but it's not magnum kills I need. If I were going to use a pistol to take down shields, I'd go halo 3 noob combo with the plasma pistol and a pop to the head. As I said before, I'm no Halo 4 adept, but this does partly have to do with the gun. It's was considerably better at close range before the title update because it could at least compete with the BR when it and the LR were 5 and 5. Still something wrong, though. I simply have my mind set that something needs to be done. Play 10 rounds of infinity slayer using it and only it, no power weapons, or secondary weapons; as that's the quickest way to master a weapon by only using it, obviously, and you'll see.

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Although I do see your point on using points of the map to my advantage, you gave me advice to use the boltshot and therefore you're opinion is invalid. Perhaps it is a combo of both my lack of skill with the gun and its lack of adequate usage at close range, but I still refuse to accept that it is all my fault and has nothing to do with the gun. I see what you mean with the magnum as well, but it's not magnum kills I need. If I were going to use a pistol to take down shields, I'd go halo 3 noob combo with the plasma pistol and a pop to the head. As I said before, I'm no Halo 4 adept, but this does partly have to do with the gun. It's was considerably better at close range before the title update because it could at least compete with the BR when it and the LR were 5 and 5. Still something wrong, though. I simply have my mind set that something needs to be done. Play 10 rounds of infinity slayer using it and only it, no power weapons, or secondary weapons; as that's the quickest way to master a weapon by only using it, obviously, and you'll see.

 

I did say that the boltshot is quite "noobish" to use, and  i would never use it myself for that reason. 

 

Anyways, if its too difficult to adjust your play style, try to play in some different playlists. It sounds to me like you play infinity slayer, so try moving to something larger like team objective or big team battle. Larger maps will provide better places to utilize the light rifle to its full abilities 

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My play style is aim for the head and mainly stay back while using the LR. The best combo I've found so far is to toss a pulse grenade at the opponents feet, thus immediately depleting their shield, and shooting them square in the face. That's the best combo with my load out for my LR. I have to use the ammo perk because no one in their right mind chooses to use this weapon, the extra grenade so that I can have 2 pulse grenades, and the magnum. The other perks and nonsense are all preference and CoD bull****, but for some reason people like that nonsense. As for playlists, as I stated above, my problem with the LR isn't long range, it's close range. Getting long range kills with it isn't very simple either due to a severe lack of stopping power, but 5 body shots, or 4 to the head, isn't too bad to knock out at a distance; however, it's just close range that bothers me to no end. Currently I've been playing a lot of action sack and playing lighting flag, where, for those of you whom haven't played yet, is one hit kill where everyone uses the LR. I'm on the last level of its mastery, but I just have 900 more kills to knock out :-b Regardless of that, my GT is EvenRatz23 if any of you gents would like to further look into this or hmu on some Halo 4, it would be greatly appreciated.

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The LR is a support rifle. DMR, BR, Carbine, they are all based around a certain range and capability. The Two human weapons are more 'killer weapons' while the Alien weapons are 'support weapons', with the Carbine able to do a lot of damage in a short time at closer ranges......

 

The LR is the ranged powerhouse. One hit is just about 2 DMR shots, so par it with teamshooting and it becomes VERY powerful and is very support based.

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My play style is aim for the head and mainly stay back while using the LR. The best combo I've found so far is to toss a pulse grenade at the opponents feet, thus immediately depleting their shield, and shooting them square in the face. That's the best combo with my load out for my LR. I have to use the ammo perk because no one in their right mind chooses to use this weapon, the extra grenade so that I can have 2 pulse grenades, and the magnum. The other perks and nonsense are all preference and CoD bull****, but for some reason people like that nonsense. As for playlists, as I stated above, my problem with the LR isn't long range, it's close range. Getting long range kills with it isn't very simple either due to a severe lack of stopping power, but 5 body shots, or 4 to the head, isn't too bad to knock out at a distance; however, it's just close range that bothers me to no end. Currently I've been playing a lot of action sack and playing lighting flag, where, for those of you whom haven't played yet, is one hit kill where everyone uses the LR. I'm on the last level of its mastery, but I just have 900 more kills to knock out :-b Regardless of that, my GT is EvenRatz23 if any of you gents would like to further look into this or hmu on some Halo 4, it would be greatly appreciated.

K, just making sure you don't rush top mid with the LR. The light rifle isn't built for maps like Haven, Adrift. Where there is alot of available cover in long-distance situations.  The LR is good on open maps that are easily nadable and flow quickly. Like Simplex, Lockout, and Complex. The last one isn;t easily nadable but, its so open that its good anyway.

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