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New gun ideas and previous guns


Matt 117

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I was thinking the other day about what guns I want in the upcoming halo game. I will star the new ones and describe them.

 

 

Human guns:

 

Assault rifle- load out

Spartan Rifle*- shoots red lasers like automatically. Load out.

DMR- load out

Battle Rifle- loadout

DVR (Devastator)*- two round burst, low rate of fire, high damage. Load out

Bolt action sniper*- ordinance.

Gauss sniper*- a gauss sniper, ordinance

Sniper- ordinance

Magnum- load out

Revolver*- a modern day revolver, but future looking

Spartan laser- ordinance

Grenade launcher- returning from reach and is ordinance

Rocket launcher- ordinance

Rail gun- ordinance

Frag grenades

Sonic grenade*- don't know how to explain

Napalm grenade*- napalm grenade

Shotgun- ordinance

SAW- ordinance

DAR*- designated assault rifle. Automatic with an optic sight

SMG and of SSMG- load outs

 

Covenant

 

Covenant carbine- load out

Storm rifle- load out

Energy sword- ordinance

Plasma rifle- load out

Plasma pistol- load out

Plasma repeater- load out

Plasma launcher- ordinance

Fuel rod gun- ordinance

Spiker- load out

Spiker sniper*- ordinance

Spike AR*- load out, automatic

Gravity hammer- ordinance

Beam rifle- ordinance

Particle sniper- ordinance

Focus rifle- ordinance

Concussion rifle- ordinance

Needler- ordinance

Mauler- load out

Needle rifle- load out

Needle launcher*- a rocket launcher needle launcher. The needle is huge, ordinance

Needle sniper*- self explainatory

Plasma grenade

Spike grenade

Firebomb grenade

 

Forerunner

 

Promethean sniper*- three shot sniper, but the shots are fast ordinance

 

Promethean sword*- ordinance and for melee

Incineration grenade*- bursts into four little grenades

Binary grenade*- has two explosions

Dark rifle*- shoots dark light and is single shot. Load out

Slip space grenade*- like the nuke in reach but smaller and forerunnery

Black hole grenade*- a black hole in a grenade

Pulse grenade

Sentinal beam- ordinance

Incineration cannon- ordinance

Suppressor- load out

Light rifle- load out

Bolt shot- load out

Binary rifle- ordinance

 

Flood

Flood tentacle*- for melee and can turn the dead enemy body into a flood.

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Gauss sniper sounds soooooo OP.

 

 

I think I want a grenade launcher styled weapon and a plasma launcher weapon from Reach back. Also keep the saw but add an SMG, which will give you a speed boost when walking.

 

 

 

 

 

 

 

 

 

Also change the ugly BR design.

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UNSC weapons:

 

-Magnum (DW)

•No scope

•five shot kill

•high recoil

•High ROF

-Auto mag (DW)

•scoped

•6 shot kill

•high recoil

•slower ROF

-SMG (DW)

•can be used as a sidearm

•40 round magazine

-Battle Rifle

-DMR

-Assault rifle

-SSMG

•the silenced SMG from ODST

•60 round magazine, scoped

-Frag grenade

-SAW

•buffed, heavier H4 version

-EMP Launcher

•grenade launcher from halo reach

-Grenade Launcher

•fires projectiles similar to the sticky detonator that will explode on contact or await detonation depending on firing mode(Utilizes a 3 round magazine)

-Spartan Laser

•similar to the reach version

-Sniper Rifle

-Rocket Launcher

•Fires two types of rockets, Anti-personnel rockets (which appear green on your HUD) are unguided and deal high splash damage, while anti-vehicle rockets (blue on your HUD) track ALL vehicles and have high penetrative power, dealing twice the damage against vehicles.

-Railgun

•Halo 4 version

-Heavy Railgun

•One hit kill on ANYTHING, including pelicans(comes with 1 extra round and takes 5 seconds to charge and fire)

-Hyper Rifle

• 3 shot kill, low ROF

• battery operated, batter holds energy for 36 shots

• emits high intensity atom laser

 

Detachable Turrets:

-Machine gun

-Flamethrower

-Missile pod

 

Emplacements:

-Rocket Turret

•Fires volleys of 4 rockets, rockets become guided when the operator enters first person mode and looks through the emplacements holographic optics. Range 1000m

 

-Gauss Turret

• Identical to the turret mounted on the back of a warthog

 

-Mortar Turret

•Starts with a target locator, the player who acquires the locator can use it to call in mortar fire anywhere on the map.

• locator creates a red circle around its target and sticks to objects, including vehicles and personnel.

•Mortar fires 3 round volleys, each round yielding the power of 2 antipersonnel rockets.

•shot recharge time can be changed in forge

 

Covenant Weapons:

-Plasma Pistol (DW)

-Plasma Rifle (DW)

-Storm Rifle

-Needler (DW)

-Needle Rifle

-Covenant Carbine

-Assault Carbine

• 5 shot kill, fires particle beam with extreme accuracy at extreme range

• low rate of fire

•Only comes with 20 extra rounds (2 mags)

-Beam Rifle

-Concussion rifle

-Fuel Rod Cannon

-Plasma Launcher

• identical to the one in reach but with a longer range

-Incendiary rocket launcher

•fires 3 miniature unguided plasma shells from a 3 barreled launcher which explode upon impact, igniting everything within the primary blast radius

•holds up to 5 extra shots

•each plasma shell does about as much direct damage as a plasma grenade.

-Energy Sword (DW)

-Plasma Grenade

 

Detachable Turrets:

-Plasma turret

 

Emplacements:

-Plasma cannon shade

•Identical to the one in reach but with higher projectile speeds and higher damage

-Fuel rod shade

• like the ones in the reaches campaign

• Fires homing fuel rod rounds that tracks land and air vehicles

 

 

Brute Weapons:

-Spiker (DW)

-Brute shot

-Mauler (DW)

-Spike Rifle

•fires long metal spikes at high velocity

•Same ROF as carbine

•6 shot kill

•very inaccurate (large reticle high spread)

•16 round magazine

-Brute plasma rifle (DW)

-Gravity hammer

-Napalm grenades

-Spike grenades

 

Many of OP's ideas are very bad. A 2 shot burst weapon? Really? A revolver?

You know that the beam rifle uses a particle beam right? We don't need a "particle sniper"

A bolt action sniper is just childish. This is the future kid. Needle launcher, seriously? Spiker sniper? At least come up with some better names kid.

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