VideoDragoon Posted June 9, 2013 Report Share Posted June 9, 2013 Gamertag: VideoDragoon Map: Production http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/d54b4b32-307f-4d41-a769-963d94afe598 Gametypes: Slayer(1v1-2v2), CTF Description: Production is a movie set made up of different scenes. It is an asymmetrical map that was based off of the map Avalanche which was one of my favorite maps in Halo 3. Overhead Bases/ Post-apocalypse holdouts Cliff Graveyard Forest Cave Small raised rock platform Small UNSC base Extended Platform Control/Editing room Link to comment Share on other sites More sharing options...
A R C A S I U S Posted June 9, 2013 Report Share Posted June 9, 2013 seriously man avoid using the green screen pieces in any playable maps because it just looks wrong. I can see the sidewinder resemblance and you have the basic layout downpat however there are so many things that detract from the map. Mostly because it is far too open at the bottom of the second image. Also gameplay will get stagnant as there is no small cave or shortcut to the other side as most maps inspired by sidewinder do so it will take players far too long to get into combat after dying. Link to comment Share on other sites More sharing options...
Creative Gaming Inc. Posted June 14, 2013 Report Share Posted June 14, 2013 Wow, I've been working on a Sidewinder-inspired map that is frighteningly similar to this. Ran out of budget, though… Anyways, the key to a big, open map like this is sightlines. You need to invest most of your rocks into tall, yet smooth Blood Gulch-syle hills. Link to comment Share on other sites More sharing options...
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