AnimalDenWinter Posted April 3, 2013 Report Share Posted April 3, 2013 Hello it's me again. I was thinking of a new game-type for Halo 4 matchmaking: Sentinel Fight. The game is where you have your own personal Sentinel which hovers above your head, protects you and fights for you. The way you win is to have your own Sentinel survive for the longest. Deaths don't actually matter it's the amount of time between each death added up together at the end of the game. Whoever has the highest time wins. What do you think of this? Please leave feedback. Quote Link to comment Share on other sites More sharing options...
Victory Element Posted April 3, 2013 Report Share Posted April 3, 2013 I do like the creativity in this idea, but it will only encourage camping if the scoring is based off of life span. players will just find a secluded area and stay put as long as possible. Quote Link to comment Share on other sites More sharing options...
wildfire C Posted April 4, 2013 Report Share Posted April 4, 2013 Yeah Victory is right it just wouldn't work cause of the campers, but this could be defeated by always knowing where people are and a bonus for getting kills Quote Link to comment Share on other sites More sharing options...
AnimalDenWinter Posted April 4, 2013 Author Report Share Posted April 4, 2013 I do like the creativity in this idea, but it will only encourage camping if the scoring is based off of life span. players will just find a secluded area and stay put as long as possible. Umm.....Well maybe there could be a certain map for the game-type like an enclosed area as if your going through a big building. Also it should be if you stay in one spot for more than 5 seconds you will instantly die and get 10 seconds taken of your added up surviving time at the end. I don't know. Maybe we could discuss this more and try and make sensible. Quote Link to comment Share on other sites More sharing options...
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