Redemption1272 Posted February 14, 2013 Report Share Posted February 14, 2013 Edifice Hey fellow halo nerds, just giving up on leaving this map on the backburner and giving it to the world. Got a lot to say about this map as I have been working, testing and changing this map inside-out to get the possible halo experience. Much of the design stems from some very old roots but new aspects with the halo 4 sandbox. I would like to say that this design was just a combination of deep thought and hard work but my real advantage to this map was all the people who provided feedback, props goes out to Atlasisshruggin, Squally dabeanz, yemiL, and to all the testers who gave their feedback and dedication to help test this map. I first started the design by looking at some past designs which had good aspects and mistakes, ones of which I will not make again. Then I looked upon halo 2 Sancturary, tiny bits of Warlock and some minor bits of Guardian. Ironic enough it was what all these maps did and didn't have that made this map. Fast-paced, segmented, situational-power postions, and under the surface movement options were all good aspects that these maps had. The Architecture was something that didn't really match any of these maps but a combination of things I haven't seen yet, although I had taken some aspects of it structure from Imago, (Please do not ask me to remake that). To incorprate the cave was more of self-challenge that I wanted to try and give the best possible experience with the cave and the map equally. Creating player flow came down to understanding what a player is really thinking on a pschological level, breaking up a map just right to where it makes a player want to keep moving. At first CTF wasn't a viable option but after it's last revision to give blue team much more of a base, red and blue had a good balance and after testing I felt even more confident about CTF being a viable option. KOTH and Oddball played like a dream out of the old days along with slayer, dear slayer as the most diverse gametype on this map. I recommend that if you play FFA you play a max of 6 people but the ideal number is 4 people FFA. Team Slayer plays Standard 4v4 and 2v2 (yay!). Now after reading all this (if you actually do), you must me thinking "SHOW ME DA MAHP YOU $#@%". Alrighty! No more pointless rambling, map detailz: Map name: Edifice File Share Gamertag: Redemption1272 Canvas Map: Ravine Last Updated: 02/10/2013 Supported Gametypes: Slayer, Regicide, Capture the Flag, King of the Hill, Oddball Tags: Competitive Best Gametypes: Infinity Slayer, Capture the Flag, King of the Hill, Oddball Best Team Size: 4 vs. 4 Initial Ordnance: Railgun, Hammer, Sticky detonator Random Ordnance: Shotgun, Saw Details: Initial drops will respawn but at random, as they are under the random drop rotation Screenshots: Thanks again to all the testers! I will be watching the thread for feedback so be diligent! 1 Link to comment Share on other sites More sharing options...
♠ Spades N AZ ♠ Posted February 14, 2013 Report Share Posted February 14, 2013 Good luck to you in the contest. Also glad to see your mug on this forum actually posting. See you around man Link to comment Share on other sites More sharing options...
muflapjackie Posted February 17, 2013 Report Share Posted February 17, 2013 Edifice is my favorite slayer map of all the halo 4 forge maps that I have downloaded and tested with others. Excellent job. It's funny how alot of these maps that people post aren't available for download. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now