Curly Parmesan Posted February 10, 2013 Report Share Posted February 10, 2013 (edited) Map: Crossbow (Now with link!)Fileshare Gamertag: Curly ParmesanCanvas Map: LongbowSupported Game Types: Dominion, Big Team Slayer, and Two Flag Heavy (or any CTF)Best Game Type: DominionIntended Team Size: 12-16 playersInitial Ordnance: Rocket Launcher x2 Sniper Rifle x2 2x pulse grenades x2 Gravity Hammer Random Ordnance: Fuel Rod Cannon x2 Incineration Cannon x2 Spartan Laser x2 Rocket Launcher Objective Ordnance: Three per base, consisting mostly of Rockets, Spartan lasers, Sniper Rifles, Railguns, and Sticky DetsWeapons on Map: NoneArmor Abilities/Powerups on Map: NoneSupported Vehicles: Alpha and Charlie (4 total each) Warthog Gauss Hog Mantis Banshee Bravo (4 total) Warthog x2 Rocket Hog Banshee Around Map Mongoose x4 Warthog x2 Neutral Scorpion Budget: 7990/10000Screenshots:Overview (Note: Banshees and Bravo vehicles are unmarked, but they are represented)CharlieCharlie FortifiedBravoBravo FortifiedAlphaAlpha FortifiedMap Description: Crossbow harkens back to the older days of Halo 3 of playing Standoff Heavy, Sandtrap Heavy, and Avalanche Heavy by bringing intense vehicle play and long sightlines to your Halo 4 experience. It utilizes the default Dominion gametype and is watertight. There's a teleport system behind Red and Blue garage as a form of Alpha Charlie movement option outside of Bravo control. Red an Blue garages have been blocked off, but have a mongoose and warthog beside them. All bases have two turrets, 3 entrances with shields, and 2 entrances with no shields. NOTE: There is no dynamic lighting on non-forge world maps. All objective drops are Human themed. Finally, spawning is tight with respawn zones and anti-respawn zones.All feed back is welcome, and I hope you enjoy Crossbow. Edited February 27, 2013 by Curly Parmesan Link to comment Share on other sites More sharing options...
T O lR T A Posted February 10, 2013 Report Share Posted February 10, 2013 I think you should take the basic design of the side bases and place them on a different map such as impact or erosion. The problem that I see with this map is that their is only one flanking route from A to C. And you must be like hey Exile has this same linear set up. Well Exile had two flanking routes that allowed for flexibility around the map. Not only that but if you do put it on a forge map, it will also show creativity with the different pallet. I'm not saying this is bad just that it won't really work. If you do plan to do this just don't copy and paste. Link to comment Share on other sites More sharing options...
Curly Parmesan Posted February 10, 2013 Author Report Share Posted February 10, 2013 Thanks for the feedback. It's a good idea to recreate the entire layout on a forgemap, but I really wanted to utilize the amazing vehicle tracks and so-far unused outside bases on Longbow. And there's actually a few ways to get from A to C (exactly how many ways to get from Longbow's A to C plus a new one.) You have two teleporters, the far back path, the path closest to B, and I also opened up the cave that goes through the rock. It's really about the same amount of freedom that you have in the Original Longbow's Dominion or Meltdown's Dominion. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted February 11, 2013 Report Share Posted February 11, 2013 This is not realty what im looking for. I'm looking for original dominion forge maps, not reworkings of the matchmaking set. Link to comment Share on other sites More sharing options...
T O lR T A Posted February 11, 2013 Report Share Posted February 11, 2013 Thanks for the feedback. It's a good idea to recreate the entire layout on a forgemap, but I really wanted to utilize the amazing vehicle tracks and so-far unused outside bases on Longbow. And there's actually a few ways to get from A to C (exactly how many ways to get from Longbow's A to C plus a new one.) You have two teleporters, the far back path, the path closest to B, and I also opened up the cave that goes through the rock. It's really about the same amount of freedom that you have in the Original Longbow's Dominion or Meltdown's Dominion. Actually, It doesn't matter about the teleporters or the caves. The side bases are backed up against the wall in a concave shape. If you use that teleporter, you still got to go the same way you would have to go without it. It was different with the original bases cause the entrances to the base are more accesible. But I never really go to go inside those bases alot, all I know is that the bases are really nice. I do understand the effort you took to integrate all the spawns, drops, and objective lables. Link to comment Share on other sites More sharing options...
Curly Parmesan Posted February 11, 2013 Author Report Share Posted February 11, 2013 This is not realty what im looking for. I'm looking for original dominion forge maps, not reworkings of the matchmaking set. Okiedokie, good to know. At least it was a great experience in gametype labels and overall dominion practice. Actually, It doesn't matter about the teleporters or the caves. The side bases are backed up against the wall in a concave shape. If you use that teleporter, you still got to go the same way you would have to go without it. It was different with the original bases cause the entrances to the base are more accesible. But I never really go to go inside those bases alot, all I know is that the bases are really nice. I do understand the effort you took to integrate all the spawns, drops, and objective lables. I see what you're saying, it definetely is a bit cramped when it comes to entrance angles (although I do slightly disagree, example Meltdown Dominion). I imagine most people would run directly at either of them from the Bravo area instead of heading through either of the caves. But I'll definitely use your advice when it comes to my next Dominion map. Thanks for your time guys. 1 Link to comment Share on other sites More sharing options...
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