TRF BaDInTentZs Posted December 6, 2012 Report Share Posted December 6, 2012 That needs to be reworked so that k/d comes into play for it. I hate going +6 and seeing some kid who goes -8 outscore me. The simple math would be +5 for every positive point and -5 for every neg point. Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 6, 2012 Report Share Posted December 6, 2012 The whole point was so people unable to get kills or having their kills stolen still contribute to the team. If you want to score higher assist more or use specialty weapons. Melee in CQC... I dunno play the game. Link to comment Share on other sites More sharing options...
TRF BaDInTentZs Posted December 6, 2012 Author Report Share Posted December 6, 2012 lol I've played over 600 matches and maintain a positive k/d. Link to comment Share on other sites More sharing options...
FaTaL Posted December 7, 2012 Report Share Posted December 7, 2012 The only time a player will have a better score with a 14 k/d spread like you mentioned, would be in an objective game or in a slayer game if the negative K/D player has somehow maintained a high amount of kills. Link to comment Share on other sites More sharing options...
TRF BaDInTentZs Posted December 7, 2012 Author Report Share Posted December 7, 2012 He had 16 kills but almost lost the game for us charging like a bk scrub. Link to comment Share on other sites More sharing options...
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