Douglas 042 Posted October 11, 2012 Report Share Posted October 11, 2012 GT: Douglas O42 SII Map: The Disease (Part 2) http://www.halowaypo...etails=31004306 Gametype: The Disease http://www.halowaypoint.com/en-us/haloreach/Douglas%20O42%20SII/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30956486 Recomended players: 8-16 General Description: This is a linear infection map and the Second in the Disease Series. Story behind the Map: You are part of a long range recon unit that was out on patrol when the disease was released, Now you and your team are trying to survive the Disease/ZOMBIES and you just got into the Abandoned Army Base and are searching for supplies while on your way to the Vehicle bay but due to damage and power being out in certain parts of the base you must take the longer way round. But be careful the Zombies aren't far behind you. First Area: Second Area: Third Area Enjoy the Map and let me know what you think, As well as let me know what you think needs fixing or changing. Link to comment Share on other sites More sharing options...
Robius5991 Posted October 11, 2012 Report Share Posted October 11, 2012 Looks like a good map. I think it's a little better than the first disease map because it offers a slightly better experience aesthetically (you have some nice details in this map) and there seems to be better placed cover for the humans, thus leading to what I think will be a far nicer gaming experience, but that's just my opinion. Once you have it tested with a lobby, you'll be able to tell what you would need to change from the feedback the players give you on the game (I do this a lot with my map). Anyways, great job. Link to comment Share on other sites More sharing options...
Death by Dogs Posted October 11, 2012 Report Share Posted October 11, 2012 Looks really interesting, the asthetics are exceptional, but I can't tell the layout exactly but that could just be that each room seems to be rather small.(which could be a problem although I would have to play myself to know for sure) Link to comment Share on other sites More sharing options...
Douglas 042 Posted October 12, 2012 Author Report Share Posted October 12, 2012 Once you have it tested with a lobby, you'll be able to tell what you would need to change from the feedback the players give you on the game (I do this a lot with my map). Anyways, great job. I would playtest it myself with some friends but none of my friends ever really play custom games and when they do they always only want to play on their maps! Thats why i ask for feedback. Link to comment Share on other sites More sharing options...
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