BeckoningZebra1 Posted September 8, 2014 Report Share Posted September 8, 2014 Welcome all to the 44th 343i Weekly Community Poll! Last week the Community Poll asked members if they felt the number of players in Halo 5's Big Team Battle should be expanded and how large it should be expanded. The results of the poll are in: 12 vs 12 is the most popular number for Halo 5's Big Team Battle! Look at rrhuntington's post for a more detailed opinon: I'd say 12v12 is a good number for me. It is in between the sort of low number of 8v8, which can actually seem more empty than the 16 players seems, and the 16v16 Crowded scene. 12v12 seems like a good medium if they were to be an increase. In the end though it all depends on map sizes. Try stuffing 16v16 on to Blood Gulch, because it'll get pretty crowded. I would like for big team battle to be expanded, but not to incredible heights like 32v32 or anything like that. Honestly, I really just don't want to run for an hour to get to an objective, or enemy. Bigger ain't always better. This week's community poll is about something that has both changed the franchise and brought about a line of division in the Halo Community. Loadouts. So my question to you this week is: Should Halo 5 have any type of Loadout at all? Leave your thoughts along with your vote below. Voting ends 9-15-2014 @ 6:00 AM EST Thanks for taking time to partake in the Weekly Community Poll and See y'all next week! Have a question, complaint, or suggestion pertaining to the poll? Message BZ1. View full article Link to comment Share on other sites More sharing options...
Deathab0ve1 Posted September 8, 2014 Report Share Posted September 8, 2014 no to an extent. I think match making should consist manly of game types with no load outs. I would like load outs for custom games. Link to comment Share on other sites More sharing options...
hope09 Posted September 8, 2014 Report Share Posted September 8, 2014 12 vs 12.... wow talking about pushing the envelope.... you guys are sure to keep halo from redundancy with your innovative fearlessness.... Link to comment Share on other sites More sharing options...
hope09 Posted September 11, 2014 Report Share Posted September 11, 2014 load outs would be good if they included sniper rifles and other power weapons as options.... to balance it out maybe allow 3 weapons, make it build specific, or where specific achievements must be unlocked to get the power weapon of choice so that it has to be earned. It gives achievements a practical purpose in the game. upgradeable weapons like upgrading missile launchers to be heat seeking.... sniper scopes that can see invisible players as well, or quick reloading.... you can make the game innovative and divide the game into game types that give people the option to play standard load out games, heavy load out games or standard halo without load outs... its ok to do new things and stil give the old schoolers what they want.... there is no need to choose or be limited with the next gen gaming system.... the key to keeping millions playing is making it as customizable as possible so as many people can choose how they want to play the game and give them game types they want.... giving the players control to choose the way they want to play adds a level of uniqueness that will keep people interested.... halo 4 ad a great campaign and a great story line but what keeps a game playing for months on end is innovative matchmaking.... halo can have it all so why settle for anything less..... big team battle 8vs8, 12vs12 and 16vs16 with appropriate map sizes with games designed around load out options or classical gameplay that people get to choose before entering matchmaking or in a voting system. Diversity gives the room for innovation but also allows for classic gameplay that the die hards know and love.... you can please them all as long as you give them the power to choose their own adventure Link to comment Share on other sites More sharing options...
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