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  1. Alone is an infection gametype that revolves around the infected being stealthy. There are currently two maps for it, the dark and the fog. The infected spawn with good camo, no shields and a run speed of 120%. The humans spawn with bottomless clip railguns and boltshots, as well as infinite regen fields and do not have a motion tracker. The last man standing gets the speed boost effect, which works as a kind of night vision. There is only one alpha zombie and he gets no special traits Both maps are have very little abient lighting, though the flood seem to have some sort of night vision despite not having the flood effect on them. This makes it difficult for the humans to see the zombies and forcing them to work together to spot and hold them back. Regen fields can be used as a light source though they can be a hindrance if used poorly as they darken the rest of the map while you're looking at them from the outside. Another factor in both maps is that all the humans spawn seperately or in pairs, forcing them to actively search for eachother before the zombies pick them off The Dark is on the map impact and is much darker than The Fog. It has a very roundabout design with very few dead ends which means the zombies always have multiple routes to attack from. The upper center has a low gravity hole in the floor that you can jump over, though failing to make the jump causes you to fall to your death. The fog is on Ravine and therefore has brighter natural lighting. This is counteracted however by a layer of mist that apears at a distance on the lower levels. It is smaller than The Dark but zombies often spawn in places not accessible by the spartans, helping the flood to get the jump on them. Both maps and the gametype are on my fileshare, GT is wolfboy702, Reccomended player count is 8-10. I would appreciate any feedback. Special thanks to Decietful Echo for making the fog and helping me with making the dark.
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