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Found 3 results

  1. GamerTag:HaloDreadNaught Map: Prime GameType: Infinity Slayer and Capture The Flag. http://www.halowaypoint.com/en-us/players/halodreadnaught/halo4/fileshare Description: 4-8 player map. This is a small map. Already set for two game types. I made it with a Halo 3 Narrows type of feel to it. Please download and test it out. Send me feedback on here or my gamertag. I will make modifications accordingly, if a decent amount of people enjoy the map then ill consider making a new map. I'm really looking forward to creating better and more creative maps. Enjoy
  2. Hey guys, this is my first competitive map ever on Halo 4. I used to make mini game maps, but I decided to step out of the boundary and push forward my talents. Here I present you, Outposts. Gamertag: HAv0c99 Map: Outposts Gametype(s): Slayer, KoTH, CTF The map is basically a narrow map which has two bases on opposite ends, with a mini base located in the middle. It contains many weapons (but are balanced), and 4 mongoose vehicles. The map's prime gametype is CTF, but it also supports KoTH and Slayer. It's new and improved. You can download it on waypoint here.
  3. Gamertag: xXPWNAGEXx025 Map: Angustus Gametypes: Slayer, KOTH, CTF, Oddball, Infection, Regicide Recommended Players: 6-8 This map was inspired by the Halo CE map Longest. It eventually came to be Angustus. Its not a remake of Longest, just inspired by it. It is a 180 degree rotation sysmetrical map. It could support a 2v2 if you wanted to, but 6-8 players work best. 10 players for CTF also work. Angustus is the Latin word for Narrow. There are long narrow hallways that can lead to the middle of the map and into the two bases. There is a trait zone at the nop of the map that acts as the roof. It's impossible to get out. The only problem I really no of is the forge lighting. Its kind of broken in the narrow hallway and I don't know how to fix that. So feedback on how to fix it would be appreciated. This map supports most gametype except Extraction, Dominion, and Grifball. Some help making the map better than what it is would be very appreciated! I have tested out all the gametypes and they all play very smooth. Weapon Spawn Times: Overshield: . . . . . . . . . . . 240 seconds Scattershot x2: . . . . . . . . 180 seconds Sniper Rifle x2: . . . . . . . . 120 seconds Needler x2: . . . . . . . . . . . . 90 seconds Plasma Grenades x2: . . . . 60 seconds Now onto the pictures! This is the loadout camera This is the middle of the map that leads to the other side This is where you will spawn The Overshield spawns in the middle of the map This is the long hallway Now that black wall in the back is open on all gametypes except for Flood and CTF. There is a teleporter that leads to the hallway on the other side of the map. This prevents from an easy score with the flag and prevents flood from getting to the other side quickly. Some feedback would be very appreciated!
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