Jump to content

Search the Community

Showing results for tags 'levels'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • 343 Industries News
  • Halo 5: Guardians
    • Campaign
    • Matchmaking
    • Forge
    • Nightfall
    • Special Editions/Collectibles
    • Weapons and Vehicles
    • General Halo 5 News
  • Halo: Master Chief Collection
  • Halo 4
  • Destiny
  • Reach
    • Match Making
    • Forge


  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Offbeat Items
    • Member Created Work
  • Games and Events
    • Contests & Events
    • Game Invitations
    • Clan Recruiting / Advertising
  • News Feed
    • Halo & Gaming Industry News
    • Gaming News Feeds
  • The Halo Universe
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Previous Gen Halo
    • Forge Discussion
    • Halo: Mobile Games
    • Halo Lore
  • Forge Maps
    • Aesthetic Maps
    • Big Team Maps
    • Competitive Maps
    • Flood/Infection Maps
    • Objective Games
    • Race Maps
    • Map Testing/Forge Invitations
  • Other Gaming
    • Installation 01
    • Games Consoles
    • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start






Website URL







Found 4 results

  1. I spend hours and hours on ******* end. Leveling up through diamond. And it'd getting ridiculous. I can win 9 games in a ******* row and barely go up, but lose all my progress I've fought hard for for losing one god damn game? How does 1 loss Trump 9 ******* wins. Game is completely trash. 1 and a half + wasted just to lose one ******* game. I'm done playing this stupid ****. Learn to make non broken games, and I promise you I'm not the only one that feels this way
  2. i cant take full credit for the idea behind this topic, saw some other folks on here talking briefly about certain level modifiers from other games. well that got me thinking, i didnt realize that there are no built in hazards in h4 multiplayer maps. granted, some of the newer maps ive seen have started to add fusion coils back, but does any one remember the boundry turrets on snowbound, the bouncing bettys on sandtrap. what about the train on terminal (h2) <think thats the level im thinking. my point is, ive always thought that naturally occuring hazards in levels adds an element of chaos that makes the game fun IMO. neither team can fully compensate for such things, and i like haveing that neautral threat. even just effects for different levels would be cool. big sand storms that cut visibility in levels, fog, or other things to make subtle challenges. what do you guys think? what kind of level hazards/effects would be cool? would level hazards/effects even be good to add to halo multiplayer? let me know what you think
  3. Here is an image I found containing each individual level requirement XP. Enjoy!
  4. So if you haven't heard 343 came out with Halo 4's achievements today. If you haven't seen them here's the link: http://www.ign.com/a...t-list-revealed Anywho, the big thing I'd like to discuss is the fact that there's only 8 levels...... I'm seriously hoping this won't be like call of duty with short campaign but beautiful graphics and an insane multiplayer. The other thing I'm worried about is that they're putting so much content into this game there won't be a lot of room for a lot of campaign So there had better be a lot of Easter eggs Thoughts?:::
  • Create New...