Jump to content

Search the Community

Showing results for tags 'kamikaze'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 1 result

  1. Kamikaze Banshees By Rabid MidgetMan Map link Gametype link Player count: 8-14, the more the better. add a second alpha zombie for large lobbies. Ever noticed how a banshee explosion is much larger than a banshee-bomb explosion? These zombies noticed. Many explosions are guaranteed In this chaotic yet skillful game. Please give feedback after playing! Overview Zombies fly into the canyon and crash (explode) into survivors in order to infect them. The zombies are unable to inflict damage with the banshee guns. If the humans would prefer to keep their limbs mutually connected to their torso, they might want to consider blowing the banshees up in mid-air during their dive. A large variety of powerful weapons enter the map through initial ordnance, random ordnance, personal ordnance and not forgetting the 2 random weapons you spawn with. I built the map between the 2 massive asteroids of impact. the smaller (yet still BIG) asteroids between the map provide excellent cover for the humans and banshees alike. The humans spawn in a circle in the centre of the map with random weapons, and are encouraged to fan out by initial ordnance drops all around the map. Gameplay There is lots of cover in the map, but no place is safe. overhangs can be useful as they reduce the directions the banshees can attack from, but it also reduces the ease of shooting back. The buildings have no roofs, making their protective potential very minimal. It took a lot of testing, but I think I've perfected the damage and resistance levels for the humans and zombies. The flood will never die before their banshees are destroyed so you don't get falling vehicles. None of the weapons used in the map (mostly sniper or explosive) are overpowered, and most destroy the banshees in 1 - 3 hits. Camping is difficult as ammo runs low on the power weapons, prompting players to search for random ordnance. The most common weapon is the railgun (all initial ordnance are railguns and the 'left' personal ordnance option is always a railgun). It is a fair weapon as it takes some skill and kills in about 1 and 1/4 shots. Pictures Imagine 8 of these flying towards you. Yeah, that really happens. A spartan hiding from a couple of banshees in the background. BOOOM. The two zombies spawns with a purple teleporter between them. there a 4 quickly spawning banshees and 8 vehicle pads at each, more than enough. Crash Cam About to die. Dying. ...Dying Dead. Technical bit (how it works) If you're not a forger, ignore this bit. Essentially, the banshees cannot deal damage in the air due to a map-wide trait zone. when they 'crash', what is really happening is they are hitting into a hard killzone at a certain height just above the humans' heads. Due to the careful positioning of the killzone and the speed of the banshees approaching it, the illusion created is that they explode once they crash into the ground, but really it is a mid-air explosion. there is a second trait zone within the killzone, giving them 500% damage and so making the explosion LETHAL. If you wish to reproduce this setup please give credit if it is due.
×
×
  • Create New...