Jump to content

Search the Community

Showing results for tags 'coordinates'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 1 result

  1. Coordinates: I'd like to compare the Colliseum Wall to the Block 1X1 Tall and Thin. These pieces are exactly 0.5 width. Half of 0.5 does not line up correctly on a coordinate system that uses tenths. The 1X1 Tall and Thin does the right thing and offsets the rotational point. If you line up it's longer edge with another piece then flip it, it's suddenly 0.1 higher than the other piece, but still on the coordinate grid. You can just move it down by 0.1 and boom, problem solved. The Colliseum Wall doesn't do this. The rotational point of the Colliseum Wall is exactly in its center, which is 0.25. It needs to be offset like the 1X1 Tall and Thin. That way, it will line up with other pieces without needing fine editing, nudging tricks, or magnets. Invisible Barriers: Why are these here? It's especially bad on Erosion, where the ENTIRE piece has an invisible barrier on it. The edges of the Colliseum wall on all canvases are not needed. This is where the invisible barrier becomes most annoying. In order to make a smooth transition to other pieces, you need to line up the invisible barrier with that piece instead of where the visual geometry is. This makes for sloppy looking transitions that LOOK like they'll be bumpy. The Geometry: Has anyone noticed the Colliseum Walls in Halo 4 are actually slightly smaller than in Reach? In Reach, they were exactly 10X12. In Halo 4, they're 10X11.8. You can imagine how annoying this becomes when using them in repetition or when trying to cover a large but specifically sized gap. Not only that, but the holes in them (as well as all the other pieces) are pretty annoying too. 343, please... DON'T SCREW UP THE COLLISEUM WALL IN HALO 5! Please!! D:
×
×
  • Create New...