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Found 1 result

  1. Coordinates: I'd like to compare the Colliseum Wall to the Block 1X1 Tall and Thin. These pieces are exactly 0.5 width. Half of 0.5 does not line up correctly on a coordinate system that uses tenths. The 1X1 Tall and Thin does the right thing and offsets the rotational point. If you line up it's longer edge with another piece then flip it, it's suddenly 0.1 higher than the other piece, but still on the coordinate grid. You can just move it down by 0.1 and boom, problem solved. The Colliseum Wall doesn't do this. The rotational point of the Colliseum Wall is exactly in its center, which is 0.25. It needs to be offset like the 1X1 Tall and Thin. That way, it will line up with other pieces without needing fine editing, nudging tricks, or magnets. Invisible Barriers: Why are these here? It's especially bad on Erosion, where the ENTIRE piece has an invisible barrier on it. The edges of the Colliseum wall on all canvases are not needed. This is where the invisible barrier becomes most annoying. In order to make a smooth transition to other pieces, you need to line up the invisible barrier with that piece instead of where the visual geometry is. This makes for sloppy looking transitions that LOOK like they'll be bumpy. The Geometry: Has anyone noticed the Colliseum Walls in Halo 4 are actually slightly smaller than in Reach? In Reach, they were exactly 10X12. In Halo 4, they're 10X11.8. You can imagine how annoying this becomes when using them in repetition or when trying to cover a large but specifically sized gap. Not only that, but the holes in them (as well as all the other pieces) are pretty annoying too. 343, please... DON'T SCREW UP THE COLLISEUM WALL IN HALO 5! Please!! D:
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