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  1. It seems like 343i didn't want to deal with betrayals so much, but I really hate the new system of no-team damage. I can't count the number of times I've snuck up on a pair of the enemy and been about to get a double-kill or triple-kill, then some banshee or tank just fires. And somehow, what should result in a double or triple betrayal, is just killing me. It's just wrong that they can fire indiscriminately and kill enemies without harming their team-mates in the slightest. It's not just vehicles, either. People do it with rocket-launchers and sticky detonators, too. I've seen people put stickies on their own guys, and when someone assassinates they blow the sticky. They get a showstopper, and for what? Not skill, but exploiting a loophole in the new betrayal and team-damage system. And then on the other hand, I get run over by team-mates in warthogs or ghosts, because they want my ordnance drop I just picked up. Do I EVER get the option to boot them? Of course not--it literally hasn't given me that choice once. How is that fair? I've been doing good, I get an ordnance sniper, and BAM! Nope, Chuck Testa, it's his! In some ways, this system of betrayal is better, because in Reach the problem was getting betrayed in the first 10 seconds, or getting shot up, but not killed so that you were always an easy kill for the enemy. Seriously, they can monitor well enough to tell when someone is boosting, but they can't write a program that tells them there are jerks ruining games in the first ten seconds, when there's not an enemy in sight? What are your thoughts on the new team-damage/betrayal system? Like? Dislike? Hate the unliving guts of?
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