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Found 4 results

  1. NO VIDEOS IN COMMENT SECTION PLEASE. NO SPECIALIZED TERMINOLOGY IS USED... If you need me to put something in gaming terms I'll do it below. Many of you may have never cared to figure out how it works. Some of you may have figured it out by now. Some of you clicked on this post wondering what the *beep* aim-assist is(though it's self explanatory- yes, you know you are dumb). (tbh if youre one of those people then just stop reading NOW-it's for your safety...) Aim assist has been pondered by the greatest philosophers over the last few centuries. NVM this is my math report. *Crackles fingers* "Let's get to this." Remember that these possibilities can be valid for different games... or even non-existent ----------------------------------------------------------------------------------------------------------------------------------------------- Possibility 1: Aim assist merely slows the reticle within the designated area. Subset 1: If this were true then we can pose a unique question. "If our reticle is slow then what if the target moves faster than our reticle." Ive never seen this happen but let's 'shed some light' on the subject. - Corollary 1(what a nice word) : The reticle will move slower than the designated object. Obviously, assuming that the reticle moves faster than the object outside of the aim assist, it will quickly catch up to the object. The reticle will remain on the outer edge of the the object constantly bobbing in and out. *red/grey/red/grey/red/grey* *epileptic seizure-nsnzbeizbkjtbnirjsbi* *im better now* UNLESS Corollary 2(the word!!!) aww yeah : There is an aim assist 'delay'. What i mean is the game allows the reticle to remain at non-aim assist speed so the reticle can approach the center. Interestingly enough, as opposed to common sense, this scenario would would be beneficial to the shooter and not detrimental. Subset 2: Our target moves slower than the aim-assisted reticle. It makes more sense... meh. *not wacky enough* Conclusion: plausible but unlikely... ----------------------------------------------------------------------------------------------------------------------------------------------- Possibility 2 (This one actually makes sense) : The target pulls the reticle. This can be seen in CoD where an enemy moving across the width of your screen will pull your reticle, possibly even when it's not moving. Subset 1: The target can pull a stagnant reticle. Corollary 1: WE must determine the time* and distance* the target pulls the stagnant reticle. The time could be twice the normal reaction speed being (.3) seconds. The distance could possibly be relative to the target, but sense most targets are humanoids we have no way of distinguishing distances. Corollary 2: The Magnifier Effect- Target that overlap each other increase the aim assist. (Is it possible? hmmm) Corollary 3: How multiple object interact with the reticle in corollary 1. If 2 targets run horizontally in inverse direction on the screen with the same relative distance from the reticle, will the reticle stay still. What happens if one target is closer than another? a.will it take all the aim-assist or b.will it take a 'ratio' of the aim assist) Subset 2: The target can pull a 'moving' reticle. (Halo) *Subset 1's corollaries roughly apply to Subset 2* Corollary 1 from Subset 1 REMIX: The time* and/or distance* the target pulls the reticle is adverse to the reticles movement. Imagine this as an angle: The closer the reticles movement is opposite of the targets movement(as it approaches 180 degrees), the less time* and distance* is required to lose the aim-assist. Also, we realize the opposite is true. If the reticle is moving toward the target the more time* and distance* is required to lose the aim assist. Corollary 3 from Subset 1 REMIX: Think about in terms of the Corollary 1 remix.... ----------------------------------------------------------------------------------------------------------------------------------------------- Possibility 3: Abnormal Reticle shapes (OR areas of corresponding aim assist which are an invisible area where aim assist takes effect)- have you ever seen a reticle that wasnt the normal circle? perhaps it was shaped like this / or this 0 or that () or this U or that V ..... There are a myriad of possibilities. Subset 1: the reticle merely acts like a normal circular reticle no matter the shape. *groan* Subset 2: The circle vs. the polygon vs. the oval(or ellipse) vs. the incomplete shape- The circle- The target touching or inside the circle will experience aim assist. -The polygons, ovals , and all complete shapes will most likely function the same way as the circle. The incomplete shape(This is only necessary if the 'reticle' is guiding the aim assist and the reticle is an incomplete shape)- Let's take a V for example. How will this work? Does the target have to touch the segmented lines? If so, then how much of it? (13%)? We may never know. Let's assume we have to complete the shape to make it applicable. The V could turn into a pie piece, an upside down triangle, or even a concave or convex shape. This would make it a complete shape and now applies to the above statement. ----------------------------------------------------------------------------------------------------------------------------------------------- I left some possibilities out as they aren't even worth mentioning. If you feel that I haven't explained anything well enough then tell me. Also, if you want to add to this, COMMENT BELOW !!!
  2. Removing the aim assist wouldn't necessarily imply skill but the players eye-hand ability. If this were to become reality then the game would need lower controller sensitivities to combat the lack of aim assist. Needless to say, lowering the amount of aim assist would be useless because the lowered controller sensitivity would be an equal amount of aim assist all on its own resulting in slow moving gameplay with the same amount of aim as it would be WITH the aim assist. I guess you are trying to say to keep the same controller sensitivities but remove the aim assist? This would cause frustration across the gaming industry, probably eradicating the casual gaming community and severely reducing sales of the game. As a result, the company who decided to create the game without aim assist would go out of business... You may try to comeback saying that you should have an option to remove aim assist or atleast reduce it. Well, this wouldn't necessarily work too well. A change in aim assist would cause the player to ruin their already predetermined shooting style. It is so that aim assist is just a defined area of which the controller sensitivity is lowered, meaning that when you are shooting at your opponant your sensitivity is lowered to a factor of unknown. If the aim assist was changed then you are just changing the controller sensitivity for a defined area. Therefor, the sudden loss of aim assist would be like trying to change your aim assist from 1 to 8 in the defined area. You should be able to adapt to the lack of aim assist but with each interval between no aim assist and having aim assist would result in a temporary adjustment (3 days to 4 weeks adjustment period) period for aiming ability. This would most likely create a fine line between aim assist players and non-aim assist players with aim assist players having the unfair advantage in gameplay. The two groups would have to play with people withing their own aim assist range. Aim assist players would become the norm and the non-aim assist players would become the minority leading to contreversy throughout the gaming community, competitive and casual. This is one of my post from another topic and it was directly intended to one person in general. I would just like it to get out so more people can read it. Feel free to say what you want!
  3. I'm having an issue with the aim assist it seems to have stopped working. My targeting reticule doesn't turn red when I'm on the players head. This is I'm sure effecting the hits I'm not registering because I see the replays and I'm missing by an inch or hiring them without doing damage. Please help I want to play on a level playing field. I'm not sure where to post this to get help with this issue. If you have any insight it would greatly appreciated
  4. So there are Aimbots in Halo Reach. If you're on Bungie Pro feel free to look at it on my page under the video titled Auto Aimer or just visit my File Share on Halo:Reach. I'm just wondering if anything will ever be done about it, and if so; Who should be made aware of it and where can we tell them?
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