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Stigma By Squally DaBeanz This map began with my desire to build a good Lockout/Guardian style map, since I had failed to do so in Reach. I had built a similarly styled map in the middle of the Ravine before this, but I wasn't satisfied (even though it was a decent map). So, I took the time to compile a list of what made some classic maps such as Lockout, Guardian, and Ascension so memorable and fun to play. Things like the Shotgun drop down on both Guardian and Lockout, the rocket spawn on Ascension, open areas in the middle, towers looking toward the center, and lots of flanking routes (to name a few). I threw these, along with some of my own ideas (like a low lying man cannon that shot players THROUGH the map), into a mixing pot, kept the things that would work well in a single map and threw out the things that wouldn't. What I ended up with was a list of aspects and simple ideas I wanted to incorporate in a single map. Then, I started building... Last Updated: 9-23-13 Supported Gametypes: Slayer, Regicide, KotH, SWAT Best Gametypes: Slayer, Regicide, KotH Intended Team Size: 2V2, 4V4 Link: https://www.halowayp...le&startIndex=0 Screenshots: Top Mid Blue Tower Blue Street/ Blue Lift Red Tower Red Plat/ Red Lift Bottom Mid Top Gold Bottom Green Bottom Hall/ Stairwell Callouts Video Walkthrough: Meet Your Maker Runner Up (Old Version): "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players" Stigma is a multileveled Guardian/Lockout style map mounted against the cliffs of Ravine. It features two towers that act as bases for both Red and Blue team, a central platform, and a two leveled hallway that wraps around a quarter of the central platform. This is by far the most effort I've ever put into a map, and it shows. I hope you all enjoy playing on it as much as I have enjoyed building, testing, and refining it
DEFENDER MAP PACK The Defender Map Pack is my first map pack release, and features three small Lockout/Guardian style maps: Stigma, Atlas, and Warden, each playing differently for different gametypes. Stigma: "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players" Gametypes: Slayer, Swat, KotH, Regicide Atlas: "Hanging just below the surface, this facility remains intact after years of neglect. 2-6 Players" Gametypes: Slayer, Swat, KotH, Regicide, Oddball Warden: "This comm relay provides clear signals amidst the surrounding debris. 4-8 Players" Gametypes: Slayer, Swat, KotH, Regicide, Oddball, CTF Fileshare: https://www.halowaypoint.com/en-us/players/squally%20dabeanz/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 After building my map Stigma and seeing how popular it was becoming, I decided to carry on the theme of Lockout/Guardian style maps, and build one on each of the other two canvases (Erosion and Impact). Stigma was more of a general purpose competetive map, so I decided to make the other two a bit more specific in purposes. Atlas is catered toward 2V2s and small FFA gametypes, while Warden focuses more on tight teamwork with objective gametypes, especially CTF. That being said, Stigma is played best with slayer and KotH.