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Found 2 results

  1. Map Name: Pumphouse Forge Canvas: Erosion Version: 1.1 Maker: Sikslik7 Player Count: 2-4 players Map Download Link: http://www.halowaypoint.com/nl-nl/players/sikslik7/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=7a504ee1-53b0-408f-b0f5-132276a51d09 No Special Gametypes Description: Pumphouse is a vertically dominated 1v1 or 2v2 map constructed on erosion. The map features multiple shortcuts and tact-jumps, so players can move quickly to help your teammate out. There are natural callout locations all over the map, which make team communication much easier. There are two sheefs hidden in the map together, doing one of my favorite hobbies. Suggestions: Play 2v2 RvB games, with a gametype suitable for 2v2’s, so no power weapons outside of the map’s ordinance appear. Weapons on Map: Initial Ordinance: OS (120) Concussion rifle (120) Railgun (160) Other weapons: Carbine x2, 2 clips (30) BR x2, 2 clips (30) AR x 2, 2 clips (30) LR x 1, 2 clips (30) Sticky grenades x4 (15) Pulse grenades x 4 (15) Gametypes: Slayer Oddball Pictures: Center: Side 1: Side 2: OS: Concussion rifle:
  2. Map Name: Refuge Current Version: 1.2 (Updated 6/19/13) Forge Map: Forge Island Gamertag: sikslik7 Player Count: up to 4 player FFA, 1v1 or 2v2 for RvB or Green v Gold Download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/05258231-2334-4e54-ba6f-71e6fcace022 Overview: Description: Refuge is a small symmetrically turned 1v1 or 2v2 map that focuses on tactical jumps and continuous movement. There are two floors, with each having distinct bonuses to control. Team work is key, and control of the top does not give an unfair advantage. The bottom consists of many broken sightlines, and is a great way to transverse the map and get around your opponent, but is also a very playable section, and many conflicts erupt there. The top is more open, and more combat flows here. there is always a way to flank an opponent, but running is never a good option. The sniper spawns in the middle of the map, on a jump from the bottom to the top. Teams rush here at the beginning of each match to gain an early advantage. On the sides of the map are pulse grenade spawns, which are very effective at redirecting map flow temporarily and are very effective at countering and flushing out the sniper. Gametypes: Slayer Suggestions: Play with 110% jump height, all other options normal Ordinance, if any, should reflect 1v1 or 2v2 games Play Green v Gold for different starting spawn Weapons on Map: Initial Ordinance: Sniper (1): respawns every 120 seconds Pulse grenades x2 (2): respawns every 60 seconds Other weapons: BR -1 extra clip (2): respawns every 45 seconds carbine - 1 extra clip (2): respawns every 45 seconds DMR - 1 extra clip (2): respawns every 50 seconds Pictures: I apologize for the picture quality, Halo Waypoint is not allowing me to download new pictures, so I used an old capture card of mine. The overview was the only good picture I got. Center, with sniper spawn: Center, other angle: Spawn: Spawn, from side: Second floor, center: Second Floor, center: Side, from second floor, Pulse grenade spawn on platform: Side, of second floor:
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