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Found 2 results

  1. Greenskull from ReadyUpLive, and a few other people were invited to 343 Industries' HQ today to get a hands-on playthrough in the Campaign & Multiplayer of Halo 5: Guardians. This article will be based on the features shown, and not necessarily the story elements that were revealed. You can go to Greenskull's article here if you would like to read through the whole experience. Universal Campaign Features: The AI system is very similar to Left 4 Dead in which 3 AI teammates (the 3 other Spartans besides the Leaders in each Spartan Team: Fireteam Osiris, and Blue Team) will follow around the host until another player joins in. These AI companions will accompany the host throughout the entire game. Each of the 8 Spartan characters have unique HUDs, starting Loadouts, and of course voices & personalities. Chatter between the characters will be commonplace. The player can use D-Pad commands to order around their Spartan Teams. Greenskull stated on the matter, "If you are looking at a weapon and press up on the D-Pad, a teammate will run over and pick it up. Point at an enemy and your team will focus fire on it. You can even direct them to cover..." Similar to Borderlands, every player can be crippled or "downed". The player will crouch onto the ground, and will die if another player, or AI doesn't come in to revive them. The player will still respawn if they're in Online Coop, but if you die in Singleplayer you'll revert to a previous checkpoint. When downed you can press a button to notify everyone else to save you, and all it will take is the press of the "use" button (the button mapping will be different if you're using an alternate control scheme) by a teammate to get you back up. The time it takes to revive a player is around 2-3 seconds. Online Coop (requires Xbox Live Gold to play): Utilizes a "jump-in-drop-out system", which allows anyone to join in and leave without impacting the host's game too much. This means that Join In Progress is in Halo 5. Any new player joining the game can choose which character they want to be (Fred, Linda, Kelly - Tanaka, Vale, Buck). The original Host will ALWAYS be Chief or Locke. Both of the leader positions (Chief or Locke) have access to the D-Pad commands, while every other character doesn't. The commands are somewhat the same in Online Coop in comparison to Singleplayer. Continued from Greenskull's quote above, "With a team of human players, the party leader (Master Chief or Spartan Locke) can still perform these commands (the ones listed above in the Universal section) to help direct their teammates to locations, enemies, or hidden weapons." Lastly, difficulty will be scaled based on how many players are in the game. A mission played on Legendary with 4 players will be more difficult than a Solo run on Legendary. Prometheans & Enemies: Prometheans are returning with a new type being introduced: The Promethean Solider (pictured in the image at the top of this article). The only other information there is is that it moves fast, and is around the same size of a Spartan such as the Chief. An ENORMOUS new enemy called a Guardian has been introduced, though Guardians have existed in Halo lore long before Halo 5, and it's currently unknown if these Guardians are connected to the old ones. Standing at 4,635 feet tall, the Guardian easily is the most massive enemy ever featured in a Halo game (the Gravemind is probably another good candidate). Here's an image from Greenkskull's video on Youtube based on scale. ALL Covenant enemies speak English due to Jul M'Dama's authority loosening. He originally banned the usage of English and other human language which is why the Covenant spoke their native languages in Halo 4. This comes from the Halo 5 Gameinformer issue that was recently revealed. Environments: The playtesters were shown a brief Campaign teaser, and Greenskull named the things he saw to the best of his ability, "It moved so fast it was hard to point anything out. That being said, what my eyes feasted upon was jaw dropping: massive enemies, space battles, and more. I saw Hunters forming from worms (Lekgolo) on the ground, Banshees flying past a space station, and a flying Forerunner vehicle shooting at a massive covenant station (it almost looked like a mining rig).", he went on to say, "The scale was unlike anything we’ve seen in Halo, specifically the giant vehicle scene. There were vehicles flying around, Covenant shooting plasma through the air, and explosions illuminating the landscape. It was hard not to get excited." The maps have plenty of alternate routes, and passageways aside from the main path. The many nooks, and crannies also harbor secrets. Greenskull found a specific easter egg (a black alien skull looking thing) in Singleplayer, and confirmed that many other eggs are within the game. The reveal came with an absolutely HUGE amount of screenshots, and HD images, and you can see them all here. Halo 5: Guardians releases on October 27th of this year, and a full reveal of the game will be in Microsoft's press conference at E3. You can see the whole E3 schedule at IGN. Thoughts? Sources: ReadyUpLive, RUL on Youtube This post has been promoted to an article
  2. This article will be based on the features shown, and not necessarily the story elements that were revealed. You can go to Greenskull's article here if you would like to read through the whole experience. Universal Campaign Features: The AI system is very similar to Left 4 Dead in which 3 AI teammates (the 3 other Spartans besides the Leaders in each Spartan Team: Fireteam Osiris, and Blue Team) will follow around the host until another player joins in. These AI companions will accompany the host throughout the entire game. Each of the 8 Spartan characters have unique HUDs, starting Loadouts, and of course voices & personalities. Chatter between the characters will be commonplace. The player can use D-Pad commands to order around their Spartan Teams. Greenskull stated on the matter, "If you are looking at a weapon and press up on the D-Pad, a teammate will run over and pick it up. Point at an enemy and your team will focus fire on it. You can even direct them to cover..." Similar to Borderlands, every player can be crippled or "downed". The player will crouch onto the ground, and will die if another player, or AI doesn't come in to revive them. The player will still respawn if they're in Online Coop, but if you die in Singleplayer you'll revert to a previous checkpoint. When downed you can press a button to notify everyone else to save you, and all it will take is the press of the "use" button (the button mapping will be different if you're using an alternate control scheme) by a teammate to get you back up. The time it takes to revive a player is around 2-3 seconds. Online Coop: Utilizes a "jump-in-drop-out system", which allows anyone to join in and leave without impacting the host's game too much. This means that Join In Progress is in Halo 5. Any new player joining the game can choose which character they want to be (Fred, Linda, Kelly - Tanaka, Vale, Buck). The original Host will ALWAYS be Chief or Locke. Both of the leader positions (Chief or Locke) have access to the D-Pad commands, while every other character doesn't. The commands are somewhat the same in Online Coop in comparison to Singleplayer. Continued from Greenskull's quote above, "With a team of human players, the party leader (Master Chief or Spartan Locke) can still perform these commands (the ones listed above in the Universal section) to help direct their teammates to locations, enemies, or hidden weapons." Lastly, difficulty will be scaled based on how many players are in the game. A mission played on Legendary with 4 players will be more difficult than a Solo run on Legendary. Prometheans & Enemies: Prometheans are returning with a new type being introduced: The Promethean Solider (pictured in the image at the top of this article). The only other information there is is that it moves fast, and is around the same size of a Spartan such as the Chief. An ENORMOUS new enemy called a Guardian has been introduced, though Guardians have existed in Halo lore long before Halo 5, and it's currently unknown if these Guardians are connected to the old ones. Standing at 4,635 feet tall, the Guardian easily is the most massive enemy ever featured in a Halo game (the Gravemind is probably another good candidate). Here's an image from Greenkskull's video on Youtube based on scale. ALL Covenant enemies speak English due to Jul M'Dama's authority loosening. He originally banned the usage of English and other human language which is why the Covenant spoke their native languages in Halo 4. This comes from the Halo 5 Gameinformer issue that was recently revealed. Environments: The playtesters were shown a brief Campaign teaser, and Greenskull named the things he saw to the best of his ability, "It moved so fast it was hard to point anything out. That being said, what my eyes feasted upon was jaw dropping: massive enemies, space battles, and more. I saw Hunters forming from worms (Lekgolo) on the ground, Banshees flying past a space station, and a flying Forerunner vehicle shooting at a massive covenant station (it almost looked like a mining rig).", he went on to say, "The scale was unlike anything we’ve seen in Halo, specifically the giant vehicle scene. There were vehicles flying around, Covenant shooting plasma through the air, and explosions illuminating the landscape. It was hard not to get excited." The maps have plenty of alternate routes, and passageways aside from the main path. The many nooks, and crannies also harbor secrets. Greenskull found a specific easter egg (a black alien skull looking thing) in Singleplayer, and confirmed that many other eggs are within the game. The reveal came with an absolutely HUGE amount of screenshots, and HD images, and you can see them all here. Halo 5: Guardians releases on October 27th of this year, and a full reveal of the game will be in Microsoft's press conference at E3. You can see the whole E3 schedule at IGN. Sources: ReadyUpLive,
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