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Found 2 results

  1. Paul Pepera, a graphic artist, who recently worked for 343 Studios continues his career at Valve. He has not only produced some of the more memorable works incorporated into Halo 4, but has also worked on Red Orchestra 2 - Heroes of Stalingrad a Tripwire Interactive title and Section 8 - Prejudice a Time Gate Studios title and id Software. Here is a story by Luke Plunkett of Kokatu. Thanks for all your creative work Paul! Having Helped Build Halo 4, He's Now Building Worlds At Valve by : Luke Plunkett/Kokatu I like to think of Paul Pepera's art as the realisation of childhood dreams. Rendering what we imagined our LEGO constructions to be in our heads, not as they actually looked, all clunky and basic and sharp. Now an artist at Valve, Pepera has also worked at places like 343 Studios, id Software and Timegate, on projects such as Halo 4, Section 8 and Red Orchestra 2. There's a selection of his 3D work below, but to see more you can head to his personal site and CGHub page.
  2. Paul Pepera, a graphic artist, who recently worked for 343 Studios continues his career at Valve. He has not only produced some of the more memorable works incorporated into Halo 4, but has also worked on Red Orchestra 2 - Heroes of Stalingrad a Tripwire Interactive title and Section 8 - Prejudice a Time Gate Studios title and id Software. Here is a story by Luke Plunkett of Kokatu. Thanks for all your creative work Paul! Having Helped Build Halo 4, He's Now Building Worlds At Valve by : Luke Plunkett/Kokatu I like to think of Paul Pepera's art as the realisation of childhood dreams. Rendering what we imagined our LEGO constructions to be in our heads, not as they actually looked, all clunky and basic and sharp. Now an artist at Valve, Pepera has also worked at places like 343 Studios, id Software and Timegate, on projects such as Halo 4, Section 8 and Red Orchestra 2. There's a selection of his 3D work below, but to see more you can head to his personal site and CGHub page. View full article
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