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Paragon 0ne

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Everything posted by Paragon 0ne

  1. @@Zandril My friend, please keep that locker room language where it belongs. That word has the power to snap people into a state of inability to repress the knowledge of such an abomination of game development. Let's keep this fine forum clean and civilized, shall we?
  2. The red melee androids from RWBY: Grimm Eclipse. Best strategy I have for fighting them is running around the area and periodically turning back to pepper them with low-damage ranged attacks.
  3. Creator: Paragon 0ne Player Count: 8-16 Gametype: Speed Halo Images: 1. https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Paragon%200ne#ugc_halo-5-guardians_xbox-one_screenshot_Paragon%200ne_dae43173-f287-44f5-9bff-13f7ab05e868 2. https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Paragon%200ne#ugc_halo-5-guardians_xbox-one_screenshot_Paragon%200ne_7d693b3d-7d10-4326-809b-2431ad538009 3. https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Paragon%200ne#ugc_halo-5-guardians_xbox-one_screenshot_Paragon%200ne_538c8b8d-bcf1-4482-a89d-5637a319d751 Map Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Paragon%200ne#ugc_halo-5-guardians_xbox-one_mapvariant_Paragon%200ne_28935020-92dc-4478-9177-599d0f2384ba Gametype Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Paragon%200ne#ugc_halo-5-guardians_xbox-one_gamevariant_Paragon%200ne_2f23b1c1-4d5f-42a2-bc9a-44a822ccdb7b Speed Halo is an Infection-based minigame originally created in Halo: Reach. The map consists of a lengthy, sloped tunnel with teleporters at the bottom and a garage at the top. Humans spawn in the garage, hop in Warthogs, and begin driving down the tunnel, in which the Infected spawn with Gravity Hammers. The teleporters at the bottom send the humans back to the op of the tunnel, trapping them in an endless loop. Combine this with hammer-wielding zombies, and eventually you start seeing flaming warthogs rocketing down the tunnel at the speed of sound. In the original version, humans spawned with energy swords. However, in my updated version, humans spawn with a plasma pistols and SPNKR rocket launchers, in case anyone needs to ride shotgun (my version contains only 6 scout warthogs for the humans). I have enjoyed some of my most fun moments playing this gametype, both in Reach and its current iteration. Video of original Reach version: https://www.youtube.com/watch?v=S_3Ul9NaZqM
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