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Ranger Oz

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Everything posted by Ranger Oz

  1. Thanks man! So far so good! Hoping to be able to get on one of those Halo play-dates!
  2. Dang, got all excited and then saw that it is today while I'm at work. Well, guess I will catch the next one! And thanks for the welcome!
  3. I must say, not having been a big Far Cry fan, as in I have never owned any of the games but have played a few just to try them out, I am quite happy with my decision to get Primal. I personally am a sucker for this type of game and have been enjoying it since release. Still haven't gotten very far (so please give warning if you mention any spoilers) but I can say that I am about 25% through and still look forward to playing it when I am gaming alone.
  4. Hey all! So, where to begin... A long time ago (relative to Halo 5), in a galaxy much like our own (because it is our galaxy), Ranger Oz was born! But seriously, I have been playing Halo since the Xbox days starting with Halo:CE and it is my favorite FPS by far! Once upon a time I was in a community known as XGC, which is still around if I am not mistaken, and I used to help train some of our MLG guys, never competing myself sadly due to age restrictions, but I was pretty into the game. Then high school came around and I slowly started to lose my massive amounts of free time, which only got worse with coolidge (college). I am recently married and for Valentine's Day my wife got me the special Halo Xbone which comes with Halo 5, and so I have picked the game back up! I am a fairly casual player now, not like in my younger days, and I still am not able to get on every day, but I am on whenever I have a chance between work and school, and when I can get my prettier-half off of Netflix. Been enjoying the forum so far, and am looking forward to getting to know you all a little better and hopefully getting some gaming in! Applied to the Spartan Company already as well, hopefully I get accepted O.O Feel free to add me on XBL!
  5. Cool stuff! I may be sending a request very soon! My current company seems to be mostly inactive although it's a bunch of people supposedly working towards Achilles. Thanks for the bump Yoshi!
  6. Yeah, sadly it is a thing, and I am inclined to agree with you Drizzy that it should be reported. Like I said, I taught myself to do it but strictly to try and kill the person who does it first, then I immediately jump down. It just isn't fair. I also agree that the hammer has a pretty ridiculous lunge sometimes. And it doesn't seem to be consistent, might just be me but I find that it varies for some reason. I am also hoping the upcoming updates fix some of these issues. I have been playing Grifball since it started way back in the day and although I still enjoy, I definitely think there are some improvements needed like all of you mentioned. I would like to see the round matches and exploding ball again as well Edward, even if it were just a sub-type game in Grifball to play either match-wise or one continuous game like it is now.
  7. Hello everyone! So I have already posted about this on Waypoint, but figured why not share it on here! I know there are plenty of people having issues with certain aspects of Grifball, but I want to try and address a few things that may help. 1. Betrayals and Team Killing Before I get a million comments about how the betrayal booting should be taken out or left in or blah blah blah, I want you to know that I personally agree with having betrayal booting and team killing present in Grifball. They are part of the game and although frustrating at times, they deserve to be there. BUT I think they can be tweaked a little to help make it less annoying. How? Well for starters, we could make it so teammates only do 50% damage to each other. Why 50%? Well, the way I see it is if you are only doing half the damage to your mates you are only killing them half as often. This would make things much easier, but not be so much of a change that you can't take out your anger on that one troll on your team who is killing you every time you get the ball. Secondly, it would help if the "Okay" or "Forgive" option was first in the selection screen that pops up after you have been betrayed for the hundredth time by your buddy. I can't tell you how many times I have booted my friends simply because my trigger finger mashes the "A" button to get back into the action as quickly as possible after being in a heated battle on the field. And, likewise, I have also been booted on many an occasion for the same reason. Sounds simple, I know, but I think it would help a lot and others have agreed on the Waypoint forums. 2. Wall Walking Lastly, and this one is more of a gameplay issue, I would like the map boundary to be lower. Many a game I have been defeated not because the other team got more kills or had the better skill, but because one of their members knew how to get up on the wall o the map and simply walk over to the top of my goal and slam down into it. I taught myself how to get up there just to counter this, but seeing as most players don't know how to do this and even if you do, when you get up there it is a 1v1 against the guy with the ball (usually a loss for whoever doesn't have the ball) I think this provides a hugely unfair advantage. This could easily be fixed by a nice invisible wall (or ceiling in this case) or a killzone, either way though I think it has to happen! Sorry for the longest post ever, but I'm sure many will agree with at least one of these suggestions, as quite a few have on Waypoint. If anyone had posted these before, I sincerely apologize if it looks like I took your ideas, but these came to me after a few matches back when Grifball was finally released! Thoughts?
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