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Shun 'Kanamee

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Posts posted by Shun 'Kanamee

  1. 343i doesnt profit from Halo or microtransactions, Microsoft does. Regardless of how much money Halo generates for Miccrosoft and it's game division, 343 still operates and produces content/expansions as directed by the studio executives, which are either greenlit or shutdown by their bosses.....the executive board at Microsoft. No one decision is made alone....it's all part of the corporate process.

     

    Yes sometimes executives or directors are given the ability to "do as they please", but those moments still require reporting back on the progress and result of those decisions, which in turn dictates future autonomous actions, or scringint lockdown of all dicisions.

     

    But yes, microtransactions in Halo and gaming in general are bad. Hell for that matter "required" DLC is just as bad, which is why in Halo you are still able to venture into playlists and enjoy the game without needing to have DLC. Because of the new focus on flair and general stupid additional characteristic upgrades that are flooding the genre.....microtransactions will likely not be going away anytime soon.

     

    I would want the game to be a complete and full experience even without DLC. DLC are what they should be, expansions that completely reinvigorate the game, but aren't entirely needed, unless you think a new map or given costume set in it is cool. I just fear they won't do that, and they will make the DLC map packs mandatory for basic functions and game-modes in the game.

  2. Technically Halo has already had a horde mode (Infection and Firefight)

     

    But I agree. I think the best option is if they make the REQ system entirely based off credits from in-game playing ALA Reach (Which would promote skill and ability), and the actually money comes from map packs with entirely original and unique maps (And I mean original and unique, if these maps are simply reskins or uninspired, shame on 343i)

  3. "Halo's strengths have always been its deep and engaging combat, powerful bosses, and rich narrative. Building on the success of Halo 5: Guardians, we're therefore excited to announce the release of Halo 5: Warden, a game focusing entirely on Guardians' most enduringly popular new character! Enjoy fifteen to eighteen hours of non-stop boss fights with the Warden Eternal as you seek to uncover the mystery behind his motive, uncover revelations about the Halo universe, and discover secrets about the shadowy force behind Cortana's revival!"

     

    Also, it comes with a comic written by Karen Traviss where the Arbiter and Half-Jaw die an unceremonious death by Promethean Crawlers

    • Like 2
  4. I would want to see more vehicle diversity. Perhaps we have the standard jack-of-all-trades Covenant Vehicles, the Swords of Sanghelios can have their own variants of vehicles that are more "practical" but still have an elegant and powerful design, and then have the ultra-tanky and powerful Banished Vehicles.

  5. Halo 2's development is fascinating in my opinion. Imagine if the game had all the content in development? The game probably would have been considered the best Halo game without argument.

     

    Also, I think Halo 6 should have more "set-pieces" and exploration time. One thing that I hated about Halo 5 is how it's just you going through gauntlets of enemies without any time to take in the scenery (Which itself is very bland and lifeless in Halo 5). It never had a breather, and never let you explore the world of Halo. It feels forced. The only aspect unlike this was 031 Exuberant Witness, who is probably one of the few redeeming things in Halo 5. The only other things I like are the canonical upgrades of some vehicles, like the Scorpion (now it has a 150mm cannon and moves 100 km/hr) and the Banshee.

    • Like 1
  6. Actually, I think there needs to be a subtraction.

     

    The subtraction being every single thing that occurred in Halo 5 :troll:

     

    Really though, I don't want ANY MORE team-based storytelling. They were already pushing it with ODST, and Halo 5 killed it. Just make the story centered on 1 person like IDK, 3 out of the 5 OG Bungie games.

     

    Halo 3 ODST did it pretty well, and Halo Reach only suffered from its.... A.I problems

     

    I would agree everything Halo 5 did was a screwup. I am writing ideas atm, and one thing Halo 6 needs is properly fleshing out the characters shown in Halo 5. The damage has been done, we can't simply retcon Halo 5, only damage control.

  7. I don't want go on the Halo 5 hate bandwagon, but I really think it was released in such a way that there is not enough faith or hype for Halo. If Halo 6 goes to the levels of Halo 3 hype, and is actually what it was said, I think the community would resurge. However, that depends on if Halo 6 is actually that ambitious or good.

    • Like 1
  8. What additions to Halo 6's campaign would be cool to you? It can be anything from plot points, characters, or the music, or the environment. How would you want it to be like?

     

    The only real big idea I had was it is split between 3 teams: Blue Team, Osiris, and The Swords of Sanghelios. That team has Thel 'Vadam, Rtas 'Vadum, Makhee 'Chava, and Tul 'Juran.

    • Like 2
  9. ^

     

    Isn't playing as Locke kinda like playing as Arbiter in H2? Seeing the story from a different perspective. :)

    Not really since Locke is still a human and he does not start with covenant weapons or have default active camo

     

    I thought it was cool, I really liked the first two Arbiter level's atmosphere, the sword, and active camo. Halo 2 was my first game ever though so I really was not that surprised though.

  10. Tripping, because Choking is one of my phobia ways to go.

     

    Would you rather Watch all the Lord of the Rings in a row without getting up, or all the Star Wars films the same way. + Director's Cuts.

     

    Lord of the Rings

     

    Would you rather have a pet Ninja Shark with Lasers or Gordon Freeman with Spartan augmentations as a Bodyguard?

  11. I can't picture a boat that hums the Halo tune, or any vehicle that makes a noise besides a horn. The waterproof Prometheans sounds cool, and oversea fights on possibly huge, UNSC helicarriers sounds cool too. :D

    It is kind of hard to picture it, add that with me getting it from a dream and that I am inept when describing ideas and it is hard.

     

    UNSC Helicarriers would be awesome. It could have like 2 pelicans and a few Hornets on it and has missiles as its weapons. 

     

    How do you think campaign will run? Do you think it will just be Master Chief + Agent Locke in co-op? I think it will start with you playing as Agent Locke and Thel 'Vadam first, then Master Chief and Locke, and maybe it will be like halo 2 mixed with 3 where you switch between Master Chief and Agent Locke/Thel Vadam and Rtas Vadam through the campaign.

  12. If the boats thing is true, then I'm not sure how that would work, unless.... marine enemies? Marine life? Could we have Forerunner or Covenant boats too? I also hope Flood make a return. It has to....

    I do not see Forerunner boats being possible but it would be cool to have a Covenant boat, maybe it could be called the Siren and it makes hum that sounds like the Halo theme?

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