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Glitch100

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Everything posted by Glitch100

  1. Looking good, so much better than what it eas in the early days and looks like the quLity of your models, artwork and environments is fantastic? How is the progranning coming along. General FPS Aside have you got some deceng logic in place for power ups player health and shielding, etc? How about AI? If you want to chat about the programming side of it we can and a good approach to those things
  2. Hi all, Not sure if there any developers here who want to take a crack at the Halo 5 API, but I have taken some time to start migrating all the endpoints in a nice easy to use wrapper, so that all you need to do is provide your API Token and then just call any method. It's still a WIP, but adding to it daily! It's available on Github here And on NuGet here I am happy to answer any questions about it or help anyone get set up if they want data
  3. Unity3D utilising C# for the codebase. C# WebAPI to handle all server side data And of course I am going to need your skill
  4. Hi all, I am the creator of UNSC Warfare, and we recently asked members of the game what they wanted for the future of UNSC Warfare. Following that vote the decision was made to make a successor, a UNSC Warfare 2.0 if you will. You can read more about it here. The project was good fun, and all things considered, a success. It's time to make a mobile version. More features, 3D Battles, more units, more missions moremoremoremore. I have come here, to my base of operations within the Halo extended community to find people who want to be part of the project. As you are aware can't make money off the project so naturally there will be no payment, but you will gain satisfaction in actively developing (yes we are actually coding here, and building something rather than saying we are) something the community, and hopefully you will enjoy. What I am looking for! HALO LORE MASTERS (Already got some applicants, but we are keeping the most talented who can work with us) 3D Modellers - This is integral. We need some 3D Modellers. Even if you are a hobbyist, just post or PM examples of your work. The models don't have to be super high quality as they are from top down and will be used on mobile devices! Lowpoly is good as well if you can do it right! So get in contact, post and share your creations! Animators - Self explanatory Environment Designers/Modellers - Self explanatory So get involved. If you have any questions please fire away!
  5. The future is here.. http://unscwarfare.com/Blog/Post/1083/unsc-warfare-2-0-3d-game
  6. Again I still only see artwork - have you guys made any progress dev wise? Last I saw it was just a standard FPS kit...
  7. IMPORTANT NEWS AND VOTE : PLEASE READ AND VOTE http://unscwarfare.com/Blog/Post/1082/mammoth-unit-added-and-a-vote-for-project-direction
  8. As per the vote on the front page and via chat Mammoths have just been added
  9. It should, it has a mobile design, and the battles should work. Might be a little jumpy but should be ok. Good stuff - I saw you in chat last night but just missed you.
  10. No need for a gaming PC - it's all browser based - you can play on your phone if you wish
  11. Just going to echo most of the people here. I preferred FuD also. However I did like the second story Idea in Nightfall. If it was better overall they would have been the icing.
  12. Vote for next units in game! http://unscwarfare.com/Blog/Post/1081/increase-in-members-unit-vote-optimisations
  13. Retweet the following tweets to support a XBOX ONE 3D RTS F2P Version of UNSC Warfare https://twitter.com/Glitch100/status/587637738981163010 https://twitter.com/Glitch100/status/587638333800591360
  14. Is this the project that launched and then dived last year - I remember speaking to someone and advising on the programming side
  15. Added in another unit yesterday as well as more changes for the game at a stat level. Be sure to check it out, going to try and get some more performance fixes in today
  16. Thanks man -- Added in a new unit today - a sweet new variant of Spartans, as well as generously increased mission payouts
  17. An excellent idea ;D Added 2 new missions earlier, adjusted prices of things across the board and made some optimisations
  18. What are the chances - @BaconShelf Check latest news on the Site Summary is that new missions are being added, maybe some new units and if the site continues to grow (due to a recent influx of members) then I will start reengineering bits and improving performance
  19. Weekly Update for UNSC Warfare - here as promised! http://unscwarfare.com/Blog/Post/1077/update-achievements-future-dev-projects-and-more
  20. Thanks - development work is on a break at the moment after 2 months of full dev during the alpha period.. It's now just gathering data in preparation for the wipe for beta/release
  21. We have just released our mobile design - new UI etc! Be sure to check it out. More changes inbound: http://unscwarfare.com/Blog/Post/1076/welcome-to-the-new-design-of-unsc-warfare
  22. So the design is done! Finished it today. I will be waiting till Monday Tuesday to release it as I am busy this weekend and I want to be able to support issues. It will launch with the new achievement system, and some crazy optimisations for the battle system and chat! As for actual algorithmic changes etc regarding the battle system I will see if I can make a start in the next week
  23. Unfortunately nothing is easy to program on this level aha. As for the last part, I did/do intend to have a marketplace system, in order for players to trade units - as for the units being worth more, that is happening with the wipe. Units will not only be more expensive but will take up more space so players can only have so many of a unit as well as X amount of units. I will be adding in more global modifiers (see slot store) as well as stances for your army. So I am adding in more for that. You can already customise individual units weapons, and I wanted to add in the ability to change armours and equip items as well.. Lots to be done ahah. But remember, this is only Alpha, and as such these features are more than achievable in the long run.
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