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gbsboard

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  1. ok i can agree with that, but having it as halo 4 makes competitive play to random and allows for teams to gain an unfair advantage if they were to keep the halo 4 settings then i would say keep it in a social playlist
  2. Should Halo 5 multiplayer be aimed more towards the competitive play such as MLG play or Social play. MLG play as in Halo 3 style (no ordinance drops, weapons and power ups were in set locations on set timers and there were no load outs which allowed for unfair disadvantage to new players) Social play as in Halo 4 (load outs, ordinance drops, no set weapons or power ups and no set time for them)
  3. I believe that load outs should be taken out, allow for the game to be more organized rather then randomize it. Have weapons and armor abilities in set locations on set timers and allow the game to be taken back to the competitive stat it was always known for. Having one person who gets 5 kills and then uses an ordnance drop and receives rockets while another person gets an ordinance drop and it has sticks causes to much of unpredictability that and removes all sense of competitiveness out of the game play itself. Just my take on that matter.
  4. Completely honest opinion, Halo is what created MLG as it is seen today, Ordinance drops created to much random gameplay which is the reason why it was dropped from MLG. MLG is what made halo 2 and Halo 3 as popular as they were, if you take that into account remove the randomness and allow the game to be brought back to the competitive standard it was known for. Remove pre load outs as they caused an unfair disadvantage to causal players compared to players who hardcore, allow armor drops but use them as power ups such as over-shield and camo were used in Halo 3, have a set point on the map and a set time in which they would drop, allow that with set places for weapons and a set time for them as well and poof you have a halo multiplayer that would be accepted in to MLG again bring back players who were inspired by the first 3 games.
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