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Slamsone

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Everything posted by Slamsone

  1. This is my first time posting in a forum. I don't know if anyone from 343 reads these, or what, but here it goes: I love Halo 4 overall, but there are a few things that REALLY just feel broken to me, as in "how in the hell did this feature make it into the game" broken. First, why do we have to get slowed down when we get shot? I understand people don't like their kills getting away from them, but I never notice it helping me and ALWAYS notice it hindering me. This feature would be better off removed from the game. Second, why are large maps like Complex and Harvest in the 4v4 map rotation? As a rule, ANY map big enough for vehicles is TOO big for 4v4. Not to mention that Complex is an AWFUL map anyway, but that's a different discussion... Third, why is "picking up grenades from the map" an upgrade we have to choose? It's such an essential part of play that I feel severely handicapped without it, but using it all the time makes me feel like I'm missing out on the rest of the sandbox that 343 gave us to play around in. I really feel that the ability to pick up grenades should just be made standard. Fourth, why is the radar in Team Throwdown ally-only? I honestly assumed it was a bug when I played it for the first time because how could anyone POSSIBLY have thought it was a good idea? 343 has said they want Team Throwdown to be the go-to competetive playlist, but the radar issue makes it almost unplayable. I love just about everything else about it. The forced loadouts and improved maps/settings all have a more "Halo 3" feel, which I deeply approve of, but radar NEEDS to be useful. Why even HAVE a radar if it doesn't show enemy movement? I can tell where my allys are with a quick glance around the map, the radar is what I use to make sure I don't get snuck up on and to plan engagements. If I wanted to play without a radar, I'd play Swat or MLG. Radar is and always has been an essential component of standard Halo. Not even Reach managed to mess THAT up.
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