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AT0MICpotato

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  1. Things I want in Halo 5 (in no specific order): MATCHMAKING/MULTIPLAYER: How cool would it be to go into matchmaking and choose to host or join a custom game. Obviously if you host you choose the gametype and map. There it would be like playing customs but without the struggle of finding people or a game. It would be the best thing ever if there was any of the following: The Pit, Guardian, High Ground, Last Resort, Sandtrap, or Longshore. I want Nostalgia. Maps from Reach would be cool like countdown and spire. They shouldn't change a thing about them except for tweaking distances so it feels like the map hasn't changed. Vehicles should stay the same unless they add some that are like the ones that were originally on the map. Like in ragnarok in Halo 4 they added the mantis. I didn't like it they should have kept the wraiths on instead because why would you want to play a map if they add things that completely change the map. Instead of having about 8 maps to start with the game should start with close to 15 maps, and each have their own style, theme, and size. I am also getting bored with the lack of different environments. I would love to see some large-scale urban environments like destroyed cities, towns, or malls (or other large buildings). In Halo 3 and some maps in Reach i got a feeling of hopelesness because of the situation that matched up with the campaign which made the game even more intense. And seing destroyed buildings that mean something would bring this back. Halo 4 maps were great, mostly, but they lacked the right mood. I hate it when I join in the middle of a game because 99% of the time the other team is dominating me or the game is extremely laggy. I think you should only be able to join during a game if you were invited (unless its customs) so this wouldn't happen unless you're trying to help a friend. And whenever I play campaign, spartan ops, or firefight co-op there is a lag that makes it like I am sliding on ice and my shots and actions are delayed. I know it isn't my connection because I am normally leader in these and I almost never lag in matchmaking. This should be fixed. You should also join people that are within you and your group's kill death ratio(s) so you won't get this really campy and/or super MLG team that will just dominate you because they are either camping faggots or have way more skill than you. The same thing should happen with connection. The gametypes should sectioned off like in Reach ai: objective would contain oddball and CTF, BTB would contain large team games, and so on. You should also be searching for not only people with equal skill and connection, but with the same DLC. I bought the DLC for a reason and I don't like not playing them. There should be a gametype section that is DLC only (which includes all maps combined, and no specific DLC) which would be BTB and objective gametypes. There has never really been a map that wasn't forged that is mainly for vehicles. I would love to see a map that is extremely large with forest, lake/river (every lake or pond is connected by a river or stream), and valley terrains that are collaged together (by that I mean that they each don't have a special section, but are mixed together so there is multiple terrain that switches for a more natural feeling like in Reach's forge world). There could be 2 scorpions, 2 wraiths, 4 ghosts, 6 mongooses, 4 warthogs, 2 helicopters, 2 banshees, 2 covenant jetskis, 2 turreted boats, 2 covenant turreted boats, and 2 jetskis. This would be the ultimate CTF and BTB map. Crashed ships would make the map really cool, but not falcons more like the beginning of Requiem in Halo 4. The ships would also add some mood to the map and maybe it could be derived from the campaign. The map should be as flat as forge world in most places except for the valley. There could be tunnels underground connecting parts of the map or maybe teleporters (not too many they mess up the gameplay). This map would be a cool gift for pre-ordering the game and EVERYBODY should get it no matter where they pre-ordered from. I want a map like this because vehicles are what seperates Halo from other games, but they are not put into maps that are great for using them. I think instead of being able to create x number of classes you should choose two or three perks that aren't sectioned off (so you can have any three you want for your type of playing). And then you should get to choose from a list of weapons at the beginning of a game like in Reach. GENERAL: Yes the forge environments are awesome but i would like to have a map that has island/ocean, forest, desert, canyon, and mountain biomes that are each the size of forge world that include small buildings and bases. Of course these environments would be blended together so it didn't look like they were just placed there and look like crap. The environments need to have a shape too; this includes hills, ravines, bumps, inclines, waterfalls, ditches, and cliffs. I hate it how Forge Island is only three flat islands, I do like having the flat areas but I would also like to build into the environment. This would be cool as a BTB map that the transport is vehicle based, therefore loads of vehicles on the map. And to forge on it you clear all. It would be so cool to have sea vehicles and more air vehicles. An aquatic warthog and mongoose (as in a jetski and turret mounted boat) along with covenant sea vehicles. A helicopter (or 2) that resembles a Blackhawk and its covenant copy. Maps would need to be made with lakes or rivers for these vehicles to work like in the previous topic. Maybe even a vehicle that could be on land and water (call it the platypus lol, or the bullfrog/ turtle) it wouldn't have powerful guns if at all because it would be too over powered. The human air vehicles should have floaters at the bottom so they can't sink and would just float in the water. I would love to have a grappling gun in Halo, I understand why there isn't though. Also more of each type of weapon, it is boring only having one sniper and close ranged weapon for each class of guns. And bring back weapons from other games that were lost like the SMG and missile pod. And a really cool weapon idea is a cross between the grenade launcher in Reach and the plasma pistol and the rail gun in Halo 4. It would be charged up and shoot a big plasma pistol shot that can be shot long ranged with accuracy, therefore it would be scoped, and when it hits it would EMP everything in a certain radius around it. This would be really good to use on big vehicle based maps like in number 2. Another weapon would be a cross between the boltshot from Halo 4 and the DMR. It would do normal DMR damage but the longer you charge it the more damage it does. For instance when you don't charge it you would kill a normal spartan in about 4-5 shots but when it's medium charged ( 2 seconds ) it would take 2 shots and when it is fully charged ( 4-5 seconds ) you would blow up a ghost in one shot. Another weapon would be like a moltov but with a better spread and explosion. This would be a great anti vehicle grenade because the explosion would do damage and then cook them until they get out of their vehicle, because the fire would stay for a few seconds. I would love to see a total of about 50 guns in Halo 5. I love customizing my armor in Halo, but I feel like there is less and less each game. This includes armor effects, which I could live without. I think there should be more colors to choose from also, and maybe even an armor skin. There should be a lot more colors (please no color mixer) so the armor colors would match the visor color (also more visor colors). I don't like it how black is always a dark grey and it never looks like black. The black should be close to the midnight visor color in Halo 4 except not polished. Also the colors of the armor don't stand out enough. Having grey as your primary and forest or green as your secondary in Halo 4 didn't make the colors stand out (along with many more combinations). The colors NEED to stand out from eachother in Halo 5. Swimming (with a kill depth) would make the game a lot more adventurous, and you don't have to be able to go under water just tread water or breast stroke around so the only way you would die would to be hit by a boat, shot, or pushed under water by something. Including doors and bridges that can be opened and shut would make games a lot more interesting. Maybe that could be in an invasion or dominionesque gametype so when you capture it you can make it harder to be raided. You should be able to live stream your games to youtube to lessen the work to make a video. Interacting with your game should be easier to do and you should get a bonus for doing so, like getting the emblems, XP, and armor for finding glyphs in the game and putting them in Halo Waypoint (I personally loved this feature, it made it easier to level up if you didn't have time to play hours on end). Easter eggs in campaign (skulls in Halo 3) should reward you with an awesome prize(s). I liked the backgrounds for Halo: Reach, but not for Halo 4. I liked how it showed the mountains, plants, and rainbows on the title screen with big REACH letters sitting in the background, and it showed cool battle scenes and panning images that were different for each section (forge, theater, matchmaking, customs, and campaign). I don't like the hologram being the main image for Halo 4, and how everything is blue. Reach had lots of different colors that blended well and really set the mood, but Halo 4 lacks that. I think that being able to choose so much of your class was too much. I think it would be much better if it was made so you go into armor customization and could choose 3 things; 2 perks and an ability. These would be used in any gametype that they are allowed in. You would be able to change them anytime you want like the classes and have to purchase them with ingame points. The armor should also be bought with ingame points and things like stances and emblems would be unlocked with commendations. You should also be able to choose many different types of assassinations that are bought with ingame points. You should still start out with the basic ones but the purchased ones would be even cooler and fancier. I especially loved how the armor in Reach included things like bullets, grenades, and other decorative things on the armor so it wasn't just a slab of metal. That is something really cool that Halo 4 lacked. FORGE: Forge is getting better and better each game, but I fell it is lacking things. I want there to be more diverse piece textures. You should be able to change between wood, stone, and metal textures instead of having everything be metal (metal doesn't blend with the environment and it makes things seem out of place). A higher budget and more pieces would make it even better. You should also be able to change vehicle color like the mongooses in Reach, but for every UNSC vehicle. It would be awesome if you could choose which weapons and abilities were allowed on the map so if one weapon would be too overpowered it wouldn't be a problem. You should be able to switch between the times of day (dawn, noon, dusk, and night) along with weather conditions (foggy, rain, snow, clear, cloudy) to intensify your maps features. Lighting doesn't matter too much for me, because in Halo 4 it screws up sometimes. For an example with closed rooms the objects glow and so do the people. CAMPAIGN: I loved how the Halo3 campaign was on Earth most of the time, but I didn't like the lack of large cities. I think there should be more urban environments to play in that would intensify gameplay. You would be able to explore these cities and take many paths to your checkpoint. There would be snipers on the buildings and medium to close ranged troops on the ground, and maybe even in vehicles. A mission that is in the ocean with boats as the main transportation, like Shutdown from Halo4 but on the ocean. I also think that it would be cool to have some air vehicles that could be used as transportation so you aren't overpowered by the covenant banshees that will most likely be above. Maybe you could travel from small island to small island destroying enemy supplies or something. The Arbiter back. I liked playing against brutes and grunts in Halo3, and enjoyed being the Arbiter in co-op. The flood should also be a small part of the campaign. Grunts should be able to be infected by flood also. The elites shouldn't just stand and groan when they're being killed. When they see you close range ( especially the sanghellis ) they should charge at you with a sword and throw things out of their way ( and their whole body will be in movement ) even grunts, which would be funny. And when they get you they throw you or smash you into a wall, but this should only happen about 60% of the time. I want this because elites are getting more pathetic each game. You can walk past them and assassinate them with ease. Their is no fear when you see and elite going in your direction unless you're playing legendary with skulls on. Brutes should agro like they did in halo 3 when you shot their armor off, but they should be even faster and stronger. I felt like the campaign in Halo 4 was a lot more dull than any other Halo campaign. There wasn't any big battles that you had to fight through and interesting environments. I liked how in Reach you traveled around the world doing major missions in abandoned and destroyed places (so I pretty much didn't like Requiem) and the same in Halo 3. Halo 5 needs to have in depth environments like Long Night of Solace and New alexandria from Reach and The Ark and Covenant from Halo 3. These missions included what Halo is all about; unique scenes that include huge skyboxes and backdrops with massive changing environments that include large scale vehicle battles and indoor firefights. I felt that Halo 4 lacked most of these in each mission. Instead of fighting 50 enemies at a time you only fought 10-20 enemies in a small environment. When you walked through any place in Reach or Halo 3 you could look around and see this story behind everything. You got a hopeless feeling which is what Halo is about. The cutscenes were dramatic and improved the mood, although Halo 4 did an okay job at this it wasn't enough for me. MAKE IT FOR THE FANS NOT THE NOOBS: Halo 4 wasn't made for the people who would stick with Halo through thick and thin. Key elements of the game that fans loved were removed from the game. I think that they should stop taking things out and only bring things back. They should also focus on improving things that were already in the game. Halo: Reach is a great example; it was supposed to be Halo's last big bang before the series ended (thankfully 343 picked it up), therefore they put 99% of their focus towards improvement. The hornet turned into the falcon and they added the revenant. Forge world came in with huge improvements towards forge, and customization was improved overall. They added way more armor and some nostalgic pieces (like the combat evolved and Halo 3 helmets). They added way more weapons that were taken out and the biggest multiplayer thing removed was dual wielding, but loadouts soothed me. That is what 343 should do. They shouldn't throw away the broken things, but simply repair it.
  2. Take slayer pro out of infinity slayer, nobody wants to go into a game and have to use loadouts without anything good like abilities. I dont care if they make it a seperate gametype I just want to use MY classes when I'm playing. Also take out ALL forge maps from ALL game modes, and again I don't care if it is made into a gametype cause I am definitely not going to play it. I want to play the maps that were made with the game and the map packs, therefore it should search for players with the map packs also. Or there could be a map pack game type like in Reach where it is only DLC but you don't have to own all three of them just at least one.
  3. Things I want in Halo 5 (in no specific order): MATCHMAKING/MULTIPLAYER: How cool would it be to go into matchmaking and choose to host or join a custom game. Obviously if you host you choose the gametype and map. There it would be like playing customs but without the struggle of finding people or a game. It would be the best thing ever if there was any of the following: The Pit, Guardian, High Ground, Last Resort, Sandtrap, or Longshore. I want Nostalgia. Maps from Reach would be cool like countdown and spire. They shouldn't change a thing about them except for tweaking distances so it feels like the map hasn't changed. Vehicles should stay the same unless they add some that are like the ones that were originally on the map. Like in ragnarok in Halo 4 they added the mantis. I didn't like it they should have kept the wraiths on instead because why would you want to play a map if they add things that completely change the map. Instead of having about 8 maps to start with the game should start with close to 15 maps, and each have their own style, theme, and size. I am also getting bored with the lack of different environments. I would love to see some large-scale urban environments like destroyed cities, towns, or malls (or other large buildings). In Halo 3 and some maps in Reach i got a feeling of hopelesness because of the situation that matched up with the campaign which made the game even more intense. And seing destroyed buildings that mean something would bring this back. Halo 4 maps were great, mostly, but they lacked the right mood. I hate it when I join in the middle of a game because 99% of the time the other team is dominating me or the game is extremely laggy. I think you should only be able to join during a game if you were invited (unless its customs) so this wouldn't happen unless you're trying to help a friend. And whenever I play campaign, spartan ops, or firefight co-op there is a lag that makes it like I am sliding on ice and my shots and actions are delayed. I know it isn't my connection because I am normally leader in these and I almost never lag in matchmaking. This should be fixed. You should also join people that are within you and your group's kill death ratio(s) so you won't get this really campy and/or super MLG team that will just dominate you because they are either camping faggots or have way more skill than you. The same thing should happen with connection. The gametypes should sectioned off like in Reach ai: objective would contain oddball and CTF, BTB would contain large team games, and so on. You should also be searching for not only people with equal skill and connection, but with the same DLC. I bought the DLC for a reason and I don't like not playing them. There should be a gametype section that is DLC only (which includes all maps combined, and no specific DLC) which would be BTB and objective gametypes. There has never really been a map that wasn't forged that is mainly for vehicles. I would love to see a map that is extremely large with forest, lake/river (every lake or pond is connected by a river or stream), and valley terrains that are collaged together (by that I mean that they each don't have a special section, but are mixed together so there is multiple terrain that switches for a more natural feeling like in Reach's forge world). There could be 2 scorpions, 2 wraiths, 4 ghosts, 6 mongooses, 4 warthogs, 2 helicopters, 2 banshees, 2 covenant jetskis, 2 turreted boats, 2 covenant turreted boats, and 2 jetskis. This would be the ultimate CTF and BTB map. Crashed ships would make the map really cool, but not falcons more like the beginning of Requiem in Halo 4. The ships would also add some mood to the map and maybe it could be derived from the campaign. The map should be as flat as forge world in most places except for the valley. There could be tunnels underground connecting parts of the map or maybe teleporters (not too many they mess up the gameplay). This map would be a cool gift for pre-ordering the game and EVERYBODY should get it no matter where they pre-ordered from. I want a map like this because vehicles are what seperates Halo from other games, but they are not put into maps that are great for using them. I think instead of being able to create x number of classes you should choose two or three perks that aren't sectioned off (so you can have any three you want for your type of playing). And then you should get to choose from a list of weapons at the beginning of a game like in Reach. GENERAL: Yes the forge environments are awesome but i would like to have a map that has island/ocean, forest, desert, canyon, and mountain biomes that are each the size of forge world that include small buildings and bases. Of course these environments would be blended together so it didn't look like they were just placed there and look like crap. The environments need to have a shape too; this includes hills, ravines, bumps, inclines, waterfalls, ditches, and cliffs. I hate it how Forge Island is only three flat islands, I do like having the flat areas but I would also like to build into the environment. This would be cool as a BTB map that the transport is vehicle based, therefore loads of vehicles on the map. And to forge on it you clear all. It would be so cool to have sea vehicles and more air vehicles. An aquatic warthog and mongoose (as in a jetski and turret mounted boat) along with covenant sea vehicles. A helicopter (or 2) that resembles a Blackhawk and its covenant copy. Maps would need to be made with lakes or rivers for these vehicles to work like in the previous topic. Maybe even a vehicle that could be on land and water (call it the platypus lol, or the bullfrog/ turtle) it wouldn't have powerful guns if at all because it would be too over powered. The human air vehicles should have floaters at the bottom so they can't sink and would just float in the water. I would love to have a grappling gun in Halo, I understand why there isn't though. Also more of each type of weapon, it is boring only having one sniper and close ranged weapon for each class of guns. And bring back weapons from other games that were lost like the SMG and missile pod. And a really cool weapon idea is a cross between the grenade launcher in Reach and the plasma pistol and the rail gun in Halo 4. It would be charged up and shoot a big plasma pistol shot that can be shot long ranged with accuracy, therefore it would be scoped, and when it hits it would EMP everything in a certain radius around it. This would be really good to use on big vehicle based maps like in number 2. Another weapon would be a cross between the boltshot from Halo 4 and the DMR. It would do normal DMR damage but the longer you charge it the more damage it does. For instance when you don't charge it you would kill a normal spartan in about 4-5 shots but when it's medium charged ( 2 seconds ) it would take 2 shots and when it is fully charged ( 4-5 seconds ) you would blow up a ghost in one shot. Another weapon would be like a moltov but with a better spread and explosion. This would be a great anti vehicle grenade because the explosion would do damage and then cook them until they get out of their vehicle, because the fire would stay for a few seconds. I would love to see a total of about 50 guns in Halo 5. I love customizing my armor in Halo, but I feel like there is less and less each game. This includes armor effects, which I could live without. I think there should be more colors to choose from also, and maybe even an armor skin. There should be a lot more colors (please no color mixer) so the armor colors would match the visor color (also more visor colors). I don't like it how black is always a dark grey and it never looks like black. The black should be close to the midnight visor color in Halo 4 except not polished. Also the colors of the armor don't stand out enough. Having grey as your primary and forest or green as your secondary in Halo 4 didn't make the colors stand out (along with many more combinations). The colors NEED to stand out from eachother in Halo 5. Swimming (with a kill depth) would make the game a lot more adventurous, and you don't have to be able to go under water just tread water or breast stroke around so the only way you would die would to be hit by a boat, shot, or pushed under water by something. Including doors and bridges that can be opened and shut would make games a lot more interesting. Maybe that could be in an invasion or dominionesque gametype so when you capture it you can make it harder to be raided. You should be able to live stream your games to youtube to lessen the work to make a video. Interacting with your game should be easier to do and you should get a bonus for doing so, like getting the emblems, XP, and armor for finding glyphs in the game and putting them in Halo Waypoint (I personally loved this feature, it made it easier to level up if you didn't have time to play hours on end). Easter eggs in campaign (skulls in Halo 3) should reward you with an awesome prize(s). I liked the backgrounds for Halo: Reach, but not for Halo 4. I liked how it showed the mountains, plants, and rainbows on the title screen with big REACH letters sitting in the background, and it showed cool battle scenes and panning images that were different for each section (forge, theater, matchmaking, customs, and campaign). I don't like the hologram being the main image for Halo 4, and how everything is blue. Reach had lots of different colors that blended well and really set the mood, but Halo 4 lacks that. I think that being able to choose so much of your class was too much. I think it would be much better if it was made so you go into armor customization and could choose 3 things; 2 perks and an ability. These would be used in any gametype that they are allowed in. You would be able to change them anytime you want like the classes and have to purchase them with ingame points. The armor should also be bought with ingame points and things like stances and emblems would be unlocked with commendations. You should also be able to choose many different types of assassinations that are bought with ingame points. You should still start out with the basic ones but the purchased ones would be even cooler and fancier. FORGE: Forge is getting better and better each game, but I fell it is lacking things. I want there to be more diverse piece textures. You should be able to change between wood, stone, and metal textures instead of having everything be metal (metal doesn't blend with the environment and it makes things seem out of place). A higher budget and more pieces would make it even better. You should also be able to change vehicle color like the mongooses in Reach, but for every UNSC vehicle. It would be awesome if you could choose which weapons and abilities were allowed on the map so if one weapon would be too overpowered it wouldn't be a problem. You should be able to switch between the times of day (dawn, noon, dusk, and night) along with weather conditions (foggy, rain, snow, clear, cloudy) to intensify your maps features. Lighting doesn't matter too much for me, because in Halo 4 it screws up sometimes. For an example with closed rooms the objects glow and so do the people. CAMPAIGN: I loved how the Halo3 campaign was on Earth most of the time, but I didn't like the lack of large cities. I think there should be more urban environments to play in that would intensify gameplay. You would be able to explore these cities and take many paths to your checkpoint. There would be snipers on the buildings and medium to close ranged troops on the ground, and maybe even in vehicles. A mission that is in the ocean with boats as the main transportation, like Shutdown from Halo4 but on the ocean. I also think that it would be cool to have some air vehicles that could be used as transportation so you aren't overpowered by the covenant banshees that will most likely be above. Maybe you could travel from small island to small island destroying enemy supplies or something. The Arbiter back. I liked playing against brutes and grunts in Halo3, and enjoyed being the Arbiter in co-op. The flood should also be a small part of the campaign. Grunts should be able to be infected by flood also. The elites shouldn't just stand and groan when they're being killed. When they see you close range ( especially the sanghellis ) they should charge at you with a sword and throw things out of their way ( and their whole body will be in movement ) even grunts, which would be funny. And when they get you they throw you or smash you into a wall, but this should only happen about 60% of the time. I want this because elites are getting more pathetic each game. You can walk past them and assassinate them with ease. Their is no fear when you see and elite going in your direction unless you're playing legendary with skulls on. Brutes should agro like they did in halo 3 when you shot their armor off, but they should be even faster and stronger. I felt like the campaign in Halo 4 was a lot more dull than any other Halo campaign. There wasn't any big battles that you had to fight through and interesting environments. I liked how in Reach you traveled around the world doing major missions in abandoned and destroyed places (so I pretty much didn't like Requiem) and the same in Halo 3. Halo 5 needs to have in depth environments like Long Night of Solace and New alexandria from Reach and The Ark and Covenant from Halo 3. These missions included what Halo is all about; unique scenes that include huge skyboxes and backdrops with massive changing environments that include large scale vehicle battles and indoor firefights. I felt that Halo 4 lacked most of these in each mission. Instead of fighting 50 enemies at a time you only fought 10-20 enemies in a small environment. When you walked through any place in Reach or Halo 3 you could look around and see this story behind everything. You got a hopeless feeling which is what Halo is about. The cutscenes were dramatic and improved the mood, although Halo 4 did an okay job at this it wasn't enough for me. MAKE IT FOR THE FANS NOT THE NOOBS: Halo 4 wasn't made for the people who would stick with Halo through thick and thin. Key elements of the game that fans loved were removed from the game. I think that they should stop taking things out and only bring things back. They should also focus on improving things that were already in the game. Halo: Reach is a great example; it was supposed to be Halo's last big bang before the series ended (thankfully 343 picked it up), therefore they put 99% of their focus towards improvement. The hornet turned into the falcon and they added the revenant. Forge world came in with huge improvements towards forge, and customization was improved overall. They added way more armor and some nostalgic pieces (like the combat evolved and Halo 3 helmets). They added way more weapons that were taken out and the biggest multiplayer thing removed was dual wielding, but loadouts soothed me. That is what 343 should do. They shouldn't throw away the broken things, but simply repair it.
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