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Banehalo

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Posts posted by Banehalo

  1. Name: [jake barson]
    Age: [between 17]
    Physical Appearance: tan 
    Rank: Recruit
    Uniform: Olive Drab Battle Dress Uniform
    Birthplace: [New Alexandria]
    Personality: none that we know for now
    Background: [he went to piolting school,tech school, ]
    Skills: [hacking tracking and planing out attacks at times]



    [sorry for intrrupting is this filled out right did i make a mistake at all]



    [by tracking i mean like tech stuff or comms]

  2. The Community Moderators are on to do their moderating duties like keeping the site clean and orderly while responding to reports and sanctioning events and stuff and the Site Mod is the man who gets the last say. AD passes new awards, reaches out and builds bridges with other communities, does what the Community Moderators do, and says what is and what is not allowed.

    wow and that is all true i will never look a AD different again.

    • Like 1
  3. I'm trying to figure out where the other bases would go and if I find a good spot I will make the map if possible. (not a forge person)

    i will make it but i will cost you one 

    by payment you got to test out one of my maps i made

  4. i would like that but halo 4 is a beta halo 5 is what people focus on halo 4 is finish so no really major updates besides gameplay and match set ups so i mean i would like to see that but don't hold your breath.  

  5. i somewhat agree but again there are weakness meant to be there like the 3rd to 1st should be cause then you have to recover from using it and if you use it wisely hand to hand equals out but the thruster can back hand them and confuse the enmmys line of fire. now for pros out there (which there are they can still mange to do 50/50 kill on you 50 you win 50 you lose. so there are some bugs but 343 made it for a reason so none is to op with armor abilltys they have to learn the armor abilty before there op.

  6. first off 343 might of copy of of like mw and call of duty but marios games they didn't and halo reach did it so i guess that game wasn't it's own game. i have and idea halo 5 lets take all the cool toys throw them out and give them back the unfair weapons that can't be stop by a pro. i know halo 4 took a lot but keep your mind open they gave us a choice unlike other games that stay the same. and the storyline sucks 343 made the game be it's own game halo reach was it's own game and that what halo is it's own game they may take from others game's but it is at least trying to pull the new in and still keep the old somewhat. 

     

    so just cause halo 4 might look like a copy from other games doesn't mean we can't change our own thoughts about keep your minds open. 

    so lets make halo 5 have nothing it's just a title screen oh wait that be copying too since other games have it so lets just drop halo 5 and never see it again 

  7. I removed Spartan Ops from the wishlist already in my updated version not yet finished. Firefight mode is under the Wish We Had But Can Live Without list. CV

    aww ok theres a lot of thing in there we want but in the end if 343 decides to say no and listen to the nonhalo fans than they will be having riots utside there door step. 

     

    we should talk sometime on xbl i really want to see your map i saw someone review it and i want to try it out 

  8. Below is a summary of requests for the Halo 5 Forge by the 343i Forums community. I took the time to gather unique ideas from two separate discussion threads: This one by Urban Bobcat, and this one by Squally DaBeans, with a few addional suggestions I have of my own. I wanted to pool together the various Forge suggestions by the community for Halo 5 as a preparation for a new thread I plan to compose stating the argument for greatly expanding the Forge capabilities and the community role in aiding with the design of DLC, and how this can work to both the benefit of 343, the Forging community, and a way to assist in reviving Halo to it's rightful place at the top of FPS multiplayer games. Once I start this thread I will update this one with a link to that discussion.

     

    Read through the summary and add any additional suggestions you may have below if there is something missing, or you are inspired by what you read and have some new thoughts or expanded ideas from the list. I will eventually create a new thread with the expanded list.

     

    Here is a summary of what several 343i community members have requested to be part of the next Forge:

     

     

    List of useful suggestions for updated forge:

     

    *Precision editing and zoom

    *Batch Grab: Ability to grab/move a set of objects all at once.

    *Batch Duplicate/lock: Duplicate Batch-grabbed items and lock/unlock items as a group.

    *Batch edit/advanced settings: Ability to edit object properties for batched objects.

    *A-symmetrical objects like buildings/ramped platforms, stairs, etc should have mirror objects for building symmetrical maps.

    *Bring back Vamperism! That custom option was unique and fun to implement in custom games

    *Dynamic objects like elevators, sliding doors, adjustable light bridges that can be activated/deactivated, gates, activation switches, etc

    *An object that can allow the forger to place doors/openings in walls/blocks

    *Ability to edit terrain, add weather conditions, change time of day (night/day), add AI (Spatan Ops/Firefight game modes), add water, etc in a similar fashion to the Far Cry 3 map creator.

    *Ability to revert to a previous version of a map.

    *Interchangeable pallets

    *Updated coordinates and rotational points system. One example of this would be having object specific rotational grid dynamics, or a rotational grid that changes with object rotation

    *Expanded canvases

    *Ability to change or edit and import custom object textures.

    *Add Spartan Ops/Firefight to custom game mode options.

    *Ability to Forge on Spartan Ops/Firefight maps, and make all maps forge worthy for Wargames an Spartan Ops/Firefight, and forge Spartan Ops/Firefight maps

    *Use of Bots and Bot paths/behaviors, which would fit in nicely with being able to forge Spartan Ops/Firefight maps

    *Ability to expand dimensions of certain objects, such as blocks and natural objects.

    *Expand the varieties of types of rocks/trees and other natural items.

    *Spherical object shapes for objects, vehicles, trait zones and spawn items.

    *Spherical objects

    *More dynamic grid options, such as expandable spheres/cubes/tetrahedrons and other 2D/3D polygons. This options would be useful esp if 343 does not allow terrain manipulation.

    *Expanded solids besides blocks, such as the pyramidal stones in H3 Sandbox.

    *A Forge Budget that does not come with specific object limitations per pallet. There should simply be a budget with less limits to specific objects. This would come in handy for those maps that require more bridge/platform pallet items, for example, or more natural objects.

    *Ability to customize the loading screen screen shot in custom games for maps/custom game modes.

    *Expanded options in Advanced settings for objects/vehicles/spawns, etc. One of these would be seeing customized gametypes show up in Advanced settings, rather than just Slayer or CTF/Flood. This would allow Forgers to have multiple Slayer or Flood variant modes in a single map, rather than having to make multiple versions of the same map to create various game types with specific spawn locations and object/vehicle spawns. Ability to apply multilabels to specific objects or spawns. An example of this would be designating spawns or vehicles to appear in multiple gametypes, and not spawn in others.

    *Bring back Assault, multiflag, neutral flag/bomb, VIP, Juggernaut, Race, Invasion, Stockpile, Headhunter and other custom game types

    *Improved magnet system and ability to custom add specific magnets.

    *Ability to lock specific/multiple coordinates so the object will move along a specific plane of direction. For example: if you only want to elevate or lower an object, or move along a certain diagonal plane, etc.

    *Ability to mirror/invert duplicated objects for faster symmetrical building

    *Ability to use a spawn/trait zone system that can label call-out areas, such as with the standard maps in Reach. “Elbow” “Blue Room” “Infirmary” etc. There could be standard descriptions or custom labels.

    *Customizing loadout labels

    *Ability to turn on/off the fuzzy loadout screen, and other effects

    *Hybrid gametypes: being able to create gametypes that include more than one gametype (like CTF/Dominion/Flood, etc.

    *Expanded use of trait zones connected to gametypes, such as trait zones that can be activated with gametypes, such as in dominion. One example of this would in the classic pc tank game Tanarus you had CTF combined with a type of Dominion. The dominion aspect was these recharge stations where you could repair your tank, reload/modify weapon loadouts, charge batteries, etc. They start out neutral, and teams expand their territory by capturing drone sites. If you come near an enemy recharge station you will have batteries affected, and the drone above the station would shoot you. You could not use the station until you captured it. So, from a Halo perspective, if trait zones could be tied to gametypes like objective items/targets in dominion or in the older Territories, this would be interesting and add a new level to the game.

    *Keep Green Screens

    *Make Gravity Zones expandable like trait zones

    *Allow Forgers to have more control over modifying gametypes similar to how hackers have created modded gametypes like Gravemind, but make it official.

    *Flood mode similar to H4 (visually speaking), but with ability to turn on/off weapon usage, as seen in modded Flood gametypes.

    Expanded Flood Gametype options, such as in previous versions (Halo 3, Reach)

    *A Custom Game option similar to Invasion, where there can be multiple rounds, like Flood, but with each “round” customizable. This would be a take on the hybrid gametype idea. Basically, allow Forgers to create a gametype with multiple rounds, each round a different gametype, like Invasion, but, say, the first can be CTF, second, Assault, third Flood or Infection. This is just an example of what could be done. There are almost limitless options or variations.

    *Expand the advanced customization options with trait zones (such as with the suggestion above to be able to add trait zones to objectives like Dominion).

    *Better selection of man cannons, and perhaps an option in forge to customize the thrust properties of specific man cannons.

     

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    love the idea but we're asking for a lot let keep the focus on custom maps not spartan ops or firefight maybe they can add a choice whether to add ai that help you. beside spartan ops or add skulls to spartan ops but we are far away from having the forge of are dreams. and i doubt most of 343 will do if more people hate it who knows maybe forge will be gone. but i love a dreamer who thinks that forge can be much more and that is what i look for when i need help on maps is a master at showing this is where you need to do. 

    keep this thread alive people lets post this to 343 maybe they listen to the halo fans and not the black ops fan that never once touched a halo game till now. 

  9. When I started out in November I was primarly in Impact--my first two maps--because I like the way the lighting plays out--but then I took an interest in Erosion--I like forging up in the ceiling with the stalactites and the stone pillar that touches floor to ceiling. And of course there is the tower.

     

    I know this post is old but I am bored so I feel like refreshing it with my own thoughts. At this point this thread could be updated or restarted with Forge Islands included.

     

    CV :wallbash:

    me too impact was like forge world a lot to work with and when i look at some maps compare to my i see that even though 343 gave us little to work with we still can pull out a map that is better than a 343 map.

     

    The maps look cool, but the size is the only problem, until Forge island

    i just updated the poll i hope people start changing their state of mind 343 as i heard made like the red vs blue where guns can be dropped or whatever impossible they made it up though with a green screen i never could believe that can happen till i saw it on forge island.

  10. 343 doesn't do good for matchmaking but the story line and leaving us hanging is a good idea to grab the people and say who knows what will happen find out. and that is what i admire f 343 mostly is that they make spartinops flow with campaign so it isn't different so well played 343. 

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