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Mickey O'Rourke

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Everything posted by Mickey O'Rourke

  1. I really appreciate the feedback guys, none of my friends really play halo 4 anymore so i have no one to play test with. I was thinking there might be too many power weapons on the map. I don't understand what you mean about the spawn points. If you are on the red team wont you spawn at a red spawn point, or am i missing something. Is it something to do with spawn zones?
  2. Map Name: DECAYED* by MiCkEy O rOuRkE Game-types supported : FFA slayer, koth, oddball, and red vs blue vs green in slayer Amount of players : 6-8 players DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/fa54098c-7ed4-48d5-89f5-68e55fa56e91 Description: This is a medium sized map which works well for king of the hill and slayer, but also other game-types. It has a road around the outside of the map which teams can control using the warthog provided at the centre of the map. The crane contains a sniper and a teleporter which is connected to the other side of the main central building. there is also a man cannon on top of the green over hanging bridge and a broken piece which can be crouch jumped to from the raised platform on the bridge for a silent approach. There is a raised platform at the end of the crane walkway to prevent campers from hogging the sniper. There is a concussion rifle spawn opposite the crane above the upper highway on the upper platform. This can be reached by traversing the the steps of the tower or by jumping into the man cannon at the centre of the map. At the top most part of the map there is a human mounted turret which can be used to combat the warthog as its racing around. This spot is open to fire from the concussion rifle position because they can use the pipes as cover. Behind the turret there is a walkway which goes around behind the building and leads to a little perch where a battle rifle can be found, and following the path round towards the blue spawn base there is a covered bunker placement where a random ordnance drop appears containing a shotgun/ scattershot/ sword/ hammer combo. There is also a few little jumps spots for parkour style players including the aerial which can be used to jump from the bunker straight to the teleporter in a few seconds. At the centre of the map there is a sticky det spawn and the warthog spawn. Players need to take care at the centre of the map because there are so many good firing positions to get ambushed by, the movement is very fluid in this area because the amount of jumpspots and ledges I have added. There are 3 different oddball respawn positions here as well as a couple of king of the hill locations. Through the shield door players can find a needler. The walkway from the centre leads between two silos and connects to the base below the crane through the passage with a shield door. Through the shield door at the centre of the map an alley with a ramp which connects to upper highway. There is a man cannon on the platform below the crane which throws the player on top of the green overhanging bridge and then players can jump in the secondary man cannon on up to the crane or use the crouch jump. Players can also get on top of the bridge by jump crouching from the highway barricade and through the cover crenelation. Here is the spawn, weapon, warthog, teleporter and ordnance locations on an overview of my map. I hope you have fun playing the map and I would like to thank ZANDRIL and MOOSE93 for giving me feedback and helping me improve my map. My gamertag is MiCkEy O rOuRkE, add me if you need help play testing a map or just to play with me. I also have other maps which i need help play testing and getting feedback for on my fileshare, hopefully i will get to do that in the near future.
  3. Hey guys just had my first map promoted by halo 4 forges a machinima affiliate and they reviewed it on youtube heres the link http://www.youtube.com/watch?v=dVK70c9yRcg Map name : PRESSURIZED on file share name MiCkEy O rOuRkE Gametypes supported : Infinity Slayer including all 8 team colour spawns, flood, oddball, multi-team king of the hill, 4 team ctf. Amount of players : 8-12 players Description : Rapid close quarters combat with some great lines of fire from the high platforms, has great little jump spots to surprise foes and get to objectives. Its a symetrical map like a reflection. Its ready to be played straight away but you may want to look at it forge to see where the random ordnance locations are. It took me 20+ hours to build and I am bout halfway thru my next map featuring anti- grav volumes. Email me at [email protected] with any constructive comments or compliments, thank you.
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