Jump to content

ForgeMonitor

Trusted Members
  • Posts

    346
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by ForgeMonitor

  1. @CV I can't find my original post, but the original idea for Mutants (Multi-team Infection) was to have four different teams that have different traits. The different traits can be accomplished through normal power up spawns or through trait zones. All players on each team spawn with Energy Swords, but there are different weapons and armor abilities within each spawn base (which cannot be broken into; they are the only places where weapon-pickup is allowed). Red team has damage boost, Promethean Vision, Shotguns, and SAWs (humans); blue team has Speed Boost, Camo AA, and Railguns (Hunters from Crysis); green team has Overshield, Hardlight, Concussion Rifles, and Gravity Hammers (typical juggernaut), and yellow team has good Camo, Thruster, low gravity, and no additional weapon (typical matchmaking Flood)

    It's all based on a King of the Hill game type; make sure to exclude the spawning bases from the hill but spawn the Hill a bit late--it should include almost the entire map. When a player dies, he must join the team that killed him. The game ends when everyone is on the same team.

    This all relies on the honor rule, something that I find isn't followed as much as I would like. But if you have a good lobby, then it should be a blast. I would have it on my fileshare if my Xbox weren't screwed up as well. I'm envious of everyone who can play the game right now--especially because we just got Forge Island! Gah!! Perhaps some people will get enjoyment from this game type, though it has to be tweaked a lot. Feel free to mess around with the amount of teams and the traits, and have fun!

    • Like 1
  2. ^^Good points he made. For an inexperience commentator such as yourself, always know what you're going to talk about before recording. Discussing interesting topics can help supplement gameplay that isn't 110% over-the-top. Asking your viewers questions to comment about pulls them in and gives you feedback.

    Also, don't try to act like your favorite commentator or someone famous. Just be yourself; stay positive and energetic about what you're doing. It may be difficult for a while (starting a channel is never easy), but giving up will get you nowhere.

  3. Yeah, a lot of people are just used to different styles of games. Even people within the Halo community have their own diverse playstyles. For the same reason that CoD players rage at how long it takes to get a kill in Halo, I rage at how easy it is to die in CoD. It just takes getting used to. And being open-minded helps too.

  4. @CV Before you posted about survivors turning Flood back into humans; you might be interested in my Multi-team Infection game mode I posted a while ago on the official thread. It's possible to accomplish it in Halo 4, but that would rely on the honor rule. Maybe if it gains popularity it could become a reality like Grifball.

    • Like 3
  5. The map seemed a bit flooded with power weapons, but that's probably because of the PODs; it probably plays much better with CTF. Since the map is flatter and more open than the original Coagulation, I suggest you either place down more cover or spawn the Sniper in the center of the map to encourage map movement.

  6. It would be interesting if 343i combined Splops and Firefight to satisfy arcade-style craving and tell a story. By modifying load-outs, player traits, enemies, locations, and in-game voice acting, they could tell stories of different groups struggling against different foes: a pair of Spartan IIIs infiltrating a Covenant stronghold; a group of ODST fending off the Flood. 343i is always talking about incorporating story into gameplay; I say put players in a unique situation and let them discover the story for themselves. The idea is to go for a strictly non-linear but story-driven experience.

    Also, the guy who voiced Buck is Nathan Fillion, who starred on the late show Firefly. If you enjoy science fiction, you should definitely check it out.

  7. I don't think vehicles fit with Prometheans. They are team players, and vehicles like the ones you described seem a bit individualistic. Also, they don't need hard transportation because of those handy-dandy slipspace portals. The ideas themselves are pretty cool--especially that rotating aerial vehicle. If I'm not mistaken, you yourself said you are creating a science fictional universe; perhaps you could incorporate the ideas there.

  8. I'm not sure about carrying the shield (it does weigh several thousand kg), but it should be possible to carry their weapon. A Hunter Gun was in the works near the end of developement for Halo 4, but 343i had to cut it as it was not polished, not necessary, and took up too much space. That was the main struggle with Halo 4; there was so much 343i wanted to do but couldn't because of the limitations. I'm confident that with the Xbox3 they will add all the things we've wanted but couldn't have because they weren't practical.

    Another idea is to have different Hunter variants. There could be smaller, quicker Hunters that attack with numbers and other variants that are gigantic and cumbersome. Facing off against an even more massive Hunter would be a viable option if they ever include pseudo-Boss fights. It's plausible to have different variants because all the Covenant would have to do is reprogram the worms.

     

    Also, how about a Hunter-specific grenade plant assassination like the one in Forward Unto Dawn?

    • Like 1
×
×
  • Create New...