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Kiing 0f Coffe

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Posts posted by Kiing 0f Coffe

  1. E. BR with slower fire rate, no hitscan and 4sk would balance it out but none of the above will ever be implemented so crying is pointless

    There is always hope. And I assure you, I didn't cry when I wrote this thread.
  2. Lots of stuf going on about the DMR being imba. But there is little talk about how to fix it. Here's a thread about how to fix it. I see about 4 reasonable ways to fix the DMR.

     

    A. Nerf DMR to have less power

     

    B. Nerf DMR to have less fire rate

     

    C. Buff BR and Carbine

     

    D. Buff BR and Carbine + full auto weapons (excluding SAW)

     

    Lets take a look at option A. Option A suggests to nerf the DMRs damage. This may appeal to those who want the weapon to become inferior. However, we don't want weapons to be inferior. This just causes rage threads about how the gun has no place in the game, kind of what has happened to the BR. Now, a six shot DMR doesn't look appealing at all when they could just have a 5-shot light rifle instead. So I would argue against option A.

     

    Option B has the more reasonable fire rate nerf. If we nerfed fire rate, we would have to be careful about doing so. We don't want it to still fire faster than the BR, but we want it good enough to compare to the light rifle. The best way about doing this making the kill time 1.9 secs, then giving it no flinching when scoped. This way the DMR ranged fighter still has an advantage over BR and Carbine users. Although, it would be an easy fix for Carbine and BR users to just use rogue. In this surcumstance the DMR user must keep distance and take advantage of his longer aim-assist and his small bloom spread. Vs. the Lightrifle at long distances the DMR must take advantage of his stablility advantage and maneuver alot. But the Light rifle user can still beat the DMR user if he hits all of his shots, but this was the way it already was yes? The nerf seems to make things a lot easier for light rifle rogue players to beat DMR users alot. Then we would have to nerf the Light Rifle. Which really just doesn't seem fair to the gun because of its difficulty of use. Option B is arguable but I would argue against it.

     

    Option C is about buffs. Buffing the mid range weapons to surpass the DMR's kill time seems to be a good step. It adds to the fast paceness of the game, which I like. But leaving out the assault weapons would just make them as bad as they were in halo 3. One can argue that the weapons deserve to be worse because they take less skill. I ,however, prefer to make all weapons as least inferior as possible. Option C is arguable, but I would argue against it.

     

    I like Option D. It brings the weapons to the level they appear to deserve. Now there are 2 main ways of executing option D.

     

    1. Keep the auto fire weapons at very similiar kill times as the mid range weapons.

     

    2. Bump the auto fire weapons above the kill time of the mid range weapons.

     

    You guys can argue about the last part. I'm indifferent about it.

  3. 1: I edited your post in this quote to make it a bit easier to read. I didnt change the content, just put it into more managable paragraphs and added punctuation where needed.

     

    2: I disagree with you with every fiber of my being. I find that Halo 4 has more of a Halo feel than ever before. It is different true, however it is no longer detached from humanity. The characters are more life like than ever before. New issues are being presented which bring up questions of our past, who we are as a person and what our future might bring to the rest of the galaxy.

     

    The multiplayer has issues, that is a given. However I do not believe that they are that drastic. The gameplay is fairly solid and each person has has a fairly good start. No one player is superior to another in the begining of a match. That is because we are able to choose which weapons best fit our playstyle. If you prefer longer range damage people go with the DMR. Better with higher rates of fire? Go with the Carbine. Closer range stuff has its own weapons as well with AR starts. With the mixed bag on each team, the teams themselves are more or less equal.

     

    There also are weapon drops on the game that you can plan for and make stratagies around. Each person has an equal chance at fighting over the random drops on the map. Vehicles are farely well balanced (except the Gauss Hog on Exile). There is tons of tactical choices to make, more than ever before actually. The depth of choices in this game and how they can affect the outcomes of matches is astounding.

     

    "Skillful players" (I use the term loosely) still are able to rock the field of battle. I for one thrive in BTB on Halo 4. I might not score at the top all the time but I am bloody good to have on a team. Knowing when to support other players and with what is more important now than ever before. They are actually encouraging teamwork in this game.

     

    Yes, I think the boltshot needs to be tweeked, but only slightly. Its a great weapon to begin with but yes it does need to be tweeked. In the previous Halo games the BR dominated everything, now your complaining that a new weapon (the DMR) has the lime light? More importantly the BR can tool the DMR closer in and in SWAT on tight maps the BR far outstrips the DMR. It has its uses and still is a very powerful weapon. If anything the Carbine needs a boost.

     

    I personally enjoy the maps in Halo 4 (with the exception of Shatter and Vortex). They are fairly well balanced to me and create opportunities for teams to thrive or be destroyed (depending on which team you are at that given time). Map control is still very important and in the vast majority of the Halo 4 maps you are able to control the flow of battle by taking certain areas (for example on Longbow you take the top middle structure).

     

    I am not particularly sorry that you dont like the game. That is your choice, but that doesnt make Halo 4 a bad game or a "ruined" game. The Halo franchise will continue on in a new direction (one that I think is a good one) that provides an enjoyable experience for all players.

     

    Food for thought: Games will never be tailored to what YOU want them to be. Enjoy what you have for you are lucky to have it in the first place.

    1: I edited your post in this quote to make it a bit easier to read. I didnt change the content, just put it into more managable paragraphs and added punctuation where needed.

     

    2: I disagree with you with every fiber of my being. I find that Halo 4 has more of a Halo feel than ever before. It is different true, however it is no longer detached from humanity. The characters are more life like than ever before. New issues are being presented which bring up questions of our past, who we are as a person and what our future might bring to the rest of the galaxy.

     

    The multiplayer has issues, that is a given. However I do not believe that they are that drastic. The gameplay is fairly solid and each person has has a fairly good start. No one player is superior to another in the begining of a match. That is because we are able to choose which weapons best fit our playstyle. If you prefer longer range damage people go with the DMR. Better with higher rates of fire? Go with the Carbine. Closer range stuff has its own weapons as well with AR starts. With the mixed bag on each team, the teams themselves are more or less equal.

     

    There also are weapon drops on the game that you can plan for and make stratagies around. Each person has an equal chance at fighting over the random drops on the map. Vehicles are farely well balanced (except the Gauss Hog on Exile). There is tons of tactical choices to make, more than ever before actually. The depth of choices in this game and how they can affect the outcomes of matches is astounding.

     

    "Skillful players" (I use the term loosely) still are able to rock the field of battle. I for one thrive in BTB on Halo 4. I might not score at the top all the time but I am bloody good to have on a team. Knowing when to support other players and with what is more important now than ever before. They are actually encouraging teamwork in this game.

     

    Yes, I think the boltshot needs to be tweeked, but only slightly. Its a great weapon to begin with but yes it does need to be tweeked. In the previous Halo games the BR dominated everything, now your complaining that a new weapon (the DMR) has the lime light? More importantly the BR can tool the DMR closer in and in SWAT on tight maps the BR far outstrips the DMR. It has its uses and still is a very powerful weapon. If anything the Carbine needs a boost.

     

    I personally enjoy the maps in Halo 4 (with the exception of Shatter and Vortex). They are fairly well balanced to me and create opportunities for teams to thrive or be destroyed (depending on which team you are at that given time). Map control is still very important and in the vast majority of the Halo 4 maps you are able to control the flow of battle by taking certain areas (for example on Longbow you take the top middle structure).

     

    I am not particularly sorry that you dont like the game. That is your choice, but that doesnt make Halo 4 a bad game or a "ruined" game. The Halo franchise will continue on in a new direction (one that I think is a good one) that provides an enjoyable experience for all players.

     

    Food for thought: Games will never be tailored to what YOU want them to be. Enjoy what you have for you are lucky to have it in the first place.

    This game only caters to those who like short range and long range combat. Like mid range? To bad, the BR and the Carbine kill slower than the long range gun, the DMR. So might as well use it. The random ordinance is really stupid and should be scrapped imediately, but instead they make people play longer for requisition so they have a better chance of getting rockets than the other guy. The class system wouldn't be so bad if there was actual weapon balance. Right now the game is exceptional for a developers first game and I expect to have my socks knocked out of my house when Halo 5 comes out. Have hope! Changes are imminent and perhaps weapon balance will be one of them.
  4. what i want for halo 5 is for a UNSC flying vehicle like the falcon or the hornet. And also bring back forge world because that was fun creating massive maps and stuff or just mucking around on it.

    bring back being an elite as well. armor lock is fun so why take it out it is so useful if you use it properly and not infinite.

    please 343 that is all i ask for. I know its a lot of code but alot of people would be happy

    what i want for halo 5 is for a UNSC flying vehicle like the falcon or the hornet. And also bring back forge world because that was fun creating massive maps and stuff or just mucking around on it.

    bring back being an elite as well. armor lock is fun so why take it out it is so useful if you use it properly and not infinite.

    please 343 that is all i ask for. I know its a lot of code but alot of people would be happy

    Armor lock was the worst thing about halo Reach. If it was brought back I would never touch halo 5 other than the campaign
  5. They are both good. Remember that the DMR engages from medium to far range, and that the BR engages from medium, to close-quarters (mostly medium...).

    They are both good. Remember that the DMR engages from medium to far range, and that the BR engages from medium, to close-quarters (mostly medium...).

    Actually the DMR kills faster everywhere. :0
  6. When 343 said ranked playlists were coming in April, it pushed me over the edge, I'm fed up with 343 not fixing ANYTHING in the first 3 months. The only thing they've fixed are a few glitches, they haven't fixed balance, they haven't fixed BS ordinance, they haven't fixed kill cams, they haven't even implemented something that I was looking foward to from day 1, waited for in this recent patch, and didn't release when they first made the game even though it was supposed to come with it, Ranked playlists, now I have to wait 3 MORE MONTHS!?!?!? I'm fed up. 343 has a team of 300, surely a team of 300 can be split into 3 factions. Lore, Halo 4, and Halo 5. Halo 4 should then be split into , campaign, multiplayer. Multiplayer should then be split into multiplayer balance, glitch fixing, and ideal matchmaking. So lets see how many can be put into blance. 300/3= 100-2=50/3= 16.66666666666666666666666666 rounds down to 16. They can have 16 people in weapon balance, they can handpick a variety of balancing thinkers to argue about common debates such as the DMR and the boltshot. Or, they could stretch it a little by then spliting it into debates, how many common debates are going on now? Lets see here, DMR vs BR, Boltshot, Fully automatic weapons having no place in the game, and power weapon balance. That makes 4 people to argue about debates, and to come with a conclusion that the DMR is OP. Or that Full auto weapons do have a place in the game, or that camo is UP or whatever. I'd think that a team of 4 professional game developers could come up with obvious conclusions such as the DMR is OP. If you research the subject, you should recognize its OP immediatly.

     

    My problem with 343 right now is that it seems that they're not taking advantage of their studio. Are 250 game developers on vacation or something? Because it seems like their whole studio except like 2 people are working on Halo 5. This is the reason I'm not happy.

  7. BR is harder to use because it sucks.

     

    It bothers me that this major detail is left out of your analysis.

     

    The AR is technically "easy to use" but the fact that it sucks increases the learning curve dramatically. Yes it's easier to aim and the actual act of lining up shots and landing some is easier, but you're not accounting for all the extra maneuvering you have to do in order to make an inferior weapon shine.

     

    The BR sucks, it kills slower than the DMR, it is less accurate (Not talking about aim-assist, I'm talking your reticule is on their head and you miss because the weapon has inferior accuracy), it has a shorter range, and it bleeds ammo (those two bullets you don't use in the 5th burst).

     

    Just like with an AR, if you get close to a DMR user with your BR you are hanging all your hopes on them missing a shot. If they don't miss any shots you lose unconditionally. There is no silver medal in a 1v1. The BR has no significant advantages over the DMR, thus even if it had more aim assist (Which screws you up pretty often FYI, you're aiming at one guy and his teammate passes in front of him, suddenly your shot is completely spoiled because the aim assist follows the closer target not the one you've already shot 4 times. He has gained the split second relief he needs to dome your *** and aim assist killed you rather than him), it doesn't matter.

     

    What matters is that the BR sucks, so it's harder to use. You are at a disadvantage with the weapon, so even if you are the world's finest BR user you are overcoming disadvantages, not eliminating them. Plenty of awesome players use the BR, if they spent some time getting more comfortable with the DMR they'd be even more awesome because it's a better gun.

     

    "Easy to use" is relative to the weapons you're fighting against. If everyone has rocket launchers and you have an AR, the AR becomes much harder to use. The BR sucks AND the DMR is better. So the BR might have a more forgiving design, but it's harder to use because overall it's an inferior design. If you are racing your Ford Focus against a bunch of Lamborghinis, the Focus is technically much easier and safer to drive, but since you're RACING you want the Lamborghini. If you weren't racing you'd want the Focus because chances are you aren't skilled enough to fully unlock the power of the Lamborghini or even drive it without dying, but you ARE racing so you don't really have time to become perfect, you just need the better car if you're going to try to win.

     

    The BR would suck slightly less if it didn't have to fight DMRs, but it does. That makes it harder to use. AND it sucks.

    BR is harder to use because it sucks.

     

    It bothers me that this major detail is left out of your analysis.

     

    The AR is technically "easy to use" but the fact that it sucks increases the learning curve dramatically. Yes it's easier to aim and the actual act of lining up shots and landing some is easier, but you're not accounting for all the extra maneuvering you have to do in order to make an inferior weapon shine.

     

    The BR sucks, it kills slower than the DMR, it is less accurate (Not talking about aim-assist, I'm talking your reticule is on their head and you miss because the weapon has inferior accuracy), it has a shorter range, and it bleeds ammo (those two bullets you don't use in the 5th burst).

     

    Just like with an AR, if you get close to a DMR user with your BR you are hanging all your hopes on them missing a shot. If they don't miss any shots you lose unconditionally. There is no silver medal in a 1v1. The BR has no significant advantages over the DMR, thus even if it had more aim assist (Which screws you up pretty often FYI, you're aiming at one guy and his teammate passes in front of him, suddenly your shot is completely spoiled because the aim assist follows the closer target not the one you've already shot 4 times. He has gained the split second relief he needs to dome your *** and aim assist killed you rather than him), it doesn't matter.

     

    What matters is that the BR sucks, so it's harder to use. You are at a disadvantage with the weapon, so even if you are the world's finest BR user you are overcoming disadvantages, not eliminating them. Plenty of awesome players use the BR, if they spent some time getting more comfortable with the DMR they'd be even more awesome because it's a better gun.

     

    "Easy to use" is relative to the weapons you're fighting against. If everyone has rocket launchers and you have an AR, the AR becomes much harder to use. The BR sucks AND the DMR is better. So the BR might have a more forgiving design, but it's harder to use because overall it's an inferior design. If you are racing your Ford Focus against a bunch of Lamborghinis, the Focus is technically much easier and safer to drive, but since you're RACING you want the Lamborghini. If you weren't racing you'd want the Focus because chances are you aren't skilled enough to fully unlock the power of the Lamborghini or even drive it without dying, but you ARE racing so you don't really have time to become perfect, you just need the better car if you're going to try to win.

     

    The BR would suck slightly less if it didn't have to fight DMRs, but it does. That makes it harder to use. AND it sucks.

    The reason I didn't include that it sucks is because I wanted to focus on which gun is harder to use, not on which gun sucks. I fully think the BR and the Carbine suck absolute balls compared to the DMR, but I wanted to avoid that part for the purpose of focusing on the matter at hand.
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