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Chewin3

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Posts posted by Chewin3

  1. But, as you said, Master Chief has super-human reflexes.

     

    Considering that Captain America has a reaction speed of 5,555556 m/s (with an average human having 0,18 m/s, if I remember correctly), while Chief has a reaction of 52 m/s if my calculations are right (sounds a bit improbable though), it's indeed true that Chief would have the advantage, and with quite a margin as well. I must have missed that point.

     

    Also, how would Capt. finish off Master Chief? By breaking his, near indestructable, neck?

     

    I'm pretty certain Cap's shield would prove to be able to penetrate Chief's armor and neck, though it would take a few hits to achieve that.

     

    May I bring up the point that John survived a fall from the atmosphere almost completely unharmed.

     

    With the aid from a piece of the Dreadnought vessel that the used as a heat shield. And his armor was as well in a 'lockdown' state, which suppressed the impact damage. And Cap's shield is more denser than's Chief's titanium alloy, so I doubt he would have a problem against Chief's armor.

     

    and as strong as MC i still think Cap wins, not because he's stronger or fast but because he'll out think him and find Mc's weakness

     

    Maybe, maybe not.

     

    Though I don't see Chief having any considerable weaknesses, at least none that would turn out for Cap's advantage.

  2. Hey Chewin, nice to see you on another historical thread! I'm also very excited to see this new setting in action and find out what happens to Desmond next, the ending of Assassin's Creed: Revelations was such a cliffhanger. I also understand what you mean about the Templars in AC2 and AC Brotherhood, being portrayed a little differently from the original templars, but I have high hopes for the Colonial and British Templars. Overall, this should be a pretty amazing game from what I've seen.

     

    Hey, whether it is a game / movie / novel where the term "history" has quite the major involvement, you're bound to see me appear in the thread. ;)

  3. Hmm, let's see here:

     

    Master Chief

    • Possesses great physical proportions, great strength and 300% increased reflexes
    • Has heightened memory, intelligence and creativity
    • Better eye sight and perception
    • 15x stronger skeleton
    • Muscle increase
    • Lactase recovery growth
    • Experienced in military combat

    And since he possesses the Mark VI Mjolnir armor:

    • Weights 1000lbs
    • Motion tracker
    • Brain-linked reactive circuits
    • Titanium alloy plating
    • Resistant to heat
    • Energy shields
    • Force Multiplying circuits

    Captain America

    • "Perfect" specimen of human development and conditioning
    • Everything from strength to intelligence is at the zenith of natural human potential
    • Resistant to poison / toxic
    • Expert tactician and an excellent field commander
    • Expert in combat strategy, survival, acrobatics, military strategy, piloting, and demolitions
    • Has blended judo, western boxing, kickboxing, and gymnastics into his own unique fighting style
    • Master of multiple martial arts
    • Is regarded as one of the best hand-to-hand combatants in the Marvel Universe, limited only by his human physique
    • Uses a near-indestructible shield made from an experimental alloy of steel and the fictional vibranium and is extremely accurate with it.
    • Wears an uniform that is made of a fire-retardant material, and wears a lightweight, bulletproof "duralumin" scale armor beneath his uniform for added protection.

    So in conclusion, I would say that Captain America beats Master Chief in hand-to-hand combat. But thanks to Chief's superhuman abilities and armor, with Captain America in comparison only possessing the peak of human potential and a special light armor -- the ultimate winner is Master Chief!

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  4. A true fan of the series doesn't stand by silently and take it up the rear end like what many here have been doing, I will make one thing clear here.

     

    CHANGE IS GOOD.

    But when you take a game that has millions-possibly billions of fans that like it because of what it is, is it really smart, business wise, to completely alter it?

    As it is right now, Halo IS turning into COD, now with all these self proclaimed "true Halo fans" they all say they're loving it.

    I'm sorry, but if you love changes that are turning your game into something else? That doesn't make you a true fan.

    I bet Bungie is just rolling over in their grave right now...

     

    So if I understood you correctly, anyone who doesn't agree to change is not a "true Halo fan"? Yet the ones who do love change is not a true Halo fan b/c it's turning into COD? Sorry, but I don't understand your logic here.

     

    And the term "true Halo fan", I don't think there's a right definition for it. Is a "true Halo fan" someone who buys anything Halo related? All the Legendary Editions, merchandises, novels, etc.? Is it someone who visits the different conventions / events that are held here and there? The way I see it, there is no such thing as a "true" fan. There are hard core fans whose fandom is a borderline obsession. What someone could consider a "true" fan is anyone who simply enjoys the game, and each person may enjoy it differently for different reasons.

     

    And I disagree with Halo turning into COD. Sure, Halo is using / implementing features from COD into Halo 4, but using the term "X turning into Y" is a bit of an exaggeration. There are a lot more differences between the games then similarities.

    • Like 4
  5. I love threads like these! Okay, here are two of my favorites I will summaries. I have more mind you, but these are two I really enjoy writing about.

     

    Geralt of Rivia -- The Witcher

     

    - His characterization as an intelligent and a knowledgable being. By all of the protagonist I've played in RPG games, not a single one have given me the same impression as Geralt in these two departments (mostly since they have lacked them). Geralt is portraid as having knowledge of his surroundings, and not being "the smartest" in any scenario. His features aren't "overblown", which I find appealing, and in the end draws me to him. And as I said in a earlier thread, in the end it is Geralt's projection into a much better written world and story, that helps make him a better protagonist.

     

    - In many RPG games, the protagonist is portraid as a set of character and an "avatar" of some sort. I do understand that some gaming developers want to make the protagonist "your" personal character as much as possible, with his/her own personal moral and views that you create (to some extent). Many like this kind of characters, but I do not. I don't want to play "my" character. I like to play "someone".

     

    - His Amnesia, while it having been done a million times before and is utterly cliché in my book, I still felt TW1 did it better than many other games/movies/books did, and that's thanks to the identity quest. What I like about it is that it doesn't feature any extreme revelations. It's not some big "twist" in the story or anything mind-breaking. It simply forces Geralt into a dilema: should he do exactly what he thinks he would have done before he got amnesia, or does he instead reshape his identity and beliefs according to his new experiences? And how does he justify his actions? These features is the exact thing I want in a role playing game, and at the same time makes Geralt an interesting character on my part.

     

    - As I stated earlier, his intelligence, knowledge, skills and in some part his competence in good parts, makes him a good character. I seldom like a 'bestial' and/or incompetent protagonist whose purpose is simply to kill people (in some ways). Geralt however, is shown to be smart, intelligent and wise without overblowing him and making him 'godly' to everyone around him. And this is done in a great way, large part because he is surrounded by great characters, which some are even smarter than him.

     

    - Geralt has a lot of ways to express his beliefs, opinions and concerns in an elaborate way (shown in TW1 and in the books, e.g with Stregobar). And often, he sounds wise while doing so. His discussion with Yaevinn and Sigfrid for example (and many other too) shows a character who reacts to the world he is living in. He may hate politics, but he he still aware of his surroundings.

     

    - And about his mutation, it actually adds to his charm, imo. He is an outcast and a freak in society and this is scene perfectly in TW1. I remember that specific quests where you basically were supposed to kill a monster and find the mans wife. But after the monster was dead, and you had found out that the man's wife was dead as well, the man simply showed Geralt away and said that he has that "evil look" in him. This is also one part why I like Witchers. People need them but are simultaneously afraid of them.

     

    - Geralt's humour. His sarcastic sense of humour is very funny and is exactly my kind of humour. I still find myself laughing at some moments in TW1, and in the books as well. And when Geralt does jokes with such brilliance, by sounding both facetious and smart at the same time, makes me just stare in awe at for being so cool. I just can't help but admire him.

     

    - Geralt's morality. He is not the "good guy" nor the "bad guy". The 'Official Announcement" trailer for TW2 said it best: "I'm no avenger of orphans, no executioner for hire. I'm a Witcher". Dandelion from the games summaries him perfectly: "Fate has little mercy for him, piling obstacles in his way, yet he trudges on. He has more scruples than a beggaring bum has fleas. Doubts haunt him even when a band of ruffians, knives drawn, approaches him on the highway. Is he a good man? I do not think so. Does he try to maintain his humanity? I believe he does."

     

     

    Loghain Mac Tir -- Dragon Age: Origins

     

    There's a lot I could say on why I find Loghain to be one of my favourite video game character, but I rather keep this short, so I'll go and post the shorter version instead:

     

    What I like in Loghain is that he is a rather a-typical character, because he is not inherently evil. In many ways Loghain is just compassionate about his country to the point of fanatical protection. Loghain began the game as a shady usurper to the throne who seemed to take advantage of a situation for his own goals. As we see throughout the events of Origins he is much deeper than that; his motives are benign for his people, not himself, despite how extreme they are. He is conflicted by these motivations at times, but Loghain constantly keeps them in line, putting the protection of the people from Orlais first, no matter how paranoid or misguided it may be. In the end, Loghain is not exactly a villain in the traditional sense of wanting power for his own ends. In actuality, all of his tactical moves to preserve Fereldens freedom result into a civil war within the country, something he laments towards the end of the Blight.

     

    Loghain is very much a social conservative. He is proud of the Ferelden heritage he fought so hard to regain control of, and does not want to compromise it once again. His motivation is not to gain control of the throne nor to even let the Blight continue. His motivation is the preservation of his country. Other than his daughter Anora, he only wants to preserve Ferelden by any means, and for him the ends will justify his means, no matter how colored the perception may be. Most of this, mind you, is stemmed from a bitter hatred against Orlais. But it is this grudge that becomes his tragic flaw; it begins his own descent in hostilities against the very nation he tries to desperately protect.

     

    Ultimately, Loghain Mac Tir is just a man from a different line of thinking, a socially and politically opposite to the protagonists in the game. This makes him your adversary, but not a true evil force. You can have compassion and pity for his actions as he slowly loses his grip on the situation, and you see it unravel as your player character gains control of things, including his own fate. Loghain is a fascinating look at how ideals can divide us and old grudges can twist these ideals into something malicious. He is a character with character because he is not a bad guy in the usual sense, but rather a man who chose the wrong side because of his past experiences, only to realize close to his own demise that he was wrong in that choice.

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