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Agsilles

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    Vexing Mollusc

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  1. I loved halo 3's system however it was way too easy to abuse and easily broken. It would be nice to be rewarded for you indivual skill as well as a lesser reward for your team play and match result. As I often play on my own and play consistently well I am maybe biased toward individual performance. However team play and the result of the match are important as well in order to avoid the bull****tery that is Call of Duty's matchmaking system where nobody really care whether they win or lose. I was excited when I heard about the 5 kill reward system in the new infinity match type, however it has come to my attention that it yet another watered down pile of nub friendly crap. I sincerely hope i'm wrong but from what i've seen, heard and read it seems that the kill counter continues whether you live or die. People who run in and die but manage to get a kill will be rewarded with a power weapon? Seems a little off as in slayer matches especially deaths are as important as kills. Assits need to be rewarded better but also be hard to get. So that statters who run around finishing peoples one shots arn't ranked higher than the people that did all the work. To sum up, what I feel needs to be in the ranking system is a personal skill assessment, a teamwork assessment, win and loss assessment and finally the skill level of opponents you faced. This way good players who dont have a team and get dumped with terrible players as a result of attempting to "balance" teams wont be punished if their +20 k/d wasnt enough to carry the 3-4 other guys to a win. Also people who do alot of legwork and play a support role will also be rewarded aptly rather than being given what in the world of competative gameplay is essentially a thumbs up for trying. People that play what they would claim is "agressively" would be punished as what is actually reckless disregard for deaths doesnt help win a match. I'd personally pick a guy that got 7 kills and 2 deaths over a guy that gets 22 kills and 20 deaths.
  2. Me and my friends came up with what we believe is a fairly fool/cheat proof way of maintaining a 1-50. The basis of the system is that each player earns an amount of points for things such as kills, assists, sprees etc. They also lose an equivilent amount of points for deaths and betrayals. For example say a player gets 12 kills 11 headshots a killing frenzy and 3 deaths. If we give 10 points per kill, with an additional 5 points for a headshot and 20 points for the two sprees. The player would have accumulated 195 points. Because of the 3 deaths they would lose 30 of the points as a flat balance for the opponents kills, bonus points for headshots etc are not deducted. The player will have earned 165 points for that match based his individual performance, however, to avoid statting there needs to be a win and loss multiplier. I propose a 20% win multiplier and a 20% loss deduction with an additional 5% boost for MVP. Lets say the player in question lost the match as aresult of his teams poor play. Rather than getting nothing like you would in the old system the player is still provided with 132 points. The points from each match are added to eh player total points. These points are then divided into 50 brackets. The top 2% of players falling in the 50 bracket. Because it is possible to recieve negative points for poor play people that buy accounts will not be able to maintain their rank and will rapidly decend to their actual skill level. If there are any questions and or flaws I woul be happy to discuss them with anyone that is interested.
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