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Humanoids

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    Humanoids

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  1. Fall damage is one of the reasons why I never play Reach customs. I understand what Bungie tried to incorporate with the fall damage, but I miss jumping 20 ft. in the air endlessly in infection game types, and just messing around with friends.
  2. Yeah I've seen that, I meant as far as the story goes. I wonder if the peaceful covenant will have fight along with Master Chief.
  3. Nice find! It'll be interesting to see how the Covenant and Prometheans interact in the campaign.
  4. For the first problem, it's the connection itself, not the actual ranking system. Any game can have a flawless ranking system but nothing will ever stop them from network manipulating. I'm sure the people who experience that can contact 343 and work things out with them. Also if you find yourself lagging out 10 times a day and losing a tremendous amount of exp, then I think you should either have the connection fixed or just play customs for the time being. I don't have the best connection, but when I lag out 4-5 times in row, I usually take a break from matchmaking because I'm losing exp. Boosting is easy, although at first I never intended to "boost", most of my friends are lower levels 1-20, and I'm a 48. I would sometimes play Team Slayer with them and they're guaranteed a win. That was when Halo 3 first came out and boosting wasn't a very common word that time.
  5. Halo 3's ranking system wasn't going to return in Halo 4. The reason behind it? Boosters. Hackers. and more Boosters. It also encouraged players to "cheat". Well, I had my own idea of a ranking system. There's no need to completely create a new ranking system especially when it is potentially risking the success of the game. Look at Halo 3's ranking system. Perfect. Challegning. Fun. Up until booster/hackers managed to find holes in it. But, what if you fill up those holes? NOTE: I am open to any criticism and don't be afraid to point out any flaws you see. For example, let's say a player with a highest skill of 47 pairs up with his buddy in a game for Team Doubles, who has a highest skill of 3. In that playlist, the level 47 player has a highest skill of 4 in that playlist, and his buddy hasn't played a single game in it. So, what's the problem here? Boosting. Newcomers don't stand a chance against a level 47 player. The level 47 will just boost his buddy all the way to the high 40s. And this goes toward Team Slayer, Team Snipers, etc. So you'ved paired up with your lower level friends so you can boost them. So, how do we fix this? Level 47 players should only be able to pair up with their friends if they are, let's say, 5 levels within their own rank. ie. level 30 players can only pair up with levels 25-35. Now, here's a bit of a fun twist. This rule ONLY applies to RANKED matches. Social matches you can pair up with anyone you want. Does this not fix the boosting problem? Wait, but what if level 50s make a new account, fresh rank and skill, and they completely wreck everyone including the poor newcomers? I think the guys over at 343 can come up with a way to monitor wins and k/d ratio. If a level 50 on a new account is completely destroying newcomers, and his k/d ratio and win streak reflects that,(i.e Lonewolves Slayer- 1st place-25 kills. 2nd place-9 kills. 3rd-7 kills.) why not give that player a boost in rank? In other words, why not make him/her level up faster? Make them level up at a pace that reflects who they really are, a Level 50 General. And even if they weren't a Level 50 to begin with, and they were a fresh newcomer, they should still rank up at a pace where they get to a skill range that haults their pace. A skill range that gives them a challenge and they're not easily climbing through skill levels anymore. Where they get to meet the big boys that are the player's own level now. Oh and if a level 50 on a NEW account pairs up with his low level friend? Well, the k/d ratio will reflect that. ie. Level 50 guy gets 30 kills in team slayer. He gets the rank boost. Lower level guy? Gets 4 kills, doesn't get the boost. Sorry Next, we have the quitters. I'm not too familiar with the quitting method to boost others or whatever in Halo 3. But, Halo Reach seems to have done a good job at temporarily banning players from matchmaking after quitting too many games. Well why not carry that over!!??? If a player quits, say 10 games in a row, they're done for the day, ban 'em! "Wait, but what if that player does it again the next day!?" Then ban him that day as well. "Okay, but what if that player quits 10 times in a row on the 3rd day? You're just gonna ban him again?" No, ban him for the WEEK. If the player continues quitting to achieve whatever he was able to achieve in Halo 3, permanently ban him from Matchmaking games. Keyword, Matchmaking. The poor guy still gets to play customs. I think I got my idea across. I'm confident about it but still open for criticism. Let me know what you think.
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